


Basically, on an existing More Company Cosmetic template, add the MelMelCosmetic script. From there, you can add as many new cosmetic elements on it. Each element needing a reference to an existing GameObject placed on the cosmetic, and the cosmetic type, to decide which player-animated bone to place the GameObject on. There's a dropdown menu for pre-determined spots, similar to base More Company's, but with more options. And also an "Other" option to instead find a bone via path name, starting from the "spine" transform in the player rig. Example: "spine_001/spine_002/spine_003/shoulder_L" to reference a shoulder (even though this also exists in the pre-determind dropdown).
I can probably add uh, picture tutorial and better description, soon.