using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[78]
{
0, 0, 0, 1, 0, 0, 0, 70, 92, 65,
115, 115, 101, 116, 115, 92, 76, 105, 108, 121,
65, 115, 66, 117, 116, 108, 101, 114, 83, 116,
97, 103, 105, 110, 103, 92, 112, 108, 117, 103,
105, 110, 115, 92, 76, 105, 108, 121, 65, 115,
66, 117, 116, 108, 101, 114, 92, 76, 105, 108,
121, 65, 115, 66, 117, 116, 108, 101, 114, 80,
108, 117, 103, 105, 110, 46, 99, 115
};
result.TypesData = new byte[62]
{
0, 0, 0, 0, 57, 77, 101, 115, 115, 105,
101, 114, 49, 48, 55, 49, 46, 76, 101, 116,
104, 97, 108, 67, 111, 109, 112, 97, 110, 121,
46, 76, 105, 108, 121, 65, 115, 66, 117, 116,
108, 101, 114, 124, 76, 105, 108, 121, 65, 115,
66, 117, 116, 108, 101, 114, 80, 108, 117, 103,
105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace Messier1071.LethalCompany.LilyAsButler;
[BepInPlugin("Messier1071.LilyAsButler", "LilyAsButler", "0.1.16")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LilyAsButlerPlugin : BaseUnityPlugin
{
public const string modGUID = "Messier1071.LilyAsButler";
public const string modName = "LilyAsButler";
public const string modVersion = "0.1.16";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Messier1071_LilyAsButler_SkinAssets")).LoadAsset<ButlerSkin>("Assets/ButlerSkin.asset"));
}
}