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CHANGELOG
v1.1.3
- Fixed: Double counting of value inside giftbox
v1.1.2
- Fixed: HazardTracker not reseting if the day didn't finish loading items
v1.1.1 - BEGONE BUGS
Additions
- Version field
Changes
- Changed: Gift field names
Fixes
- Fixed: Client side issue and possible null exception
- Fixed: "objectInPresentValue" not being populated for client
- Fixed: Storing the previous seed instead of the current one
- Fixed: "objectInPresentValue" not being the same as vanilla due timing difference
- Fixed: ValueSold tracker not working when manual selling
- Fixed: Gift boxes not working on v40
- Fixed: Shotgun and Knife "Available" tracker
v1.1.0 - REALLY big update
Under the hood changes
- Rewrite of the conditonal patch system for better readability
Additions
- TimeOfDeath to enemies
- More Gift info
Fixes
- Fixed: MissedItem tracker
- Fixed: DepositItemDesk check being too late
- Fixed: time being lower than possible because of unloaded values
- Fixed: GiftBox bottom line correction not working for client
- Fixed: Knife tracker for client
- Fixed: Items not being correctly for various reasons
Misc
- Renamed "Total" to "Available" for special items
v1.0.2
- Fixed NullReference when Nutcrackers spawned while playing as client
v1.0.1
- Added username to PlayerStats
- Fixed items loaded in the LevelScene not showing in the MissingItems info
v1.0.0
- Release