
Loneliness
The goal of this assembly is to develop the concept of single-player gameplay and the horror element.The goal of this assembly is to develop the concept of single-player gameplay and the horror element. I wanted the game to compel players to use their gear for insane efficiency and survival.
Features:
• You can (and must) play alone at any moment.
• New moon - new location: the ship and shuttle with purchases always (almost) land in a random place.
• Always something new: even on vanilla moons, you will notice both major and minor changes: new fire exits, buildings, or just little houses on the street.
• Atmosphere: there are almost no crazy mods that interfere with your immersion in the game. Sounds, music, ambient noise, and above all madness will fully immerse you in the game.
• If the character is scared - you will be scared too: the madness system has been completely overhauled. Strange sounds, power outages, spontaneous door openings, phantom players, and a multitude of THINGS depend on your madness level.
• New day - new moon: the list of moons is always shuffled with each new day, forcing you to land in a new place.
• Beautiful (hopefully) optimization: the developer of this assembly plays on a rather weak laptop, so optimization work was necessary.
Drawbacks:
• Can only be played solo: this assembly is not intended for multiplayer and has never been tested in multiplayer mode. You can try to play with others if you want, but I can't guarantee anything.
• Some items in the store are simply useless, for example: radar-booster, signal translator, teleporter. I couldn't find a mod that would allow me to remove them from the store. Yes, I didn't search well for this mod.
Optimization:
• During "Snowfall" or "Blizzard" weather, FPS drops significantly if you have a weak PC; it's recommended to disable "Lethal Elements" in the config.
• You can slightly improve or worsen graphics using the "GameResolution" configuration of the "ButteryFixes" mod.
• You can enhance fog graphics using the "FogQuality" and "FogReprojection" configurations in the "Chameleon" mod.
Known Issues:
• When loading an existing game that has a save, it may fly somewhere behind the ship. To resolve this, simply re-entry the save.
• When creating a new save while purchasing items, the store items may shift; for example, if you buy one item, another may be purchased instead. This usually resolves on the second day of gameplay and upon re-entering the save (not certain, very strange bug).
• Most bugs can often be resolved by re-entering the lobby or the game.
This assembly is still in development, but the mods will not change significantly.
Credits:
- Mechteores - Twitch - the author of the assembly, who also tested it on his streams. (He is Russian-speaking)
- PaLaS0 - for updating InsanityRemastered to make it work; without it, I wouldn't enjoy the character's madness as much. Thanks also to the original author of the mod. Yes, he has never heard of me, but I really enjoy InsanityRemastered.
- A big thank you to all the mod authors who created them; I just collected the mods and configured them using configurations.