ForgedInFrontier
[RELEASE!!!] ForgedInFrontier is an expansion pack that adds 20+ Quality Moons and 8 Unique Interiors, Balanced and Configured for ForgedInFatality, however, Designed to work with any existing Modpack. Test Your Mortality!
Date uploaded | 10 months ago |
Version | 1.0.0 |
Download link | Mi6kbuttface-ForgedInFrontier-1.0.0.zip |
Downloads | 1083 |
Dependency string | Mi6kbuttface-ForgedInFrontier-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.15scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.6IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6Major_And_Skiz-MoreInteriors
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Preferred version: 2.5.0Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0Refract-LethalLevelLoaderFixed
A fix of for the Custom API that support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.0Dantor-Dantors_Mental_Hospital
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Preferred version: 1.2.2Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 1.3.7skidz-PoolRooms
Pool Rooms is a Lethal Company interior featuring a layout all about the classic swimming pool aesthetic, with a hint of liminality.
Preferred version: 0.1.20AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.4.0AudioKnight-StarlancerMoons
(LLL) 3 new moons: 1 free, 1 intermediate and 1 late-game. Part of my Starlancer series!
Preferred version: 1.4.2fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.0.3README
ใForgedInFrontierใ
[RELEASE!!!] Welcome To ForgedInFrontier!
[1.0.0] [For LC v49] An expansion pack that adds 20+ Quality Moons and 8 Unique Interiors, Balanced and Configured for ForgedInFatality, a Challenging yet Balanced Modpack designed to Test Your Mortality!
This expansion was crafted to create the perfect blend between the most vanilla-friendly Moons and Interiors, carefully marrying each moon with the perfect interior to complement it. Each interior has already been balanced so no need to worry about having an infinite maze with no scrap in sight.
DON'T FEEL AFRAID TO GIVE ME FEEDBACK!!! I want to hear all of your thoughts, suggestions, and issues. Feel free to contact me in the Lethal Company Modding Discord Server.
Don't worry, you can use this Modpack addon with ANY Modpack as I've included everything needed for it to be added to other packs, LMK if you'd like to include it in yours!
NOTICE!!! DISABLE LETHALLEVELLOADER
As of right now, the current version of LLL has MANY issues that can cause desyncs and interior problems across hosts and clients, to fix this, a fork has been created called LethalLevelLoaderFixed and will act as a substitute until otherwise needed.
MAKE SURE TO DISABLE OR UNINSTALL LETHALLEVELLOADER ONLY
๐ Moons! ๐
Moon Prices & Info
Risk Level: Less Than Lethal โ ๏ธ
- Aquatis โ โฎ0 (sfDesat)
- A Tropical Moon, populated with various green islands blooming with life, wildlife is relatively benign; intel shows this could be a storage facility used by pirates. The Company believes this is a fabricated story and advises you not to dig for buried treasure.
- Junic โ โฎ30 (Magic_Wesley)
- A Deadly Jungle Moon, covered in ancient temples and even more ancient rituals. The Company is not liable for any curses you may contract.
Risk Level: B โ ๏ธ
- Asteroid-13 โ โฎ0 (Magic_Wesley)
- A Pitch-Black Asteroid, recorded as a biological weapon test site with high-value research estimated inside.
- Eve โ โฎ0 (RosiePies)
- A Life Suitable Moon, once the center of the Eve Colonization Project, a perfectly suitable host to sustain life, a flourishing colony thrived here until transmitted distress signals were received. Investigate further, and seek survivors.
- Solace โ โฎ0 (AudioKnight)
- A Tranquil Moon, known to house many vacation villas by wealthy quintillionaires, abandoned due to growing hostile fauna.
- Atlantica โ โฎ130 (Magic_Wesley)
- An Oceanic Moon, containing a city in a cursed time paradox that causes it to sink repeatedly. Recover its artifacts with haste.
- Gloom โ โฎ220 (Magic_Wesley)
- A Dark Deep Forest Moon, its looming trees prove to be an untapped resource, but the last company to land here faced nature's authority.
- Infernis โ โฎ280 (Magic_Wesley)
- A Volcanic Moon, erupting with lava rivers, hostile creatures, and valuable crystal materials.
- Celest โ โฎ350 (sfDesat)
- An Autumn Valley Moon, populated with a lush red forest and foliage, housing a factory still containing valuable material within.
- Triskelion โ โฎ350 (AudioKnight)
- A Gaseous Giant Moon, holding a mining platform to siphon its natural resources. The platforms are unmaintained, structural integrity is questionable; don't slip.
Risk Level: A โ ๏ธ
- Gratar โ โฎ430 (Magic_Wesley)
- A Mountainous Moon, once known for the largest AI-powered factory in the solar system, may still contain many high-value resources.
- Desolation โ โฎ510 (Magic_Wesley)
- A Deserted Asteroid, seemingly desolate of all life. However, from an orbit view, you can see a red mass pulsating across the surface. Further exploration is not advised.
- Fission-C โ โฎ600 (Magic_Wesley)
- A Radioactive Moon, housing an old toy factory retrofitted as a nuclear power plant, highly radioactive materials and toxic waste remain inside the facility.
- Polarus โ โฎ650 (Magic_Wesley)
- A Frozen Moon, home to the legendary Polar Vaults, has yet to be reclaimed, and its riches and treasures are buried deep.
Risk Level: S โ ๏ธ
- Acidir โ โฎ580 (Magic_Wesley)
- A Mysterious cursed moon, within an acidic swamp lies an old mansion with remains of something... lies inside.
- Oldred โ โฎ720 (Magic_Wesley)
- A Slick Shadowy Moon, rich in its abundant natural crude oil, mining rigs were constructed in hopes of massive profits; however, many horrors deterred most from the devastation this moon can create.
- Orion โ โฎ750 (sfDesat)
- A Dry Desert Moon, housing only one remaining standing building, which appears to be a church-like structure, but scans cannot indicate what lies inside.
- Etern โ โฎ750 (Magic_Wesley)
- A Dune Desert Moon, hides a laboratory rumored to be the birthplace of the Baboon Hawks and more. Great intel lies inside.
Risk Level: S+ โ ๏ธ
- Etern โ โฎ750 (Magic_Wesley)
- A Dune Desert Moon, hides a laboratory rumored to be the birthplace of the Baboon Hawks and more. Great intel lies inside.
- Auralis โ โฎ800 (AudioKnight)
- A Frigid Tundra Moon, one of The Company's rumored testing facilities, disguised as a general goods manufacturing plant, the danger has been reported to be high, with the promise of even higher valuables.
Risk Level: SSS+ โ ๏ธ
- Cosmocos โ โฎ1000 (Magic_Wesley)
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- Sector-0 โ โฎ1750 (RosiePies)
- [TRAVEL TO THIS MOON IS PROHIBITIED] | A Company Bioweapon Facility, records are scarce; however, scans indicate there was a mass evacuation caused by a containment breach of several biological weapons. Your Exploration will have Consequences.
๐ Interiors! ๐
Interior Features & Info
โ๏ธ Dungeon โ๏ธ (scoopy) โ๏ธ
The Dungeon is a dark stone prison, consisting of dim torch-lit corridors and murky castle brick walls. Metal-plated dark oak doors may lead you to spiral staircases further into the labyrinth and your chance of survival.
Features
- Blue fire torches light fire escapes
- The abandoned treasure of a King lies deepest in the labyrinth
- Many dungeon cells remain intact, useful for trapping enemies in a pinch
๐ Sewer ๐ (scoopy) ๐
The Sewer is a damp underground sewer system, long corridors follow a stream mixed with filth and fortune. Follow the stream to cramped piping leading you further into the gross facility that soon will claim your body as its own.
Features
- Choose a ladder or stairway as your path into the sewer
- Long corridors are advantageous in both the search for scrap and the avoidance of enemies.
- Broken pipe parkour rooms can be used to distance yourself from hostiles
โข๏ธ Bunker โข๏ธ (Major_And_Skiz) โข๏ธ
The Bunker is a dimly-lit underground stronghold, resembling the nature of WWI bunkers, with long rusted metal corridors that echo the remnants of wartime. Metal-plated bulkheads contain both treasure and traps buried deep within.
Features
- Bunker-specific scrap can be found only inside this interior
- Rats rule the bunker, as they are the only thing strong enough to have survived
- A familiar yet different radioactive buzzing can be heard inside this facility
๐ก Office ๐ก (Piggy) ๐ก
The Office is an abandoned Company bureau, containing multiple floors and a powered elevator. In the Hallways filled with computers and belongings left behind, a new creature called The Shrimp lurks, with an appetite for scrap not so different than your own.
Features
- The Elevator used to travel between floors, can be controlled using the terminal commands: [1F, 2F, 3F]
- The Elevator also contains storage shelves, which can help with hauling scrap and equipment in and out of the facility
- A new enemy called The Shrimp is passive until you fail to feed it, in which case you become its next meal
๐ Scarlet Devil Mansion ๐ (Alice) ๐
The Scarlet Devil Mansion is a sinister abode, its hallways cloaked in shadow and drained of vibrant hues. Inside lies endless riches, at the cost of the peril that follows anyone brave enough to disturb the fairies within them, to go against the flow of time and the woman who may wield it.
Features
- The doors inside the mansion can be destroyed, by employees and creatures alike
- Paintings can be found inside the mansion, their value is immense, however, the risk of stealing them will be proportional
- Suits of haunted Knight armor can be found patrolling the halls, watch your back as they only like to strike from behind
- Rare powerful colored crystals can be found, which could either be sold for profit, or used to enhance your company-provided flashlights
๐คฟ PoolRooms ๐คฟ (skidz) ๐คฟ
The PoolRooms are an anomaly resembling the characteristics and aesthetics of the modern-day swimming pool. Equipped with bathrooms, lockers, and saunas, most of the rooms appear to be slightly submerged in lukewarm water, this liminal space appears easy to lose yourself in.
Features
- Lockers are great places to search for hidden loot
- Pool toys and utilities can be found lying around the area
- Water appears to have trace amounts of Epsom salt for muscle relief, and the saunas are fully functional
๐ฅ Mental Hospital ๐ฅ (Dantor) ๐ฅ
The Mental Hospital is a psychiatric institution, designed to treat and cure even the most insane of employees. Littered with remnants of previous patients, it seems there was more than meets the eye, surgical tables, poisonous sedative gas, and even death traps were designed to keep employees like you from seeing the light of day.
Features
- Every time you enter may look different from your last; I'm sure this has nothing to do with your mental health
- Death traps are constructed around the building, many containing parkour, y'know, to stop patients from escaping
- Pipes contain poisonous laughing gas, which may not be as funny if you breathe it in
๐จ Sector-0 ๐จ (RosiePies) ๐จ
Sector-0 was a classified Company bioweapon containment zone, only Authorized Assets may be debriefed. An evacuation-level event occurred in the Biolabs, resulting from multiple containment breaches, causing the immediate evacuation and abandonment of all Sector-0 facilities; it is advised that you do not investigate further. Your death will not be insured.
Features
- Nontoxic gas leaks in a large room with scaffolding
- Powered lifts can be used to ascend or descend floors
- Most containment capsules seem operational, yet unstable and on the verge of failure
๐ Configs Spreadsheet! ๐
FiF Interior Configs
- All my Interior weights for Vanilla and Modded moons (includes moons not in the pack such as Tolian's Moons, Atlas Abyss, EGypt, and more!
- A system that automatically generates the configs for the interiors including correct formatting
- Graphs that can display the information in an easy-to-understand format.
- A system to automatically compare and document changes from any version of your modpack to your current, for easier changelog organization.
The Original spreadsheet was organized and made by Easyidle123, and feel free to ask him or me to make a version of your own using either of ours as a template!
EQM Interior Rarities
๐ฌ Credits! ๐ฌ
- Easyidle123 For Easyidles Quality Moons, the Modpack addon that introduced me to Modded Moons and Interiors. He provided me with all the inspiration to make my own Modpack addon, and provided me with all the tools and advice to do so! ๐ Big love.
- Magic Wesley For the absurd amount of quality and beautiful moons that make the majority of this Modpack. Shoutout Wesleys Moons all my homies love Wesleys Moons!!!!
- IAmBatby For creating such an advanced system that allows for all of these Interiors and Moons to be possible in the first place!
- Dantor For having my favorite interior The Mental Hospital, I love the mental hospital with my soul, it's where I belong.
- J.e.s.t My poor lab rat that helped me test all of this. Here is some cheese ๐ง.
๐ CONTACT ME! ๐
- If you ever need me for anything, I'm more than happy to help. Shoot me a message over in the Lethal Company Modding Discord, or DM me directly: @Mi6kbuttface
CHANGELOG
CHANGELOG
v1.0.0
Modpack Full Release! Includes 22 Moons and 8 Interiors.
New Interior
- Added Sector-0 by Rosiepie
- Sector-0 was a classified Company bioweapon containment zone, only Authorized Assets may be debriefed. An evacuation-level event occurred in the Biolabs, resulting from multiple containment breaches, causing the immediate evacuation and abandonment of all Sector-0 facilities; it is advised that you do not investigate further. Your death will not be insured.
Balance Updates
Credit to Easyidle for creating and providing a changelog tracker for our spreadsheets.
- Interior Additions
- Added Sewer to Fission
- Added Office to Affliction and Oldred
- Added Scarlet Mansion to Atlantica, Desolation, and Auralis
- Added Mental Hospital to March and Eve
- Added Sector to Asteroid, Triskelion, Gratar, Desolation, Titan, Oldred, Etern, Auralis, Cosmocos, and Sector-0
- Interior Tweaks
- Increased Dungeon frequency on Junic, Eve, Atlantica, and Titan
- Increased Sewer frequency on Celest
- Increased Bunker frequency on Aquatis, Egypt, Eve, Gloom, Infernis, Celest, and Titan
- Increased Office frequency on Experimentation, Celest, Fission, Polarus, and Titan
- Increased Scarlet Mansion frequency on Asteroid, Solace, Dine, Titan, and Cosmocos
- Increased PoolRooms frequency on Atlantica, Dine, Fission, Polarus, Titan, and Auralis
- Increased Mental Hospital frequency on Solace, Desolation, Dine, Titan, Orion, and Cosmocos
- Decreased Dungeon frequency on Gloom, Infernis, Desolation, and Orion
- Decreased Sewer frequency on Vow, Aquatis, Titan, and Oldred
- Decreased Bunker frequency on Etern
- Decreased Office frequency on Etern
- Decreased Scarlet Mansion frequency on Rend
- Decreased PoolRooms frequency on Solace
- Decreased Mental Hospital frequency on Rend and Auralis
- Interior Removals
- Removed Dungeon from Cosmocos
- Removed Sewer from March, Affliction, Eve, Atlantica, Infernis, Triskelion, Desolation, and Dine
- Removed Bunker from Asteroid, Rend, Fission, and Oldred
- Removed Office from Gloom and Auralis
- Removed Mental Hospital from Gratar
Mod Updates
Updated Rosies Moons [1.0.6 โบ 1.2.4]
-
Affliction
- Added:
- New sounds!
- New 'door' to entrance building.
- New visuals to the sky!
- Lore note found near a fire exit.
- Changes:
- Adjusted terrain.
- Hoarding Bugs are now more spread out, and nests are in different areas.
- Fixed:
- Accessing the main entrance from the fire exit.
- Background sounds unable to be heard.
- Added:
-
Eve
- Added:
- New sounds!
- Lore note found at one of the fire exits.
- Added bushes to interiors, should work with modded interiors.
- New particles
- New visuals to the sky!
- Changes:
- Fog, created a better transition into the cave.
- Changes to fog and lighting. Gave more of a dreary look.
- Revamped moon stats, Scrap has been raised, and outside enemies spawn more frequently
- Slightly adjusted difficulty of a fire exit.
- Lore note changed near a fire exit, better quality too.
- Fixed:
- Ship node being far away.
- Some navmesh bugs.
- Added:
-
Sector-0
- Added:
- Interior!
- New sounds.
- New visuals to the sky!
- Lore note found near a crashed ship
- Changes:
- Removed ladder and platforms underneath the main floor.
- Raised loot avg loot.
- Adjusted fog settings to give a more gloomy mood, like the original company building.
- Added:
Updated StarlancerMoons [1.3.0 โบ 1.4.2]
- Auralis
- Increased route price to 800
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling. Fear the forest.
- Iced up the landing pad.
- The blood splatters near the main entrance and in the small building are now decals instead of delicately placed planes.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns. Flowers are made rarer, but ghostly laughter rises.
- Triskelion
- Swapped out the exterior doors for custom ones
- Added more AI nodes for more dynamic patrolling.
- Rusted up the landing pad.
- Slightly increased total scrap value.
- Some catwalk pieces can not be trusted.
- Now has custom atmosphere when Eclipsed.
- Small adjustment to enemy spawns.
- Solace
- G r a s s
- Added some missing colliders.
- Removed navmesh that was causing enemies to go under the house.
- Created darkness within the shell of the mansion to hide its emptiness.
- Added more AI nodes for more dynamic patrolling.
- Dirtied up the landing pad.
- The foggy weather type no longer occurs. Instead, Stormy weather will now feature heavy fog.
- Now has custom atmosphere when Stormy or Eclipsed.
- Small adjustment to enemy spawns.
- Increased performance by removing the backfaces from most of the buildings' walls. VERY noticeable gain on Triskelion.
- Adjusted fog, lighting, and ambient sounds.
- Adjusted many materials.
Updated sfDesat [2.0.1 โบ 2.0.3]
- Aquatis
- Increased performance
- Reduced filesize
- Improved occlusion
- Increased amount of clouds
- Reduced moon brightness
- Added stormy weather
- Added Eclipsed weather
- Increased bush density
- Adjusted grass
- The bridge can now collapse
- Increased wave size
- New underwater effect
- Added easter eggs
- Added small details
- Celest
- Adjusted Water visuals
- Added new underwater effect
- Added props along the route
- Removed duplicate Facility dungeon flow
- Optimized water shader
- Reduced file size
Updated Wesley's Moons [3.1.8 โบ 3.1.10]
- idk, Wesley please do better changelogs
Updated LC_Office [1.1.20 โบ 1.1.24]
- Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
- Changed the sound the Shrimp makes when it is satisfied.
- Improved Shrimp's attack code.
Updated PoolRooms [0.1.19 โบ 0.1.20]
- Overall dungeon size reduction
Updated CullFactory [0.9.3 โบ 1.0.3]
- Added
- Visibility culling of items inside the dungeon
- Culling of all items outside the dungeon when inside the dungeon and vice versa
- An option that is enabled by default preventing shadowed lights from shining through walls when viewing them from afar (i.e. the Mansion's chandeliers in the entry tile)
- Fixed
- Dynamic lights such as flashlights shining through walls
- Faraway shadowed lights on the opposite sides of a wall disappearing and reappearing when moving between tiles
- Puddles in the vanilla Factory interior sometimes disappearing visibly at certain camera angles
- Setting the [Distance culling] Enabled option to false in-game would set the far planes incorrectly
- The flashlight from Spectate Enemies being invisible when viewing an enemy in the interior
Updated StarlancerAIFix [3.3.0 โบ 3.4.0]
- Improved accuracy and optimization.
Updated TerminalFormatter [0.0.11 โบ 0.0.15]
- Added
- LethalRegeneration support
- LateGameUpgrades store support
- No detailed scan config option
- Option to shorten weather names
Updated LethalLib [0.14.4 โบ 0.15.1]
Page Updates
- Reworked and decorated the entire readme
- Added descriptions and organization to all moons sorting by Risk Level and Price
- Added descriptions and found footage gifs to all interiors, highlighting key features
v0.5.0
- BETA LAUNCH LETS GOOOOOOOOOOOOOOOOOOOOOOOOO!