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Decompiled source of Item Furniture MelanieMelicious v0.1.1
MelanieMeliciousFurniture.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class SpawnTest : MonoBehaviour { public Item spawnItem; public int maxItem = 1; private int currentItem; private void Awake() { currentItem = 0; } private void Update() { if (StartOfRound.Instance.shipHasLanded && currentItem <= maxItem && TimeOfDay.Instance.hour >= 4) { SpawnItem(); currentItem++; } else if (StartOfRound.Instance.shipIsLeaving) { currentItem = 0; } } private void SpawnItem() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(spawnItem.spawnPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation); val.GetComponent<NetworkObject>().Spawn(false); } } namespace CubeItem { [BepInPlugin("MelanieMelicious.furniture", "Melanie Melicious - Furniture", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "MelanieMelicious.furniture"; private const string NAME = "Melanie Melicious - Furniture"; private const string VERSION = "0.0.1"; private readonly Harmony harmony = new Harmony("MelanieMelicious.furniture"); public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melaniemeliciousfurniture"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Chair.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "do you not know what a chair is wtf !!\n\n"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 30); Item val4 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Stool.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterShopItem(val4, 25); Item val5 = val.LoadAsset<Item>("Assets/MelanieMelicious.Mod/Item/Bin0.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterShopItem(val5, 20); UnlockablesList val6 = val.LoadAsset<UnlockablesList>("Assets/MelanieMelicious.Mod/ShipObject/ShipObject.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[0].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[0], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 120); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[1].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[1], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 120); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[2].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[2], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 200); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[3].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[3], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 80); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[4].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[4], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 100); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[5].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[5], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 80); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[6].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[6], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 60); NetworkPrefabs.RegisterNetworkPrefab(val6.unlockables[7].prefabObject); Unlockables.RegisterUnlockable(val6.unlockables[7], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 60); ((BaseUnityPlugin)this).Logger.LogInfo((object)"MelanieMelicious loaded!\nhi friend\n ## ##\n ### ###\n ### ###\n ### ###\n### ###\n## ##\n## ##\n\n #\n # #\n ##"); } } }