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Decompiled source of CrouchToStand v1.0.0
CrouchToStand.dll
Decompiled 2 years agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CrouchToStand")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CrouchToStand")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("666C668E-9A5E-40B0-BA2F-6CD63B92BDAD")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace CrouchToStand; [BepInPlugin("Mhz.CrouchToStand", "CrouchToStand", "1.0.0")] public class StandUp : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")] private class JumpPerformedPatch { private static void Prefix(PlayerControllerB __instance) { ((MonoBehaviour)__instance).StartCoroutine(PerformDelayedAction(__instance)); } } private static Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("Mhz.CrouchToStand"); _harmony.PatchAll(); } private static IEnumerator PerformDelayedAction(PlayerControllerB instance) { yield return null; if (instance.isCrouching) { instance.Crouch(false); } } }