using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class SpawnTest : MonoBehaviour
{
public Item spawnItem;
public int maxItem = 1;
private int currentItem;
private void Awake()
{
currentItem = 0;
}
private void Update()
{
if (StartOfRound.Instance.shipHasLanded && currentItem <= maxItem && TimeOfDay.Instance.hour >= 4)
{
SpawnItem();
currentItem++;
}
else if (StartOfRound.Instance.shipIsLeaving)
{
currentItem = 0;
}
}
private void SpawnItem()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(spawnItem.spawnPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation);
val.GetComponent<NetworkObject>().Spawn(false);
}
}
namespace CubeItem
{
[BepInPlugin("MelanieMelicious.furniture", "Melanie Melicious - Furniture", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "MelanieMelicious.furniture";
private const string NAME = "Melanie Melicious - Furniture";
private const string VERSION = "0.0.1";
private readonly Harmony harmony = new Harmony("MelanieMelicious.furniture");
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melaniemeliciousfurniture");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Chair.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "do you not know what a chair is wtf !!\n\n";
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 30);
Item val4 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Stool.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterShopItem(val4, 25);
Item val5 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Bin0.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterShopItem(val5, 20);
UnlockablesList val6 = val.LoadAsset<UnlockablesList>("Assets/MelanieMelicious.Mod/ShipObject/ShipObject.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[0].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[0], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 120);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[1].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[1], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 120);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[2].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[2], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 200);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[3].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[3], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 80);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[4].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[4], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 100);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[5].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[5], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 80);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[6].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[6], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 60);
NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[7].prefabObject);
Unlockables.RegisterUnlockable(val6.unlockables[7], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 60);
((BaseUnityPlugin)this).Logger.LogInfo((object)"MelanieMelicious loaded!\nhi friend\n ## ##\n ### ###\n ### ###\n ### ###\n### ###\n## ##\n## ##\n\n #\n # #\n ##");
}
}
}