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Decompiled source of DisableUnityLogs v1.0.0
DisableUnityLogs.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DisableUnityLogs")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DisableUnityLogs")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("641CA2B4-CDFD-44C4-A6B3-78620C9FD5C7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace DisableUnityLogs; [BepInPlugin("Mhz.disableunitylogs", "Disable Unity Logs", "1.0.0")] public class DisableUnityLogs : BaseUnityPlugin { private static ConfigEntry<bool> _enableLogs; private void Awake() { _enableLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableLogs", false, "Enable or disable Unity logs output"); Debug.unityLogger.logEnabled = _enableLogs.Value; } }