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Unified Lethal Company scrap pack. One plugin folder, many items.
Drop assets into the plugin folder next to MemeRebellionScrap.dll:
*.obj — 3D model. Becomes a scrap item with shotgun-firing behavior on left-click (e.g. TonyGat).*.png — image. Becomes a flat "card" scrap item sized to the image's aspect ratio. No shotgun — just pickup + sell.Each file is scanned at game launch. Add or remove files, then restart the game — no rebuild required.
Every item is named after its asset's stem. If your model is graycat.obj, its sidecars all start with graycat.:
| File | Applies to | Purpose |
|---|---|---|
stem.txt |
both | Display name (first non-empty line) |
stem.value.txt |
both | MIN-MAX credit range, e.g. 80-260 |
stem.hold.txt |
both | positionoffset, rotationoffset, restingrotation, verticaloffset, twohanded, weight |
stem.spawn.txt |
both | weight=.., copies=.. for natural spawn frequency |
stem.scale.txt |
OBJ only | Auto-fit size multiplier (1.0 = baseline, 0.5 = half size) |
stem.shotgun.txt |
OBJ only | pellets, damage, range, spread, cooldown |
stem.fire.wav |
OBJ only | Firing audio (16-bit PCM WAV) |
stem.wav |
both | Pickup audio (doubles as fire fallback for OBJ) |
stem.drop.wav |
PNG only | Drop audio override |
stem.mtl |
OBJ only | Standard OBJ material sibling (Blender writes this) |
Full cheat-sheet in the parent repo: Scrap txt file cheat sheet.txt.
\ (Backslash) — spawn next PNG card at your feet] (RightBracket) — spawn next OBJ item at your feetBuilt on top of the same approach used by PremiumScraps on Thunderstore.