using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JesterSacrifice.Patches;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("JesterAcceptSacrifice")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JesterAcceptSacrifice")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("edeb15d9-234a-4ce0-b8c6-fab88dea8008")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JesterSacrifice
{
[BepInPlugin("Mayple.JesterSacrificeMod", "Jester Sacrifice Mod", "1.0.0")]
public class JesterSacrificeBase : BaseUnityPlugin
{
private const string modGUID = "Mayple.JesterSacrificeMod";
private const string modName = "Jester Sacrifice Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Mayple.JesterSacrificeMod");
private static JesterSacrificeBase Instance;
public static ManualLogSource log;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
log = Logger.CreateLogSource("Mayple.JesterSacrificeMod");
log.LogInfo((object)"Jester Sacrifice mod has awaken");
harmony.PatchAll(typeof(JesterSacrificeBase));
harmony.PatchAll(typeof(JesterAIPatch));
}
}
}
namespace JesterSacrifice.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
public static bool killedPlayer;
[HarmonyPatch("SetJesterInitialValues")]
[HarmonyPostfix]
private static void JesterSacrificePatch()
{
killedPlayer = false;
}
[HarmonyPatch("OnCollideWithPlayer")]
[HarmonyPostfix]
private static void CollideWithPlayerPatch(ref bool ___inKillAnimation)
{
if (___inKillAnimation)
{
JesterSacrificeBase.log.LogInfo((object)"Jester killed enemy!");
killedPlayer = true;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void JesterDespawn(JesterAI __instance, ref int ___previousState)
{
if (___previousState == 2 && ((EnemyAI)__instance).currentBehaviourStateIndex == 0 && killedPlayer && ((NetworkBehaviour)__instance).IsServer && ((EnemyAI)__instance).thisNetworkObject.IsSpawned)
{
JesterSacrificeBase.log.LogInfo((object)"Jester sacrifice accepted!");
((EnemyAI)__instance).thisNetworkObject.Despawn(true);
}
}
}
}