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ForgedInFrontier

[RELEASE!!!] ForgedInFrontier is an expansion pack that adds 20+ Quality Moons and 8 Unique Interiors, Balanced and Configured for ForgedInFatality, however, Designed to work with any existing Modpack. Test Your Mortality!

CHANGELOG

CHANGELOG

v1.0.0

Modpack Full Release! Includes 22 Moons and 8 Interiors.

New Interior

  • Added Sector-0 by Rosiepie
    • Sector-0 was a classified Company bioweapon containment zone, only Authorized Assets may be debriefed. An evacuation-level event occurred in the Biolabs, resulting from multiple containment breaches, causing the immediate evacuation and abandonment of all Sector-0 facilities; it is advised that you do not investigate further. Your death will not be insured.

Balance Updates

Credit to Easyidle for creating and providing a changelog tracker for our spreadsheets.

  • Interior Additions
    • Added Sewer to Fission
    • Added Office to Affliction and Oldred
    • Added Scarlet Mansion to Atlantica, Desolation, and Auralis
    • Added Mental Hospital to March and Eve
    • Added Sector to Asteroid, Triskelion, Gratar, Desolation, Titan, Oldred, Etern, Auralis, Cosmocos, and Sector-0
  • Interior Tweaks
    • Increased Dungeon frequency on Junic, Eve, Atlantica, and Titan
    • Increased Sewer frequency on Celest
    • Increased Bunker frequency on Aquatis, Egypt, Eve, Gloom, Infernis, Celest, and Titan
    • Increased Office frequency on Experimentation, Celest, Fission, Polarus, and Titan
    • Increased Scarlet Mansion frequency on Asteroid, Solace, Dine, Titan, and Cosmocos
    • Increased PoolRooms frequency on Atlantica, Dine, Fission, Polarus, Titan, and Auralis
    • Increased Mental Hospital frequency on Solace, Desolation, Dine, Titan, Orion, and Cosmocos
    • Decreased Dungeon frequency on Gloom, Infernis, Desolation, and Orion
    • Decreased Sewer frequency on Vow, Aquatis, Titan, and Oldred
    • Decreased Bunker frequency on Etern
    • Decreased Office frequency on Etern
    • Decreased Scarlet Mansion frequency on Rend
    • Decreased PoolRooms frequency on Solace
    • Decreased Mental Hospital frequency on Rend and Auralis
  • Interior Removals
    • Removed Dungeon from Cosmocos
    • Removed Sewer from March, Affliction, Eve, Atlantica, Infernis, Triskelion, Desolation, and Dine
    • Removed Bunker from Asteroid, Rend, Fission, and Oldred
    • Removed Office from Gloom and Auralis
    • Removed Mental Hospital from Gratar

Mod Updates

Updated Rosies Moons [1.0.6 ► 1.2.4]

  • Affliction

    • Added:
      • New sounds!
      • New 'door' to entrance building.
      • New visuals to the sky!
      • Lore note found near a fire exit.
    • Changes:
      • Adjusted terrain.
      • Hoarding Bugs are now more spread out, and nests are in different areas.
    • Fixed:
      • Accessing the main entrance from the fire exit.
      • Background sounds unable to be heard.
  • Eve

    • Added:
      • New sounds!
      • Lore note found at one of the fire exits.
      • Added bushes to interiors, should work with modded interiors.
      • New particles
      • New visuals to the sky!
    • Changes:
      • Fog, created a better transition into the cave.
      • Changes to fog and lighting. Gave more of a dreary look.
      • Revamped moon stats, Scrap has been raised, and outside enemies spawn more frequently
      • Slightly adjusted difficulty of a fire exit.
      • Lore note changed near a fire exit, better quality too.
    • Fixed:
      • Ship node being far away.
      • Some navmesh bugs.
  • Sector-0

    • Added:
      • Interior!
      • New sounds.
      • New visuals to the sky!
      • Lore note found near a crashed ship
    • Changes:
      • Removed ladder and platforms underneath the main floor.
      • Raised loot avg loot.
      • Adjusted fog settings to give a more gloomy mood, like the original company building.

Updated StarlancerMoons [1.3.0 ► 1.4.2]

  • Auralis
    • Increased route price to 800
    • Swapped out the exterior doors for custom ones
    • Added more AI nodes for more dynamic patrolling. Fear the forest.
    • Iced up the landing pad.
    • The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
    • The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
    • Now has custom atmosphere when Stormy or Eclipsed.
    • Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
  • Triskelion
    • Swapped out the exterior doors for custom ones
    • Added more AI nodes for more dynamic patrolling.
    • Rusted up the landing pad.
    • Slightly increased total scrap value.
    • Some catwalk pieces can not be trusted.
    • Now has custom atmosphere when Eclipsed.
    • Small adjustment to enemy spawns.
  • Solace
    • G r a s s
    • Added some missing colliders.
    • Removed navmesh that was causing enemies to go under the house.
    • Created darkness within the shell of the mansion to hide its emptiness.
    • Added more AI nodes for more dynamic patrolling.
    • Dirtied up the landing pad.
    • The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
    • Now has custom atmosphere when Stormy or Eclipsed.
    • Small adjustment to enemy spawns.
  • Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
  • Adjusted fog, lighting, and ambient sounds.
  • Adjusted many materials.

Updated sfDesat [2.0.1 ► 2.0.3]

  • Aquatis
    • Increased performance
    • Reduced filesize
    • Improved occlusion
    • Increased amount of clouds
    • Reduced moon brightness
    • Added stormy weather
    • Added Eclipsed weather
    • Increased bush density
    • Adjusted grass
    • The bridge can now collapse
    • Increased wave size
    • New underwater effect
    • Added easter eggs
    • Added small details
  • Celest
    • Adjusted Water visuals
    • Added new underwater effect
    • Added props along the route
    • Removed duplicate Facility dungeon flow
    • Optimized water shader
    • Reduced file size

Updated Wesley's Moons [3.1.8 ► 3.1.10]

  • idk, Wesley please do better changelogs

Updated LC_Office [1.1.20 ► 1.1.24]

  • Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
  • Changed the sound the Shrimp makes when it is satisfied.
  • Improved Shrimp's attack code.

Updated PoolRooms [0.1.19 ► 0.1.20]

  • Overall dungeon size reduction

Updated CullFactory [0.9.3 ► 1.0.3]

  • Added
    • Visibility culling of items inside the dungeon
    • Culling of all items outside the dungeon when inside the dungeon and vice versa
    • An option that is enabled by default preventing shadowed lights from shining through walls when viewing them from afar (i.e. the Mansion's chandeliers in the entry tile)
  • Fixed
    • Dynamic lights such as flashlights shining through walls
    • Faraway shadowed lights on the opposite sides of a wall disappearing and reappearing when moving between tiles
    • Puddles in the vanilla Factory interior sometimes disappearing visibly at certain camera angles
    • Setting the [Distance culling] Enabled option to false in-game would set the far planes incorrectly
    • The flashlight from Spectate Enemies being invisible when viewing an enemy in the interior

Updated StarlancerAIFix [3.3.0 ► 3.4.0]

  • Improved accuracy and optimization.

Updated TerminalFormatter [0.0.11 ► 0.0.15]

  • Added
    • LethalRegeneration support
    • LateGameUpgrades store support
    • No detailed scan config option
    • Option to shorten weather names

Updated LethalLib [0.14.4 ► 0.15.1]

Page Updates

  • Reworked and decorated the entire readme
  • Added descriptions and organization to all moons sorting by Risk Level and Price
  • Added descriptions and found footage gifs to all interiors, highlighting key features

v0.5.0

  • BETA LAUNCH LETS GOOOOOOOOOOOOOOOOOOOOOOOOO!