ForgedInFrontier
[BETA] An expansion pack that adds 20+ of the BEST Quality Moons and Interiors balanced and configured for ForgedInFatality, a Challenging yet Balanced Modpack containing 100+ Quality Mods. (May also be used as an addon pack for any Modpack you choose!)
Date uploaded | 8 months ago |
Version | 0.1.0 |
Download link | Mi6kbuttface-ForgedInFrontier-0.1.0.zip |
Downloads | 555 |
Dependency string | Mi6kbuttface-ForgedInFrontier-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.6IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6Major_And_Skiz-MoreInteriors
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Preferred version: 2.5.0Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0Refract-LethalLevelLoaderFixed
A fix of for the Custom API that support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.0Dantor-Dantors_Mental_Hospital
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Preferred version: 1.2.2Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 1.3.7skidz-PoolRooms
Pool Rooms is a Lethal Company interior featuring a layout all about the classic swimming pool aesthetic, with a hint of liminality.
Preferred version: 0.1.20AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.4.0AudioKnight-StarlancerMoons
(LLL) 3 new moons: 1 free, 1 intermediate and 1 late-game. Part of my Starlancer series!
Preferred version: 1.4.2fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.0.3README
ForgedInFrontier
OVERVIEW
This is a BETA. I've tried my best to iron out as many bugs as possible, but please, if you have any suggestions or feedback, make sure to let me know by contacting me. I hope you enjoy the modpack.
Moons Information
Moon Prices and Descriptions
-
Asteroid-13 - ▮0 (Magic_Wesley) --- A Pitch-Black Asteroid, recorded as a biological weapon test site with high-value research estimated inside.
-
Affliction - ▮0 (RosiePies) --- An Infested Moon, once a storage and shipment facility for The Company, is now a lost nest overrun by an infestation of the "Hoarding Bug" species. Any losses in an attempt to recover cargo and resources will not be insured.
-
Aquatis - ▮0 (sfDesat) --- A Tropical Moon, populated with various green islands blooming with life, wildlife is relatively benign; intel shows this could be a storage facility used by pirates. The Company believes this is a fabricated story and advises you not to dig for buried treasure.
-
Solace - ▮0 (AudioKnight) --- A Tranquil Moon, known to house many vacation villas by wealthy quintillionaires, abandoned due to growing hostile fauna.
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Junic - ▮30 (Magic_Wesley) --- A Deadly Jungle Moon, covered in ancient temples and even more ancient rituals. The Company is not liable for any curses you may contract.
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Eve - ▮110 (RosiePies) --- A Life Suitable Moon, once the center of the Eve Colonization Project, a perfectly suitable host to sustain life, a flourishing colony thrived here until distress signals were received, investigate further and seek for survivors.
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Atlantica - ▮130 (Magic_Wesley) --- An Oceanic Moon, containing a city in a cursed time paradox that causes it to sink repeatedly. Recover its artifacts with haste.
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Gloom - ▮220 (Magic_Wesley) --- A Dark Deep Forest Moon, its looming trees prove to be an untapped resource, but the last company to land here faced adversity.
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Infernis - ▮280 (Magic_Wesley) --- A Volcanic Moon, erupting with lava rivers, hostile creatures, and valuable crystal materials.
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Celest - ▮350 (sfDesat) --- An Autumn Valley Moon, populated with a lush red forest and foliage, housing a factory still containing valuable material within.
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Triskelion - ▮350 (AudioKnight) --- A Gaseous Giant Moon, holding a mining platform to siphon its natural resources. The platforms are unmaintained, and structure integrity is questionable; don't slip.
-
Gratar — ▮430 (Magic_Wesley) --- A Mountainous Moon, once known for the largest AI-powered factory in the solar system, may still contain many high-value resources.
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Desolation - ▮510 (Magic_Wesley) --- A Deserted Asteroid, seemingly desolate of all life. However, from an orbit view, you can see a red mass pulsating across the surface. Further exploration is not advised.
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Acidir - ▮580 (Magic_Wesley) --- A Mysterious cursed moon, within an acidic swamp lies an old mansion with remains of something... lies inside.
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Fission-C - ▮600 (Magic_Wesley) --- A Radioactive Moon, housing an old toy factory retrofitted as a nuclear power plant, highly radioactive materials and toxic waste remain inside the facility.
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Polarus — ▮650 (Magic_Wesley) --- A Frozen Moon, home to the legendary Polar Vaults, has yet to be reclaimed, and its riches and treasures are buried deep.
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Oldred - ▮720 (Magic_Wesley) --- A Slick Shadowy Moon, rich in its abundance of natural crude oil, mining rigs were constructed in hopes of massive profits; however, many horrors deterred most from the devastation this moon can create.
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Auralis - ▮750 (AudioKnight) --- A Frigid Tundra Moon, one of The Company's rumored testing facilities, disguised as a general goods manufacturing plant, the danger has been reported to be high, with the promise of even higher valuables.
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Orion - ▮750 (sfDesat) --- A Dry Desert Moon, housing only one remaining standing building, which appears to be a church-like structure, but scans cannot indicate what lies inside.
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Etern — ▮750 (Magic_Wesley) --- A Dune Desert Moon, hides a laboratory rumored to be the birthplace of the Baboon Hawks and more. Great intel lies inside.
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Cosmocos - ▮1000 (Magic_Wesley) ---
?̸͖͎̗̬͎͖͑̂̎͊͛ͅ?̸͈̓̀̍̈̒͌?̷̛̟̭͓̗̇͒̋̊̀̄̓̊͝?̸̗̠̬̩̲͖͕̤̏̈̔̃̽̆̃̌͋͘?̸͕̮͂̓̕ ̷̰̣̰̲̳̙̄̽͠?̶̭̦̜̠͎͚̇͛̏̀̓͋͛?̶̳̗̙͓̜͙̫͉̑͆̃͌̐̄̚͝ ̸̢̞̘̦̭̘̯͈̈̒͋̏͆͆̓̀̋̀?̴͚̼̳̠̞̩̑̒̋̃̌̓͜͝?̵̧͔͖̣̊̈̌͆?̸̟̳̙̊́̈̓̅́?̵̨̡̲͎̗̤͕̊͆͛̈́̀̍̕?̷̥̱̞̭͑̄̽̀͋̚̕͠͝?̴̢̛̙̳̫͔̲̙̬̟̑͆͝?̵̛͕̯̥̽̏̉͑̎̕?̵̺͖̠̠̎̀̂̽̈̈̒
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Sector-0 - ▮1750 (RosiePies) ---
[TRAVEL TO THIS MOON IS PROHIBITIED]
| A Company Bioweapon Facility, records are scarce; however, scans indicate there was a mass evacuation caused by a containment breach of several biological weapons. Your Exploration will have Consequences.
Interiors Information
Interior Features and Descriptions
- Dungeon (scoopy)
- Sewer (scoopy)
- Bunker (Major_And_Skiz)
- Office (Magic_Wesley)
- Scarlet Mansion (Alice)
- Mental Hospital (Dantor)
- PoolRooms (skidz)
Credit
Big thanks to EasyIdle on the TMLC and Lethal Company Modding discords for his work in configuring interiors and moons and providing his spreadsheet as a tool to help others. Much love dude, I could not make this modpack without you!
Thanks to Wesley, Tolian, SfDesat, and AudioKnight for all their beautiful work and the fantastic help and feedback they gave me on balancing the interiors on each of their moons.
CONTACT ME
- If you encounter any bugs, feel free to ping me over at the modding discord (@Mi6kbuttface) or just DM me directly.
CHANGELOG
CHANGELOG
v1.0.0
Modpack Full Release! Includes 22 Moons and 8 Interiors.
New Interior
- Added Sector-0 by Rosiepie
- Sector-0 was a classified Company bioweapon containment zone, only Authorized Assets may be debriefed. An evacuation-level event occurred in the Biolabs, resulting from multiple containment breaches, causing the immediate evacuation and abandonment of all Sector-0 facilities; it is advised that you do not investigate further. Your death will not be insured.
Balance Updates
Credit to Easyidle for creating and providing a changelog tracker for our spreadsheets.
- Interior Additions
- Added Sewer to Fission
- Added Office to Affliction and Oldred
- Added Scarlet Mansion to Atlantica, Desolation, and Auralis
- Added Mental Hospital to March and Eve
- Added Sector to Asteroid, Triskelion, Gratar, Desolation, Titan, Oldred, Etern, Auralis, Cosmocos, and Sector-0
- Interior Tweaks
- Increased Dungeon frequency on Junic, Eve, Atlantica, and Titan
- Increased Sewer frequency on Celest
- Increased Bunker frequency on Aquatis, Egypt, Eve, Gloom, Infernis, Celest, and Titan
- Increased Office frequency on Experimentation, Celest, Fission, Polarus, and Titan
- Increased Scarlet Mansion frequency on Asteroid, Solace, Dine, Titan, and Cosmocos
- Increased PoolRooms frequency on Atlantica, Dine, Fission, Polarus, Titan, and Auralis
- Increased Mental Hospital frequency on Solace, Desolation, Dine, Titan, Orion, and Cosmocos
- Decreased Dungeon frequency on Gloom, Infernis, Desolation, and Orion
- Decreased Sewer frequency on Vow, Aquatis, Titan, and Oldred
- Decreased Bunker frequency on Etern
- Decreased Office frequency on Etern
- Decreased Scarlet Mansion frequency on Rend
- Decreased PoolRooms frequency on Solace
- Decreased Mental Hospital frequency on Rend and Auralis
- Interior Removals
- Removed Dungeon from Cosmocos
- Removed Sewer from March, Affliction, Eve, Atlantica, Infernis, Triskelion, Desolation, and Dine
- Removed Bunker from Asteroid, Rend, Fission, and Oldred
- Removed Office from Gloom and Auralis
- Removed Mental Hospital from Gratar
Mod Updates
Updated Rosies Moons [1.0.6 ► 1.2.4]
-
Affliction
- Added:
- New sounds!
- New 'door' to entrance building.
- New visuals to the sky!
- Lore note found near a fire exit.
- Changes:
- Adjusted terrain.
- Hoarding Bugs are now more spread out, and nests are in different areas.
- Fixed:
- Accessing the main entrance from the fire exit.
- Background sounds unable to be heard.
- Added:
-
Eve
- Added:
- New sounds!
- Lore note found at one of the fire exits.
- Added bushes to interiors, should work with modded interiors.
- New particles
- New visuals to the sky!
- Changes:
- Fog, created a better transition into the cave.
- Changes to fog and lighting. Gave more of a dreary look.
- Revamped moon stats, Scrap has been raised, and outside enemies spawn more frequently
- Slightly adjusted difficulty of a fire exit.
- Lore note changed near a fire exit, better quality too.
- Fixed:
- Ship node being far away.
- Some navmesh bugs.
- Added:
-
Sector-0
- Added:
- Interior!
- New sounds.
- New visuals to the sky!
- Lore note found near a crashed ship
- Changes:
- Removed ladder and platforms underneath the main floor.
- Raised loot avg loot.
- Adjusted fog settings to give a more gloomy mood, like the original company building.
- Added:
Updated StarlancerMoons [1.3.0 ► 1.4.2]
- Auralis
- Increased route price to 800
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling. Fear the forest.
- Iced up the landing pad.
- The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
- Triskelion
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling.
- Rusted up the landing pad.
- Slightly increased total scrap value.
- Some catwalk pieces can not be trusted.
- Now has custom atmosphere when Eclipsed.
- Small adjustment to enemy spawns.
- Solace
- G r a s s
- Added some missing colliders.
- Removed navmesh that was causing enemies to go under the house.
- Created darkness within the shell of the mansion to hide its emptiness.
- Added more AI nodes for more dynamic patrolling.
- Dirtied up the landing pad.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns.
- Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
- Adjusted fog, lighting, and ambient sounds.
- Adjusted many materials.
Updated sfDesat [2.0.1 ► 2.0.3]
- Aquatis
- Increased performance
- Reduced filesize
- Improved occlusion
- Increased amount of clouds
- Reduced moon brightness
- Added stormy weather
- Added Eclipsed weather
- Increased bush density
- Adjusted grass
- The bridge can now collapse
- Increased wave size
- New underwater effect
- Added easter eggs
- Added small details
- Celest
- Adjusted Water visuals
- Added new underwater effect
- Added props along the route
- Removed duplicate Facility dungeon flow
- Optimized water shader
- Reduced file size
Updated Wesley's Moons [3.1.8 ► 3.1.10]
- idk, Wesley please do better changelogs
Updated LC_Office [1.1.20 ► 1.1.24]
- Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
- Changed the sound the Shrimp makes when it is satisfied.
- Improved Shrimp's attack code.
Updated PoolRooms [0.1.19 ► 0.1.20]
- Overall dungeon size reduction
Updated CullFactory [0.9.3 ► 1.0.3]
- Added
- Visibility culling of items inside the dungeon
- Culling of all items outside the dungeon when inside the dungeon and vice versa
- An option that is enabled by default preventing shadowed lights from shining through walls when viewing them from afar (i.e. the Mansion's chandeliers in the entry tile)
- Fixed
- Dynamic lights such as flashlights shining through walls
- Faraway shadowed lights on the opposite sides of a wall disappearing and reappearing when moving between tiles
- Puddles in the vanilla Factory interior sometimes disappearing visibly at certain camera angles
- Setting the [Distance culling] Enabled option to false in-game would set the far planes incorrectly
- The flashlight from Spectate Enemies being invisible when viewing an enemy in the interior
Updated StarlancerAIFix [3.3.0 ► 3.4.0]
- Improved accuracy and optimization.
Updated TerminalFormatter [0.0.11 ► 0.0.15]
- Added
- LethalRegeneration support
- LateGameUpgrades store support
- No detailed scan config option
- Option to shorten weather names
Updated LethalLib [0.14.4 ► 0.15.1]
Page Updates
- Reworked and decorated the entire readme
- Added descriptions and organization to all moons sorting by Risk Level and Price
- Added descriptions and found footage gifs to all interiors, highlighting key features
v0.5.0
- BETA LAUNCH LETS GOOOOOOOOOOOOOOOOOOOOOOOOO!