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ForgedInFrontier
[RELEASE!!!] ForgedInFrontier is an expansion pack that adds 20+ Quality Moons and 8 Unique Interiors, Balanced and Configured for ForgedInFatality, however, Designed to work with any existing Modpack. Test Your Mortality!
CHANGELOG
CHANGELOG
v1.0.0
Modpack Full Release! Includes 22 Moons and 8 Interiors.
New Interior
- Added Sector-0 by Rosiepie
- Sector-0 was a classified Company bioweapon containment zone, only Authorized Assets may be debriefed. An evacuation-level event occurred in the Biolabs, resulting from multiple containment breaches, causing the immediate evacuation and abandonment of all Sector-0 facilities; it is advised that you do not investigate further. Your death will not be insured.
Balance Updates
Credit to Easyidle for creating and providing a changelog tracker for our spreadsheets.
- Interior Additions
- Added Sewer to Fission
- Added Office to Affliction and Oldred
- Added Scarlet Mansion to Atlantica, Desolation, and Auralis
- Added Mental Hospital to March and Eve
- Added Sector to Asteroid, Triskelion, Gratar, Desolation, Titan, Oldred, Etern, Auralis, Cosmocos, and Sector-0
- Interior Tweaks
- Increased Dungeon frequency on Junic, Eve, Atlantica, and Titan
- Increased Sewer frequency on Celest
- Increased Bunker frequency on Aquatis, Egypt, Eve, Gloom, Infernis, Celest, and Titan
- Increased Office frequency on Experimentation, Celest, Fission, Polarus, and Titan
- Increased Scarlet Mansion frequency on Asteroid, Solace, Dine, Titan, and Cosmocos
- Increased PoolRooms frequency on Atlantica, Dine, Fission, Polarus, Titan, and Auralis
- Increased Mental Hospital frequency on Solace, Desolation, Dine, Titan, Orion, and Cosmocos
- Decreased Dungeon frequency on Gloom, Infernis, Desolation, and Orion
- Decreased Sewer frequency on Vow, Aquatis, Titan, and Oldred
- Decreased Bunker frequency on Etern
- Decreased Office frequency on Etern
- Decreased Scarlet Mansion frequency on Rend
- Decreased PoolRooms frequency on Solace
- Decreased Mental Hospital frequency on Rend and Auralis
- Interior Removals
- Removed Dungeon from Cosmocos
- Removed Sewer from March, Affliction, Eve, Atlantica, Infernis, Triskelion, Desolation, and Dine
- Removed Bunker from Asteroid, Rend, Fission, and Oldred
- Removed Office from Gloom and Auralis
- Removed Mental Hospital from Gratar
Mod Updates
Updated Rosies Moons [1.0.6 ► 1.2.4]
-
Affliction
- Added:
- New sounds!
- New 'door' to entrance building.
- New visuals to the sky!
- Lore note found near a fire exit.
- Changes:
- Adjusted terrain.
- Hoarding Bugs are now more spread out, and nests are in different areas.
- Fixed:
- Accessing the main entrance from the fire exit.
- Background sounds unable to be heard.
- Added:
-
Eve
- Added:
- New sounds!
- Lore note found at one of the fire exits.
- Added bushes to interiors, should work with modded interiors.
- New particles
- New visuals to the sky!
- Changes:
- Fog, created a better transition into the cave.
- Changes to fog and lighting. Gave more of a dreary look.
- Revamped moon stats, Scrap has been raised, and outside enemies spawn more frequently
- Slightly adjusted difficulty of a fire exit.
- Lore note changed near a fire exit, better quality too.
- Fixed:
- Ship node being far away.
- Some navmesh bugs.
- Added:
-
Sector-0
- Added:
- Interior!
- New sounds.
- New visuals to the sky!
- Lore note found near a crashed ship
- Changes:
- Removed ladder and platforms underneath the main floor.
- Raised loot avg loot.
- Adjusted fog settings to give a more gloomy mood, like the original company building.
- Added:
Updated StarlancerMoons [1.3.0 ► 1.4.2]
- Auralis
- Increased route price to 800
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling. Fear the forest.
- Iced up the landing pad.
- The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
- Triskelion
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling.
- Rusted up the landing pad.
- Slightly increased total scrap value.
- Some catwalk pieces can not be trusted.
- Now has custom atmosphere when Eclipsed.
- Small adjustment to enemy spawns.
- Solace
- G r a s s
- Added some missing colliders.
- Removed navmesh that was causing enemies to go under the house.
- Created darkness within the shell of the mansion to hide its emptiness.
- Added more AI nodes for more dynamic patrolling.
- Dirtied up the landing pad.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns.
- Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
- Adjusted fog, lighting, and ambient sounds.
- Adjusted many materials.
Updated sfDesat [2.0.1 ► 2.0.3]
- Aquatis
- Increased performance
- Reduced filesize
- Improved occlusion
- Increased amount of clouds
- Reduced moon brightness
- Added stormy weather
- Added Eclipsed weather
- Increased bush density
- Adjusted grass
- The bridge can now collapse
- Increased wave size
- New underwater effect
- Added easter eggs
- Added small details
- Celest
- Adjusted Water visuals
- Added new underwater effect
- Added props along the route
- Removed duplicate Facility dungeon flow
- Optimized water shader
- Reduced file size
Updated Wesley's Moons [3.1.8 ► 3.1.10]
- idk, Wesley please do better changelogs
Updated LC_Office [1.1.20 ► 1.1.24]
- Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
- Changed the sound the Shrimp makes when it is satisfied.
- Improved Shrimp's attack code.
Updated PoolRooms [0.1.19 ► 0.1.20]
- Overall dungeon size reduction
Updated CullFactory [0.9.3 ► 1.0.3]
- Added
- Visibility culling of items inside the dungeon
- Culling of all items outside the dungeon when inside the dungeon and vice versa
- An option that is enabled by default preventing shadowed lights from shining through walls when viewing them from afar (i.e. the Mansion's chandeliers in the entry tile)
- Fixed
- Dynamic lights such as flashlights shining through walls
- Faraway shadowed lights on the opposite sides of a wall disappearing and reappearing when moving between tiles
- Puddles in the vanilla Factory interior sometimes disappearing visibly at certain camera angles
- Setting the [Distance culling] Enabled option to false in-game would set the far planes incorrectly
- The flashlight from Spectate Enemies being invisible when viewing an enemy in the interior
Updated StarlancerAIFix [3.3.0 ► 3.4.0]
- Improved accuracy and optimization.
Updated TerminalFormatter [0.0.11 ► 0.0.15]
- Added
- LethalRegeneration support
- LateGameUpgrades store support
- No detailed scan config option
- Option to shorten weather names
Updated LethalLib [0.14.4 ► 0.15.1]
Page Updates
- Reworked and decorated the entire readme
- Added descriptions and organization to all moons sorting by Risk Level and Price
- Added descriptions and found footage gifs to all interiors, highlighting key features
v0.5.0
- BETA LAUNCH LETS GOOOOOOOOOOOOOOOOOOOOOOOOO!