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Decompiled source of ScaledPenalties v1.0.0
ScaledPenalty.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using ScaledPenalty.Patches; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScaledPenalty")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScaledPenalty")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e8870669-b0ef-4cbe-9e1f-9bf284a2670d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ScaledPenalty { [BepInPlugin("Migis.ScaledPenaltyMod", "Scaled Penalty Mod", "1.0.0.0")] public class ClassPenaltyBase : BaseUnityPlugin { private const string modGUID = "Migis.ScaledPenaltyMod"; private const string modName = "Scaled Penalty Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Migis.ScaledPenaltyMod"); private static ClassPenaltyBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Migis.ScaledPenaltyMod"); mls.LogInfo((object)"Scaled Penalty Mod Awoken"); harmony.PatchAll(typeof(ClassPenaltyBase)); harmony.PatchAll(typeof(HUDManagerPatch)); } } } namespace ScaledPenalty.Patches { [HarmonyPatch(typeof(HUDManager))] internal class HUDManagerPatch { [HarmonyPatch(typeof(HUDManager), "ApplyPenalty")] [HarmonyPrefix] public static bool ApplyPenalty(ref EndOfGameStatUIElements ___statsUIElements, ref StartOfRound ___playersManager, int playersDead, int bodiesInsured) { ManualLogSource val = Logger.CreateLogSource("Migis.ScaledPenaltyMod"); val.LogInfo((object)"Inside Game!"); val.LogInfo((object)("Connected Players: " + ___playersManager.connectedPlayersAmount)); val.LogInfo((object)("Connected Players+1: " + (___playersManager.connectedPlayersAmount + 1))); float num = 1f / ((float)___playersManager.connectedPlayersAmount + 1f); val.LogInfo((object)("Calculated Penalty Per Player: " + num)); Terminal val2 = Object.FindObjectOfType<Terminal>(); int groupCredits = val2.groupCredits; bodiesInsured = Mathf.Max(bodiesInsured, 0); for (int i = 0; i < playersDead - bodiesInsured; i++) { val2.groupCredits -= (int)((float)groupCredits * num); } val2.groupCredits = Mathf.Max(val2.groupCredits, 0); ((TMP_Text)___statsUIElements.penaltyAddition).text = $"{playersDead} casualties: -{num * 100f * (float)(playersDead - bodiesInsured)}%\n({bodiesInsured} friends recovered)"; ((TMP_Text)___statsUIElements.penaltyTotal).text = $"DUE: ${groupCredits - val2.groupCredits}"; Debug.Log((object)$"New group credits after penalty: {val2.groupCredits}"); return false; } } }