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Decompiled source of No Reload v1.0.0
NoReload.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using NoReload.Patches; using Unity.Collections; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoReload")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoReload")] [assembly: AssemblyTitle("NoReload")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoReload { [Serializable] public class Config : SyncedInstance<Config> { [CompilerGenerated] private static class <>O { public static HandleNamedMessageDelegate <0>__OnRequestSync; public static HandleNamedMessageDelegate <1>__OnReceiveSync; } public static ConfigEntry<bool> configInfiniteUseAmmo; public bool InfAmmo; public static ConfigEntry<bool> configNoReload; public bool noReload; public Config(ConfigFile cfg) { InitInstance(this); configInfiniteUseAmmo = cfg.Bind<bool>("General", "Infinite ammo in inventory", false, "The ammo in inventory never gets consumed. (Default: false)"); configNoReload = cfg.Bind<bool>("General", "No Reload", true, "The gun will always be loaded. Need to have at least 1 ammo loaded in gun for it to work. (Default: true)"); } public static void BuildServerConfigSync() { SyncedInstance<Config>.Instance.InfAmmo = configInfiniteUseAmmo.Value; SyncedInstance<Config>.Instance.noReload = configNoReload.Value; SyncedInstance<Config>.Default.InfAmmo = SyncedInstance<Config>.Instance.InfAmmo; SyncedInstance<Config>.Default.noReload = SyncedInstance<Config>.Instance.noReload; } public static void RequestSync() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (!SyncedInstance<Config>.IsClient) { return; } FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1); try { SyncedInstance<Config>.MessageManager.SendNamedMessage("NoReload_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3); } finally { ((IDisposable)(FastBufferWriter)(ref val)).Dispose(); } } public static void OnRequestSync(ulong clientId, FastBufferReader _) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) if (!SyncedInstance<Config>.IsHost) { return; } SyncedInstance<Config>.mls2.LogInfo((object)$"Config sync request received from client: {clientId}"); byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance); int num = array.Length; FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1); try { ((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0); SyncedInstance<Config>.MessageManager.SendNamedMessage("NoReload_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3); } catch (Exception arg) { SyncedInstance<Config>.mls2.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}"); } finally { ((IDisposable)(FastBufferWriter)(ref val)).Dispose(); } } public static void OnReceiveSync(ulong _, FastBufferReader reader) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize)) { SyncedInstance<Config>.mls2.LogError((object)"Config sync error: Could not begin reading buffer."); return; } int num = default(int); ((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives)); if (!((FastBufferReader)(ref reader)).TryBeginRead(num)) { SyncedInstance<Config>.mls2.LogError((object)"Config sync error: Host could not sync."); return; } byte[] data = new byte[num]; ((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0); SyncedInstance<Config>.SyncInstance(data); SyncedInstance<Config>.mls2.LogInfo((object)"Successfully synced config with host."); } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public static void InitializeLocalPlayer() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown if (SyncedInstance<Config>.IsHost) { BuildServerConfigSync(); CustomMessagingManager messageManager = SyncedInstance<Config>.MessageManager; object obj = <>O.<0>__OnRequestSync; if (obj == null) { HandleNamedMessageDelegate val = OnRequestSync; <>O.<0>__OnRequestSync = val; obj = (object)val; } messageManager.RegisterNamedMessageHandler("NoReload_OnRequestConfigSync", (HandleNamedMessageDelegate)obj); SyncedInstance<Config>.Synced = true; } else { SyncedInstance<Config>.Synced = false; CustomMessagingManager messageManager2 = SyncedInstance<Config>.MessageManager; object obj2 = <>O.<1>__OnReceiveSync; if (obj2 == null) { HandleNamedMessageDelegate val2 = OnReceiveSync; <>O.<1>__OnReceiveSync = val2; obj2 = (object)val2; } messageManager2.RegisterNamedMessageHandler("NoReload_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2); RequestSync(); } } [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")] public static void PlayerLeave() { SyncedInstance<Config>.RevertSync(); } } [BepInPlugin("MiffyL.NoReload", "NoReload", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "MiffyL.NoReload"; private const string modName = "NoReload"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("MiffyL.NoReload"); public static Plugin Instance; internal ManualLogSource mls; public static Config MyConfig { get; internal set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MiffyL.NoReload is loaded!"); mls = Logger.CreateLogSource("MiffyL.NoReload"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(ShotgunItemPatch)); harmony.PatchAll(typeof(Config)); MyConfig = new Config(((BaseUnityPlugin)this).Config); } } [Serializable] public class SyncedInstance<T> { public static ManualLogSource mls2 = Logger.CreateLogSource("MiffyL.NoReload"); [NonSerialized] protected static int IntSize = 4; internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager; internal static bool IsClient => NetworkManager.Singleton.IsClient; internal static bool IsHost => NetworkManager.Singleton.IsHost; public static T Default { get; private set; } public static T Instance { get; private set; } public static bool Synced { get; internal set; } protected void InitInstance(T instance) { Default = instance; Instance = instance; IntSize = 4; } internal static void SyncInstance(byte[] data) { Instance = DeserializeFromBytes(data); Synced = true; } internal static void RevertSync() { Instance = Default; Synced = false; } public static byte[] SerializeToBytes(T val) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream memoryStream = new MemoryStream(); try { binaryFormatter.Serialize(memoryStream, val); return memoryStream.ToArray(); } catch (Exception arg) { mls2.LogError((object)$"Error serializing instance: {arg}"); return null; } } public static T DeserializeFromBytes(byte[] data) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream serializationStream = new MemoryStream(data); try { return (T)binaryFormatter.Deserialize(serializationStream); } catch (Exception arg) { mls2.LogError((object)$"Error deserializing instance: {arg}"); return default(T); } } } public static class PluginInfo { public const string PLUGIN_GUID = "NoReload"; public const string PLUGIN_NAME = "NoReload"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NoReload.Patches { internal class ShotgunItemPatch { [HarmonyPatch(typeof(ShotgunItem), "ShootGun")] [HarmonyPrefix] public static void ShotgunNoReloadPatch(ref int ___shellsLoaded) { if (SyncedInstance<Config>.Instance.noReload) { ___shellsLoaded = 2; } } [HarmonyPatch(typeof(PlayerControllerB), "DestroyItemInSlotAndSync")] [HarmonyPrefix] public static bool DestoryItemPatch(ref int itemSlot) { if (SyncedInstance<Config>.Instance.InfAmmo && itemSlot == -2) { return false; } return true; } [HarmonyPatch(typeof(ShotgunItem), "ReloadedGun")] [HarmonyPostfix] public static void InfAmmoPatch(ref int ___ammoSlotToUse) { if (SyncedInstance<Config>.Instance.InfAmmo) { ___ammoSlotToUse = -2; } } } }