using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Mikse.LobbyListCleaner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2-dev.5+91df997ee34e016c467f7839c5aece976c9d3e3b")]
[assembly: AssemblyProduct("LobbyListCleaner")]
[assembly: AssemblyTitle("Mikse.LobbyListCleaner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LobbyListCleaner
{
[BepInPlugin("Mikse.LobbyListCleaner", "LobbyListCleaner", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Mikse.LobbyListCleaner");
private static bool initialized;
public static string[]? filteredLobbyNamesParsed;
public static string[]? activeFilter;
public static Plugin Instance { get; private set; }
internal static ManualLogSource MyLogger { get; private set; }
internal static ConfigFile MyConfig { get; private set; }
private void Awake()
{
if (!initialized)
{
initialized = true;
Instance = this;
MyLogger = ((BaseUnityPlugin)this).Logger;
MyConfig = ((BaseUnityPlugin)this).Config;
Assembly executingAssembly = Assembly.GetExecutingAssembly();
harmony.PatchAll(executingAssembly);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mikse.LobbyListCleaner v0.1.2 has loaded!");
}
}
}
[HarmonyPatch]
internal class Patches
{
[HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")]
[HarmonyPrefix]
private static void Prefix(ref Lobby[] lobbyList)
{
if (Plugin.filteredLobbyNamesParsed == null || Plugin.filteredLobbyNamesParsed.Length == 0)
{
return;
}
lobbyList = lobbyList.Where(delegate(Lobby lobby)
{
string lobbyName = ((Lobby)(ref lobby)).GetData("name");
return !Plugin.filteredLobbyNamesParsed.Any((string blockedName) => lobbyName.Contains(blockedName));
}).ToArray();
}
[HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")]
[HarmonyPostfix]
private static IEnumerator PostFix(IEnumerator result)
{
while (result.MoveNext())
{
yield return result.Current;
}
string[] textLabels = new string[3] { "Block", "Blocked!", "Invalid" };
LobbySlot[] lobbySlots = Object.FindObjectsOfType<LobbySlot>();
LobbySlot[] array = lobbySlots;
foreach (LobbySlot lobbySlot in array)
{
Transform obj = ((Component)lobbySlot).transform.Find("JoinButton");
Button joinButton = ((obj != null) ? ((Component)obj).GetComponent<Button>() : null);
if (Object.op_Implicit((Object)(object)joinButton) && !Object.op_Implicit((Object)(object)((Component)lobbySlot).transform.Find("BlockNameButton")) && (Object)(object)joinButton != (Object)null)
{
Button BlockNameButton = Object.Instantiate<Button>(joinButton, ((Component)joinButton).transform.parent);
((Object)BlockNameButton).name = "BlockNameButton";
RectTransform rectTransform = ((Component)BlockNameButton).GetComponent<RectTransform>();
rectTransform.anchoredPosition -= new Vector2(78f, 0f);
TextMeshProUGUI BlockNameTextMesh = ((Component)BlockNameButton).GetComponentInChildren<TextMeshProUGUI>();
((TMP_Text)BlockNameTextMesh).text = textLabels[0];
BlockNameButton.onClick = new ButtonClickedEvent();
((UnityEvent)BlockNameButton.onClick).AddListener((UnityAction)delegate
{
AddNameToBlockList(lobbySlot.LobbyName);
});
}
}
}
internal static void AddNameToBlockList(TextMeshProUGUI lobbyName)
{
Plugin.filteredLobbyNamesParsed = CollectionExtensions.AddToArray<string>(Plugin.filteredLobbyNamesParsed, ((TMP_Text)lobbyName).text);
Plugin.MyLogger.LogInfo((object)(((TMP_Text)lobbyName).text + " added to block list"));
SteamLobbyManager val = Object.FindObjectOfType<SteamLobbyManager>();
if (val != null)
{
val.RefreshServerListButton();
}
Plugin.activeFilter = Plugin.filteredLobbyNamesParsed;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Mikse.LobbyListCleaner";
public const string PLUGIN_NAME = "LobbyListCleaner";
public const string PLUGIN_VERSION = "0.1.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}