Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of JesterSacrifice v1.0.0
JesterSacrifice.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using JesterSacrifice.Patches; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("JesterAcceptSacrifice")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("JesterAcceptSacrifice")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("edeb15d9-234a-4ce0-b8c6-fab88dea8008")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace JesterSacrifice { [BepInPlugin("Mayple.JesterSacrificeMod", "Jester Sacrifice Mod", "1.0.0")] public class JesterSacrificeBase : BaseUnityPlugin { private const string modGUID = "Mayple.JesterSacrificeMod"; private const string modName = "Jester Sacrifice Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Mayple.JesterSacrificeMod"); private static JesterSacrificeBase Instance; public static ManualLogSource log; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } log = Logger.CreateLogSource("Mayple.JesterSacrificeMod"); log.LogInfo((object)"Jester Sacrifice mod has awaken"); harmony.PatchAll(typeof(JesterSacrificeBase)); harmony.PatchAll(typeof(JesterAIPatch)); } } } namespace JesterSacrifice.Patches { [HarmonyPatch(typeof(JesterAI))] internal class JesterAIPatch { public static bool killedPlayer; [HarmonyPatch("SetJesterInitialValues")] [HarmonyPostfix] private static void JesterSacrificePatch() { killedPlayer = false; } [HarmonyPatch("OnCollideWithPlayer")] [HarmonyPostfix] private static void CollideWithPlayerPatch(ref bool ___inKillAnimation) { if (___inKillAnimation) { JesterSacrificeBase.log.LogInfo((object)"Jester killed enemy!"); killedPlayer = true; } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void JesterDespawn(JesterAI __instance, ref int ___previousState) { if (___previousState == 2 && ((EnemyAI)__instance).currentBehaviourStateIndex == 0 && killedPlayer && ((NetworkBehaviour)__instance).IsServer && ((EnemyAI)__instance).thisNetworkObject.IsSpawned) { JesterSacrificeBase.log.LogInfo((object)"Jester sacrifice accepted!"); ((EnemyAI)__instance).thisNetworkObject.Despawn(true); } } } }