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Decompiled source of AnimeBabyScraps v1.1.0
plugins/AnimeBabyScraps/AnimeBabyScraps.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AnimeBabyScraps.utils; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("AnimeBabyScraps")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Scraps for anime baby.")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+620a94ad513147ea6062a206d092f20466fa6ede")] [assembly: AssemblyProduct("AnimeBabyScraps")] [assembly: AssemblyTitle("AnimeBabyScraps")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AnimeBabyScraps { [BepInPlugin("AnimeBabyScraps", "AnimeBabyScraps", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class AnimeBabyScraps : BaseUnityPlugin { public static AssetBundle ScrapsBundle; public static AnimeBabyScraps Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; string path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? string.Empty; ScrapsBundle = AssetBundle.LoadFromFile(Path.Combine(path, "anime-baby-scraps")); if ((Object)(object)ScrapsBundle == (Object)null) { Logger.LogError((object)"Failed to load \"anime-baby-scraps\" asset bundle"); return; } Patch(); Logger.LogInfo((object)"AnimeBabyScraps v1.1.0 has loaded!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("AnimeBabyScraps"); } Logger.LogDebug((object)"Patching..."); List<CustomScrap> scraps = new List<CustomScrap> { new CustomScrap("painting.asset", 40), new CustomScrap("lupiczaje.asset", 40) }; loadScraps(scraps); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void loadScraps(List<CustomScrap> scraps) { foreach (CustomScrap scrap in scraps) { Item val = ScrapsBundle.LoadAsset<Item>("assets/anime-baby-scraps/data/" + scrap.GetAssetLocation()); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, scrap.GetRarity(), (LevelTypes)(-1)); Logger.LogDebug((object)("Loaded item: " + ((Object)val).name + ", minVal: " + val.minValue + ", maxVal: " + val.maxValue)); } } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "AnimeBabyScraps"; public const string PLUGIN_NAME = "AnimeBabyScraps"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace AnimeBabyScraps.utils { public class CustomScrap { private string _assetLocation; private int _rarity; public CustomScrap(string assetLocation, int rarity) { _assetLocation = assetLocation; _rarity = rarity; } public string GetAssetLocation() { return _assetLocation; } public int GetRarity() { return _rarity; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }