using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("BuyableShotgun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2023 MegaPiggy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6ba547771daa1d82ce02c67222831d51d8608dcc")]
[assembly: AssemblyProduct("BuyableShotgun")]
[assembly: AssemblyTitle("BuyableShotgun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BuyableShotgun
{
[BepInDependency("evaisa.lethallib", "0.13.2")]
[BepInPlugin("MegaPiggy.BuyableShotgun", "Buyable Shotgun", "1.3.0")]
public class BuyableShotgun : BaseUnityPlugin
{
public class ClonedItem : Item
{
public Item original;
}
internal class Unflagger : MonoBehaviour
{
public void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)0;
}
}
[HarmonyPatch]
internal static class Patches
{
[CompilerGenerated]
private static class <>O
{
public static HandleNamedMessageDelegate <0>__OnRequestSync;
public static HandleNamedMessageDelegate <1>__OnReceiveSync;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void ServerConnect()
{
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
if (IsHost)
{
LoggerInstance.LogInfo((object)"Started hosting, using local settings");
CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
object obj = <>O.<0>__OnRequestSync;
if (obj == null)
{
HandleNamedMessageDelegate val = OnRequestSync;
<>O.<0>__OnRequestSync = val;
obj = (object)val;
}
customMessagingManager.RegisterNamedMessageHandler("BuyableShotgun_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
UpdateShopItemPrice();
}
else
{
LoggerInstance.LogInfo((object)"Connected to server, requesting settings");
CustomMessagingManager customMessagingManager2 = NetworkManager.Singleton.CustomMessagingManager;
object obj2 = <>O.<1>__OnReceiveSync;
if (obj2 == null)
{
HandleNamedMessageDelegate val2 = OnReceiveSync;
<>O.<1>__OnReceiveSync = val2;
obj2 = (object)val2;
}
customMessagingManager2.RegisterNamedMessageHandler("BuyableShotgun_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BuyableShotgun_OnRequestConfigSync", 0uL, new FastBufferWriter(0, (Allocator)2, -1), (NetworkDelivery)2);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void Start()
{
LoggerInstance.LogWarning((object)"Game network manager start");
CloneShotgun();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void ServerDisconnect()
{
LoggerInstance.LogInfo((object)"Server disconnect");
ShotgunPriceRemote = -1;
}
}
private const string modGUID = "MegaPiggy.BuyableShotgun";
private const string modName = "Buyable Shotgun";
private const string modVersion = "1.3.0";
private readonly Harmony harmony = new Harmony("MegaPiggy.BuyableShotgun");
private static BuyableShotgun Instance;
private static ConfigEntry<int> ShotgunPriceConfig;
internal static int ShotgunPriceRemote = -1;
private static Dictionary<string, TerminalNode> infoNodes = new Dictionary<string, TerminalNode>();
public static byte CurrentVersionByte = 1;
private static ManualLogSource LoggerInstance => ((BaseUnityPlugin)Instance).Logger;
public static List<Item> AllItems => Resources.FindObjectsOfTypeAll<Item>().Reverse().ToList();
public static Item Shotgun => ((IEnumerable<Item>)AllItems).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("Shotgun") && (Object)(object)item.spawnPrefab != (Object)null));
public static ClonedItem ShotgunClone { get; private set; }
public static int ShotgunPriceLocal => ShotgunPriceConfig.Value;
public static int ShotgunPrice => (ShotgunPriceRemote > -1) ? ShotgunPriceRemote : ShotgunPriceLocal;
private static bool IsHost => NetworkManager.Singleton.IsHost;
private static ulong LocalClientId => NetworkManager.Singleton.LocalClientId;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Object.DontDestroyOnLoad((Object)(object)this);
Instance = this;
}
harmony.PatchAll();
ShotgunPriceConfig = ((BaseUnityPlugin)this).Config.Bind<int>("Prices", "ShotgunPrice", 700, "Credits needed to buy shotgun");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Buyable Shotgun is loaded with version 1.3.0!");
}
private static ClonedItem CloneNonScrap(Item original, int price)
{
ClonedItem clonedItem = ScriptableObject.CreateInstance<ClonedItem>();
Object.DontDestroyOnLoad((Object)(object)clonedItem);
clonedItem.original = original;
GameObject val = NetworkPrefabs.CloneNetworkPrefab(original.spawnPrefab, "Buyable" + ((Object)original).name);
val.AddComponent<Unflagger>();
Object.DontDestroyOnLoad((Object)(object)val);
CopyFields(original, (Item)(object)clonedItem);
val.GetComponent<GrabbableObject>().itemProperties = (Item)(object)clonedItem;
((Item)clonedItem).spawnPrefab = val;
((Object)clonedItem).name = "Buyable" + ((Object)original).name;
((Item)clonedItem).creditsWorth = price;
((Item)clonedItem).isScrap = false;
return clonedItem;
}
public static void CopyFields(Item source, Item destination)
{
FieldInfo[] fields = typeof(Item).GetFields();
FieldInfo[] array = fields;
foreach (FieldInfo fieldInfo in array)
{
fieldInfo.SetValue(destination, fieldInfo.GetValue(source));
}
}
private static TerminalNode CreateInfoNode(string name, string description)
{
if (infoNodes.ContainsKey(name))
{
return infoNodes[name];
}
TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
Object.DontDestroyOnLoad((Object)(object)val);
val.clearPreviousText = true;
((Object)val).name = name + "InfoNode";
val.displayText = description + "\n\n";
infoNodes.Add(name, val);
return val;
}
private static void CloneShotgun()
{
if (!((Object)(object)Shotgun == (Object)null) && !((Object)(object)ShotgunClone != (Object)null))
{
ShotgunClone = CloneNonScrap(Shotgun, ShotgunPrice);
AddToShop();
}
}
private static void AddToShop()
{
ClonedItem shotgunClone = ShotgunClone;
int shotgunPrice = ShotgunPrice;
Items.RegisterShopItem((Item)(object)shotgunClone, (TerminalNode)null, (TerminalNode)null, CreateInfoNode("Shotgun", "Nutcracker's Shotgun. Can hold 2 shells. Recommended to keep safety on while not using or it might shoot randomly."), shotgunPrice);
LoggerInstance.LogInfo((object)$"Shotgun added to Shop for {ShotgunPrice} credits");
}
private static void UpdateShopItemPrice()
{
((Item)ShotgunClone).creditsWorth = ShotgunPrice;
Items.UpdateShopItemPrice((Item)(object)ShotgunClone, ShotgunPrice);
LoggerInstance.LogInfo((object)$"Shotgun price updated to {ShotgunPrice} credits");
}
public static void WriteData(FastBufferWriter writer)
{
((FastBufferWriter)(ref writer)).WriteByte(CurrentVersionByte);
((FastBufferWriter)(ref writer)).WriteBytes(BitConverter.GetBytes(ShotgunPriceLocal), -1, 0);
}
public static void ReadData(FastBufferReader reader)
{
byte b = default(byte);
((FastBufferReader)(ref reader)).ReadByte(ref b);
if (b == CurrentVersionByte)
{
byte[] value = new byte[4];
((FastBufferReader)(ref reader)).ReadBytes(ref value, 4, 0);
ShotgunPriceRemote = BitConverter.ToInt32(value, 0);
UpdateShopItemPrice();
LoggerInstance.LogInfo((object)"Host config set successfully");
return;
}
throw new Exception("Invalid version byte");
}
public static void OnRequestSync(ulong clientID, FastBufferReader reader)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if (!IsHost)
{
return;
}
LoggerInstance.LogInfo((object)("Sending config to client " + clientID));
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(5, (Allocator)2, 5);
try
{
WriteData(val);
NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BuyableShotgun_OnReceiveConfigSync", clientID, val, (NetworkDelivery)2);
}
catch (Exception arg)
{
LoggerInstance.LogError((object)$"Failed to send config: {arg}");
}
finally
{
((FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong clientID, FastBufferReader reader)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
LoggerInstance.LogInfo((object)"Received config from host");
try
{
ReadData(reader);
}
catch (Exception arg)
{
LoggerInstance.LogError((object)$"Failed to receive config: {arg}");
ShotgunPriceRemote = -1;
}
}
}
}