Decompiled source of MoreHead v1.2.6

MoreHead.dll

Decompiled 9 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using MoreCompany.Cosmetics;
using MoreCompany.Utils;
using MoreHead.Cosmetics;
using MoreHead.MoreScript;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreHead")]
[assembly: AssemblyDescription("A head mod")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreHead")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("011E6CD3-31C5-43C5-8681-EC192737BD7F")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreHead
{
	[BepInPlugin("Mhz.MoreHead", "MoreHead", "1.2.5")]
	public class PluginOne : BaseUnityPlugin
	{
		private const string PluginGuid = "Mhz.MoreHead";

		private const string PluginName = "MoreHead";

		private const string PluginVersion = "1.2.5";

		private static Harmony _harmony;

		private void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			if (_harmony == null)
			{
				_harmony = new Harmony("Mhz.MoreHead");
				_harmony.PatchAll();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreHead OK");
				Init();
			}
		}

		private void Init()
		{
			List<StreamCosmeticGeneric> cosmetics = new List<StreamCosmeticGeneric>
			{
				new YanCao(),
				new FanYanCao(),
				new MaoTou(),
				new Zhutou(),
				new Caomaoer(),
				new Dalalala(),
				new Heshuimao(),
				new Xiguamao(),
				new PaydayMask(),
				new Shoulianer(),
				new Shoubiaoer(),
				new Heijiaobu(),
				new Shouhuaner(),
				new Mianzhaoer(),
				new Koushuibudou(),
				new Gegedetou(),
				new Yashuaer(),
				new Yuguagua(),
				new Doulimaoer_1(),
				new Doulimaoer_2(),
				new Baonuanmao(),
				new Wushidaoer(),
				new Qingwashubaoer(),
				new Maoerbao(),
				new Tanxianbao(),
				new Siduiyou(),
				new Manaoke()
			};
			LoadAssets(cosmetics);
		}

		private void LoadAssets(IEnumerable<StreamCosmeticGeneric> cosmetics)
		{
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreHead Asset OK");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			foreach (StreamCosmeticGeneric cosmetic in cosmetics)
			{
				AssetBundle val = BundleUtilities.LoadBundleFromInternalAssembly(cosmetic.StreamingPath, executingAssembly);
				GameObject val2 = AssetBundleExtension.LoadPersistentAsset<GameObject>(val, ((CosmeticGeneric)cosmetic).gameObjectPath);
				if ((Object)(object)val2 == (Object)null)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)("Failed to find GameObject for cosmetic '" + ((CosmeticGeneric)cosmetic).cosmeticId + "' at path '" + ((CosmeticGeneric)cosmetic).gameObjectPath + "'"));
					continue;
				}
				if (((CosmeticGeneric)cosmetic).cosmeticId == "morehead.fanxiangyan")
				{
					GameObject gameObject = ((Component)val2.transform.Find("cigarette/yan/yanlizi")).gameObject;
					if ((Object)(object)gameObject == (Object)null)
					{
						((BaseUnityPlugin)this).Logger.LogError((object)"No fanxiangyanlizi!");
					}
					else
					{
						gameObject.AddComponent<Huanse>();
						((BaseUnityPlugin)this).Logger.LogWarning((object)"fanxiangyanlizi ok.");
					}
				}
				Texture2D val3 = AssetBundleExtension.LoadPersistentAsset<Texture2D>(val, ((CosmeticGeneric)cosmetic).textureIconPath);
				if ((Object)(object)val3 == (Object)null)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)("Failed to find icon Texture2D for cosmetic '" + ((CosmeticGeneric)cosmetic).cosmeticId + " at path '" + ((CosmeticGeneric)cosmetic).textureIconPath + "'"));
				}
				else
				{
					CosmeticInstance val4 = val2.AddComponent<CosmeticInstance>();
					val4.cosmeticId = ((CosmeticGeneric)cosmetic).cosmeticId;
					val4.icon = val3;
					val4.cosmeticType = ((CosmeticGeneric)cosmetic).cosmeticType;
					CosmeticRegistry.cosmeticInstances.Add(((CosmeticGeneric)cosmetic).cosmeticId, val4);
					((BaseUnityPlugin)this).Logger.LogInfo((object)("Successfully loaded cosmetic: " + ((CosmeticGeneric)cosmetic).cosmeticId));
				}
			}
		}
	}
}
namespace MoreHead.Cosmetics
{
	public abstract class StreamCosmeticGeneric : CosmeticGeneric
	{
		public virtual string StreamingPath => string.Empty;
	}
	public class YanCao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.yan";

		public override string gameObjectPath => "Assets/MoreHead/Yan.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/YanTu.png";

		public override string StreamingPath => "morehead.more.yan1";
	}
	public class FanYanCao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.fanxiangyan";

		public override string gameObjectPath => "Assets/MoreHead/Fanxiangyan.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Fanxiangyantu.png";

		public override string StreamingPath => "morehead.more.yan2";
	}
	public class MaoTou : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.cathead";

		public override string gameObjectPath => "Assets/MoreHead/CatHead.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Cattu.png";

		public override string StreamingPath => "morehead.more.cathead";
	}
	public class Zhutou : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.pighead";

		public override string gameObjectPath => "Assets/MoreHead/PigHead.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Zhutu.png";

		public override string StreamingPath => "morehead.more.pighead";
	}
	public class Caomaoer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.caomao";

		public override string gameObjectPath => "Assets/MoreHead/CaoMao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Caomaotu.png";

		public override string StreamingPath => "morehead.more.caomao";
	}
	public class Dalalala : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.xiangsuyanjing";

		public override string gameObjectPath => "Assets/MoreHead/YanJingEr.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Xiangsuyanjingtu.png";

		public override string StreamingPath => "morehead.more.yanjinger";
	}
	public class Heshuimao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.shuimao";

		public override string gameObjectPath => "Assets/MoreHead/ShuiMao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Shuimaotu.png";

		public override string StreamingPath => "morehead.more.shuimaoer";
	}
	public class Xiguamao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.xiguatou";

		public override string gameObjectPath => "Assets/MoreHead/XiguaTou.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Xiguatu.png";

		public override string StreamingPath => "morehead.more.xiguanaodai";
	}
	public class PaydayMask : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.dallas";

		public override string gameObjectPath => "Assets/MoreHead/DallasMask.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Masktu.png";

		public override string StreamingPath => "morehead.more.paydaytou";
	}
	public class Shoulianer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.shoulian";

		public override string gameObjectPath => "Assets/MoreHead/Shoulian.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Shouliantu.png";

		public override string StreamingPath => "morehead.more.shoulian";
	}
	public class Shoubiaoer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.biao";

		public override string gameObjectPath => "Assets/MoreHead/Biao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Biaotu.png";

		public override string StreamingPath => "morehead.more.shoubiao";
	}
	public class Heijiaobu : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.heiweijin";

		public override string gameObjectPath => "Assets/MoreHead/Heiweijin.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Heiweijintu.png";

		public override string StreamingPath => "morehead.more.dongdianjiaobu";
	}
	public class Shouhuaner : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.jinshouhuan";

		public override string gameObjectPath => "Assets/MoreHead/Jinshouhuan.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Jinshouhuantu.png";

		public override string StreamingPath => "morehead.more.jinshouhuan";
	}
	public class Mianzhaoer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.mianzhao";

		public override string gameObjectPath => "Assets/MoreHead/Mianzhao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Mianzhaotu.png";

		public override string StreamingPath => "morehead.more.mianzhao";
	}
	public class Koushuibudou : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.koushuibu";

		public override string gameObjectPath => "Assets/MoreHead/Koushuibu.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Koushuibutu.png";

		public override string StreamingPath => "morehead.more.koushuibudou";
	}
	public class Gegedetou : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.kunkuntou";

		public override string gameObjectPath => "Assets/MoreHead/Kuntou.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Kuntoutu.png";

		public override string StreamingPath => "morehead.more.jigetou";
	}
	public class Yashuaer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.yashua";

		public override string gameObjectPath => "Assets/MoreHead/Yashuashuaya.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Yashuatu.png";

		public override string StreamingPath => "morehead.more.shuayaya";
	}
	public class Yuguagua : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.yuguaqi";

		public override string gameObjectPath => "Assets/MoreHead/Yugua.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Yuguatu.png";

		public override string StreamingPath => "morehead.more.yuguagua";
	}
	public class Doulimaoer_1 : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.douli1";

		public override string gameObjectPath => "Assets/MoreHead/Doulimao1.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Doulimaotu.png";

		public override string StreamingPath => "morehead.more.doulimao1";
	}
	public class Doulimaoer_2 : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.douli2";

		public override string gameObjectPath => "Assets/MoreHead/Doulimao2.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Doulimaotu.png";

		public override string StreamingPath => "morehead.more.doulimao2";
	}
	public class Baonuanmao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.wula1";

		public override string gameObjectPath => "Assets/MoreHead/Wulamao1.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Wulamaotu.png";

		public override string StreamingPath => "morehead.more.wulamao1";
	}
	public class Wushidaoer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.dao2077";

		public override string gameObjectPath => "Assets/MoreHead/Wushidao2077.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Dao2077tu.png";

		public override string StreamingPath => "morehead.more.dao2077";
	}
	public class Qingwashubaoer : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.wabao";

		public override string gameObjectPath => "Assets/MoreHead/Qingwashubao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Wabeibaotu.png";

		public override string StreamingPath => "morehead.more.qingwabaobao";
	}
	public class Maoerbao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.maoerbao";

		public override string gameObjectPath => "Assets/MoreHead/Maoerbao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Maoerbaotu.png";

		public override string StreamingPath => "morehead.more.maoerbao";
	}
	public class Tanxianbao : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.tanxianbao";

		public override string gameObjectPath => "Assets/MoreHead/Tanxianbao.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Tanxianbaotu.png";

		public override string StreamingPath => "morehead.more.tanxianbao";
	}
	public class Siduiyou : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.dongdesiduiyou";

		public override string gameObjectPath => "Assets/MoreHead/Siduiyou.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Siduiyoutu.png";

		public override string StreamingPath => "morehead.more.dongdesiduiyou";
	}
	public class Manaoke : StreamCosmeticGeneric
	{
		public override string cosmeticId => "morehead.matou";

		public override string gameObjectPath => "Assets/MoreHead/Matou.prefab";

		public override string textureIconPath => "Assets/MoreHead/ICON/Matoutu.png";

		public override string StreamingPath => "morehead.more.matou";
	}
}
namespace MoreHead.MoreScript
{
	public class Huanse : MonoBehaviour
	{
		private ParticleSystem _particle;

		private void Start()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			_particle = ((Component)this).GetComponent<ParticleSystem>();
			if ((Object)(object)_particle == (Object)null)
			{
				Debug.LogError((object)"NO ParticleSystem.");
				return;
			}
			MainModule main = _particle.main;
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name == "MainMenu")
			{
				Color val = default(Color);
				((Color)(ref val))..ctor(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
				((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(val);
				PlayerPrefs.SetString("SavedColor", ColorUtility.ToHtmlStringRGB(val));
				PlayerPrefs.Save();
			}
			else
			{
				string @string = PlayerPrefs.GetString("SavedColor", "");
				if (!string.IsNullOrEmpty(@string))
				{
					@string = "#" + @string;
					Color val2 = default(Color);
					((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(ColorUtility.TryParseHtmlString(@string, ref val2) ? val2 : Color.yellow);
				}
			}
			MinMaxGradient startColor = ((MainModule)(ref main)).startColor;
			Debug.LogWarning((object)((MinMaxGradient)(ref startColor)).color);
		}
	}
}