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Decompiled source of Pcix GameSettings v1.0.0
BepInEx/plugins/Pcix_GameSettings.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Pcix_GameSettings")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Pcix_GameSettings")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fb6fc043-5cf4-4665-aa2e-b9d634eedbe8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GameSettingsModPlugin; [BepInPlugin("pcix.GameSettingsMod", "GameSettingsMod", "1.0")] public class GameSettingsModPlugin : BaseUnityPlugin { [HarmonyPatch] private class TimeOfDay_Patches { [HarmonyPrefix] [HarmonyPatch(typeof(TimeOfDay), "Awake")] private static void setQuotaVariables(ref QuotaSettings ___quotaVariables) { ___quotaVariables.startingQuota = startingQuota.Value; ___quotaVariables.startingCredits = startingCredits.Value; ___quotaVariables.deadlineDaysAmount = deadlineDaysAmount.Value; ___quotaVariables.increaseSteepness = increaseSteepness.Value; ___quotaVariables.baseIncrease = baseIncrease.Value; ___quotaVariables.randomizerMultiplier = randomizerMultiplier.Value; } } private const string ModGUID = "pcix.GameSettingsMod"; private const string PluginName = "GameSettingsMod"; private const string VersionString = "1.0"; private readonly Harmony harmony = new Harmony("pcix.GameSettingsMod"); private static ConfigFile configFile; public static ConfigEntry<int> startingQuota; public static ConfigEntry<int> startingCredits; public static ConfigEntry<int> deadlineDaysAmount; public static ConfigEntry<float> increaseSteepness; public static ConfigEntry<float> baseIncrease; public static ConfigEntry<float> randomizerMultiplier; private void Awake() { LoadConfig(); harmony.PatchAll(); } private static void LoadConfig() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "pcix_gamesettingsmod.cfg"), true); startingQuota = configFile.Bind<int>("General", "startingQuota", 130, "The starting profit quota"); startingCredits = configFile.Bind<int>("General", "startingCredits", 60, "The starting credits"); deadlineDaysAmount = configFile.Bind<int>("General", "deadlineDaysAmount", 3, "Days before deadline"); increaseSteepness = configFile.Bind<float>("General", "increaseSteepness", 16f, "Higher value means a less steep exponential increase"); baseIncrease = configFile.Bind<float>("General", "baseIncrease", 100f, "The minimum amount to increase"); randomizerMultiplier = configFile.Bind<float>("General", "randomizerMultiplier", 1f, "This determines the severity of the randomizer curve"); } }