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Decompiled source of LobbyListCleaner v0.1.1
Mikse.LobbyListCleaner.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Steamworks.Data; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("Mikse.LobbyListCleaner")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.2.0")] [assembly: AssemblyInformationalVersion("0.1.2-dev.5+91df997ee34e016c467f7839c5aece976c9d3e3b")] [assembly: AssemblyProduct("LobbyListCleaner")] [assembly: AssemblyTitle("Mikse.LobbyListCleaner")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LobbyListCleaner { [BepInPlugin("Mikse.LobbyListCleaner", "LobbyListCleaner", "0.1.2")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("Mikse.LobbyListCleaner"); private static bool initialized; public static string[]? filteredLobbyNamesParsed; public static string[]? activeFilter; public static Plugin Instance { get; private set; } internal static ManualLogSource MyLogger { get; private set; } internal static ConfigFile MyConfig { get; private set; } private void Awake() { if (!initialized) { initialized = true; Instance = this; MyLogger = ((BaseUnityPlugin)this).Logger; MyConfig = ((BaseUnityPlugin)this).Config; Assembly executingAssembly = Assembly.GetExecutingAssembly(); harmony.PatchAll(executingAssembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Mikse.LobbyListCleaner v0.1.2 has loaded!"); } } } [HarmonyPatch] internal class Patches { [HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")] [HarmonyPrefix] private static void Prefix(ref Lobby[] lobbyList) { if (Plugin.filteredLobbyNamesParsed == null || Plugin.filteredLobbyNamesParsed.Length == 0) { return; } lobbyList = lobbyList.Where(delegate(Lobby lobby) { string lobbyName = ((Lobby)(ref lobby)).GetData("name"); return !Plugin.filteredLobbyNamesParsed.Any((string blockedName) => lobbyName.Contains(blockedName)); }).ToArray(); } [HarmonyPatch(typeof(SteamLobbyManager), "loadLobbyListAndFilter")] [HarmonyPostfix] private static IEnumerator PostFix(IEnumerator result) { while (result.MoveNext()) { yield return result.Current; } string[] textLabels = new string[3] { "Block", "Blocked!", "Invalid" }; LobbySlot[] lobbySlots = Object.FindObjectsOfType<LobbySlot>(); LobbySlot[] array = lobbySlots; foreach (LobbySlot lobbySlot in array) { Transform obj = ((Component)lobbySlot).transform.Find("JoinButton"); Button joinButton = ((obj != null) ? ((Component)obj).GetComponent<Button>() : null); if (Object.op_Implicit((Object)(object)joinButton) && !Object.op_Implicit((Object)(object)((Component)lobbySlot).transform.Find("BlockNameButton")) && (Object)(object)joinButton != (Object)null) { Button BlockNameButton = Object.Instantiate<Button>(joinButton, ((Component)joinButton).transform.parent); ((Object)BlockNameButton).name = "BlockNameButton"; RectTransform rectTransform = ((Component)BlockNameButton).GetComponent<RectTransform>(); rectTransform.anchoredPosition -= new Vector2(78f, 0f); TextMeshProUGUI BlockNameTextMesh = ((Component)BlockNameButton).GetComponentInChildren<TextMeshProUGUI>(); ((TMP_Text)BlockNameTextMesh).text = textLabels[0]; BlockNameButton.onClick = new ButtonClickedEvent(); ((UnityEvent)BlockNameButton.onClick).AddListener((UnityAction)delegate { AddNameToBlockList(lobbySlot.LobbyName); }); } } } internal static void AddNameToBlockList(TextMeshProUGUI lobbyName) { Plugin.filteredLobbyNamesParsed = CollectionExtensions.AddToArray<string>(Plugin.filteredLobbyNamesParsed, ((TMP_Text)lobbyName).text); Plugin.MyLogger.LogInfo((object)(((TMP_Text)lobbyName).text + " added to block list")); SteamLobbyManager val = Object.FindObjectOfType<SteamLobbyManager>(); if (val != null) { val.RefreshServerListButton(); } Plugin.activeFilter = Plugin.filteredLobbyNamesParsed; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Mikse.LobbyListCleaner"; public const string PLUGIN_NAME = "LobbyListCleaner"; public const string PLUGIN_VERSION = "0.1.2"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }