CHANGELOG

v1.1.3

  • Fixed: Double counting of value inside giftbox

v1.1.2

  • Fixed: HazardTracker not reseting if the day didn't finish loading items

v1.1.1 - BEGONE BUGS

Additions

  • Version field

Changes

  • Changed: Gift field names

Fixes

  • Fixed: Client side issue and possible null exception
  • Fixed: "objectInPresentValue" not being populated for client
  • Fixed: Storing the previous seed instead of the current one
  • Fixed: "objectInPresentValue" not being the same as vanilla due timing difference
  • Fixed: ValueSold tracker not working when manual selling
  • Fixed: Gift boxes not working on v40
  • Fixed: Shotgun and Knife "Available" tracker

v1.1.0 - REALLY big update

Under the hood changes

  • Rewrite of the conditonal patch system for better readability

Additions

  • TimeOfDeath to enemies
  • More Gift info

Fixes

  • Fixed: MissedItem tracker
  • Fixed: DepositItemDesk check being too late
  • Fixed: time being lower than possible because of unloaded values
  • Fixed: GiftBox bottom line correction not working for client
  • Fixed: Knife tracker for client
  • Fixed: Items not being correctly for various reasons

Misc

  • Renamed "Total" to "Available" for special items

v1.0.2

  • Fixed NullReference when Nutcrackers spawned while playing as client

v1.0.1

  • Added username to PlayerStats
  • Fixed items loaded in the LevelScene not showing in the MissingItems info

v1.0.0

  • Release