Decompiled source of LobbyListCleaner v0.1.1

Mikse.LobbyListCleaner.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Mikse.LobbyListCleaner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2-dev.5+91df997ee34e016c467f7839c5aece976c9d3e3b")]
[assembly: AssemblyProduct("LobbyListCleaner")]
[assembly: AssemblyTitle("Mikse.LobbyListCleaner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LobbyListCleaner
{
	[BepInPlugin("Mikse.LobbyListCleaner", "LobbyListCleaner", "0.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Mikse.LobbyListCleaner");

		private static bool initialized;

		public static string[]? filteredLobbyNamesParsed;

		public static string[]? activeFilter;

		public static Plugin Instance { get; private set; }

		internal static ManualLogSource MyLogger { get; private set; }

		internal static ConfigFile MyConfig { get; private set; }

		private void Awake()
		{
			if (!initialized)
			{
				initialized = true;
				Instance = this;
				MyLogger = ((BaseUnityPlugin)this).Logger;
				MyConfig = ((BaseUnityPlugin)this).Config;
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				harmony.PatchAll(executingAssembly);
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Mikse.LobbyListCleaner v0.1.2 has loaded!");
			}
		}
	}
	[HarmonyPatch]
	internal class Patches
	{
		[HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")]
		[HarmonyPrefix]
		private static void Prefix(ref Lobby[] lobbyList)
		{
			if (Plugin.filteredLobbyNamesParsed == null || Plugin.filteredLobbyNamesParsed.Length == 0)
			{
				return;
			}
			lobbyList = lobbyList.Where(delegate(Lobby lobby)
			{
				string lobbyName = ((Lobby)(ref lobby)).GetData("name");
				return !Plugin.filteredLobbyNamesParsed.Any((string blockedName) => lobbyName.Contains(blockedName));
			}).ToArray();
		}

		[HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")]
		[HarmonyPostfix]
		private static IEnumerator PostFix(IEnumerator result)
		{
			while (result.MoveNext())
			{
				yield return result.Current;
			}
			string[] textLabels = new string[3] { "Block", "Blocked!", "Invalid" };
			LobbySlot[] lobbySlots = Object.FindObjectsOfType<LobbySlot>();
			LobbySlot[] array = lobbySlots;
			foreach (LobbySlot lobbySlot in array)
			{
				Transform obj = ((Component)lobbySlot).transform.Find("JoinButton");
				Button joinButton = ((obj != null) ? ((Component)obj).GetComponent<Button>() : null);
				if (Object.op_Implicit((Object)(object)joinButton) && !Object.op_Implicit((Object)(object)((Component)lobbySlot).transform.Find("BlockNameButton")) && (Object)(object)joinButton != (Object)null)
				{
					Button BlockNameButton = Object.Instantiate<Button>(joinButton, ((Component)joinButton).transform.parent);
					((Object)BlockNameButton).name = "BlockNameButton";
					RectTransform rectTransform = ((Component)BlockNameButton).GetComponent<RectTransform>();
					rectTransform.anchoredPosition -= new Vector2(78f, 0f);
					TextMeshProUGUI BlockNameTextMesh = ((Component)BlockNameButton).GetComponentInChildren<TextMeshProUGUI>();
					((TMP_Text)BlockNameTextMesh).text = textLabels[0];
					BlockNameButton.onClick = new ButtonClickedEvent();
					((UnityEvent)BlockNameButton.onClick).AddListener((UnityAction)delegate
					{
						AddNameToBlockList(lobbySlot.LobbyName);
					});
				}
			}
		}

		internal static void AddNameToBlockList(TextMeshProUGUI lobbyName)
		{
			Plugin.filteredLobbyNamesParsed = CollectionExtensions.AddToArray<string>(Plugin.filteredLobbyNamesParsed, ((TMP_Text)lobbyName).text);
			Plugin.MyLogger.LogInfo((object)(((TMP_Text)lobbyName).text + " added to block list"));
			SteamLobbyManager val = Object.FindObjectOfType<SteamLobbyManager>();
			if (val != null)
			{
				val.RefreshServerListButton();
			}
			Plugin.activeFilter = Plugin.filteredLobbyNamesParsed;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Mikse.LobbyListCleaner";

		public const string PLUGIN_NAME = "LobbyListCleaner";

		public const string PLUGIN_VERSION = "0.1.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}