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Decompiled source of toliieatttt v20.8.1
BepInEx/plugins/conchaSuMare.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using ConchaSuMare.Patches; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; using conchaSuMare.Objects; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("conchaSuMare")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("conchaSuMare")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3572c49e-26d4-4444-9905-d2e2c4b5f38a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public static class CoroutineHelper { private class CoroutineRunner : MonoBehaviour { } private static GameObject coroutineObject; public static void StartCoroutine(IEnumerator coroutine) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if ((Object)(object)coroutineObject == (Object)null) { coroutineObject = new GameObject("CoroutineHelper"); Object.DontDestroyOnLoad((Object)(object)coroutineObject); } ((MonoBehaviour)coroutineObject.AddComponent<CoroutineRunner>()).StartCoroutine(coroutine); } } namespace ConchaSuMare { [BepInPlugin("Lecre.ConchaSuMareMod", "LC ConchaSuMareMod", "1.2.1")] public class ConchaSuMare : BaseUnityPlugin { private const string modGUID = "Lecre.ConchaSuMareMod"; private const string modName = "LC ConchaSuMareMod"; private const string modVersion = "1.2.1"; private readonly Harmony harmony = new Harmony("Lecre.ConchaSuMareMod"); public static ConchaSuMare instance; internal ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("Lecre.ConchaSuMareMod"); instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); if ((Object)(object)instance == (Object)null) { instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); } else { mls.LogInfo((object)"Happy kirbi :)"); } mls.LogInfo((object)"Lecre.ConchaSuMareMod is loading"); if ((Object)(object)instance == (Object)null) { mls.LogError((object)"INSTANCE IS NULL 2 TIMES IN A ROW, CONCHASUMARE WILL BE DISABLED"); } harmony.PatchAll(typeof(ConchaSuMare)); harmony.PatchAll(typeof(FallvoidPatch)); } } } namespace ConchaSuMare.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class FallvoidPatch : HarmonyPatch { public static List<PlayerSoundStatus> playerSoundStatusList = new List<PlayerSoundStatus>(); public static AudioClip newSFX; private static ManualLogSource mls; [HarmonyPatch("Start")] [HarmonyPostfix] private static void startEventListener() { mls = Logger.CreateLogSource("Lecre.conchaSuMareMod"); mls.LogInfo((object)"Starting to upload audio"); if ((Object)(object)ConchaSuMare.instance != (Object)null) { string location = ((BaseUnityPlugin)ConchaSuMare.instance).Info.Location; string text = "conchaSuMare.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "CONCHA.wav"; mls.LogInfo((object)("IS THE AUDIO FILE LOCATED HERE??: " + text3)); ((MonoBehaviour)ConchaSuMare.instance).StartCoroutine(LoadAudio("file:///" + text3, delegate(AudioClip sound) { newSFX = sound; })); } else { mls.LogWarning((object)"Instance was readed like <null> retriying to load audio files"); string location2 = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location2); string text4 = Path.Combine(directoryName, "CONCHA.wav"); mls.LogInfo((object)("(else)IS THE AUDIO FILE LOCATED HERE??: " + text4)); CoroutineHelper.StartCoroutine(LoadAudio("file:///" + text4, delegate(AudioClip sound) { newSFX = sound; })); } } public static IEnumerator LoadAudio(string url, Action<AudioClip> callback) { UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, (AudioType)20); try { yield return www.SendWebRequest(); if ((int)www.result == 2) { mls.LogError((object)"Failed to load audio assets!"); yield break; } AudioClip clip = DownloadHandlerAudioClip.GetContent(www); if ((Object)(object)clip == (Object)null) { mls.LogError((object)"The audio clip is null after loading!"); yield break; } callback(clip); mls.LogInfo((object)"Audio inserted"); } finally { ((IDisposable)www)?.Dispose(); } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void SoundVoidPatch(ref PlayerControllerB __instance) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Invalid comparison between Unknown and I4 mls = Logger.CreateLogSource("Lecre.conchaSuMareMod"); PlayerControllerB val = __instance; PlayerSoundStatus item = new PlayerSoundStatus(val); CauseOfDeath causeOfDeath = val.causeOfDeath; if ((Object)(object)__instance == (Object)null) { mls.LogInfo((object)"We have a problem... playerRef = null :("); } if (val.isPlayerDead && (int)causeOfDeath == 2) { if (!playerSoundStatusList.Contains(item)) { playerSoundStatusList.Add(item); return; } item = playerSoundStatusList[playerSoundStatusList.IndexOf(item)]; if (!item._status) { AudioSource val2 = ((Component)val).gameObject.AddComponent<AudioSource>(); val2.clip = newSFX; val2.Play(); item._status = true; mls.LogInfo((object)"CONCHA TU MAIIII, one memeber of the crew fell to the void, what a loser xD"); } } else if (!val.isPlayerDead && playerSoundStatusList.IndexOf(item) != -1) { playerSoundStatusList.Remove(item); } } } } namespace conchaSuMare.Objects { internal class PlayerSoundStatus { public bool _status; public PlayerControllerB _player; public bool Status { get { return _status; } set { _status = value; } } private PlayerControllerB Player { get { return _player; } set { _player = value; } } public PlayerSoundStatus(PlayerControllerB player) { Player = player; Status = false; } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } PlayerSoundStatus playerSoundStatus = (PlayerSoundStatus)obj; return ((object)Player).Equals((object?)playerSoundStatus.Player); } } }