Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MPlayermodels v1.2.0
BepInEx/plugins/MoreSuits.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreSuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")] [assembly: AssemblyFileVersion("1.4.1.0")] [assembly: AssemblyInformationalVersion("1.4.1")] [assembly: AssemblyProduct("MoreSuits")] [assembly: AssemblyTitle("MoreSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.1.0")] [module: UnverifiableCode] namespace MoreSuits; [BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Expected O, but got Unknown //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown try { if (SuitsAdded) { return; } int count = __instance.unlockablesList.unlockables.Count; UnlockableItem val = new UnlockableItem(); int num = 0; for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val2 = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked) { continue; } val = val2; List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',') .ToList(); List<string> list5 = new List<string>(); if (!LoadAllSuits) { foreach (string item2 in list) { if (File.Exists(Path.Combine(item2, "!less-suits.txt"))) { string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" }; list5.AddRange(collection); break; } } } foreach (string item3 in list) { if (item3 != "") { string[] files = Directory.GetFiles(item3, "*.png"); string[] files2 = Directory.GetFiles(item3, "*.matbundle"); list2.AddRange(files); list3.AddRange(files2); } } list3.Sort(); list2.Sort(); try { foreach (string item4 in list3) { Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets(); foreach (Object val3 in array) { if (val3 is Material) { Material item = (Material)val3; customMaterials.Add(item); } } } } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex)); } foreach (string item5 in list2) { if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower())) { continue; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName)) { continue; } UnlockableItem val4; Material val5; if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default") { val4 = val; val5 = val4.suitMaterial; } else { val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val5 = Object.Instantiate<Material>(val4.suitMaterial); } byte[] array2 = File.ReadAllBytes(item5); Texture2D val6 = new Texture2D(2, 2); ImageConversion.LoadImage(val6, array2); val5.mainTexture = (Texture)(object)val6; val4.unlockableName = Path.GetFileNameWithoutExtension(item5); try { string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json"); if (File.Exists(path)) { string[] array3 = File.ReadAllLines(path); for (int j = 0; j < array3.Length; j++) { string[] array4 = array3[j].Trim().Split(':'); if (array4.Length != 2) { continue; } string text = array4[0].Trim('"', ' ', ','); string text2 = array4[1].Trim('"', ' ', ','); if (text2.Contains(".png")) { byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2)); Texture2D val7 = new Texture2D(2, 2); ImageConversion.LoadImage(val7, array5); val5.SetTexture(text, (Texture)(object)val7); continue; } if (text == "PRICE" && int.TryParse(text2, out var result)) { try { val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2)); } continue; } switch (text2) { case "KEYWORD": val5.EnableKeyword(text); continue; case "DISABLEKEYWORD": val5.DisableKeyword(text); continue; case "SHADERPASS": val5.SetShaderPassEnabled(text, true); continue; case "DISABLESHADERPASS": val5.SetShaderPassEnabled(text, false); continue; } float result2; Vector4 vector; if (text == "SHADER") { Shader shader = Shader.Find(text2); val5.shader = shader; } else if (text == "MATERIAL") { foreach (Material customMaterial in customMaterials) { if (((Object)customMaterial).name == text2) { val5 = Object.Instantiate<Material>(customMaterial); val5.mainTexture = (Texture)(object)val6; break; } } } else if (float.TryParse(text2, out result2)) { val5.SetFloat(text, result2); } else if (TryParseVector4(text2, out vector)) { val5.SetVector(text, vector); } } } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } val4.suitMaterial = val5; if (val4.unlockableName.ToLower() != "default") { if (num == MaxSuits) { Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more."); continue; } __instance.unlockablesList.unlockables.Add(val4); num++; } } SuitsAdded = true; break; } UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val8.alreadyUnlocked = false; val8.hasBeenMoved = false; val8.placedPosition = Vector3.zero; val8.placedRotation = Vector3.zero; val8.unlockableType = 753; while (__instance.unlockablesList.unlockables.Count < count + MaxSuits) { __instance.unlockablesList.unlockables.Add(val8); } } catch (Exception ex4) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; float num2 = 0.18f; if (MakeSuitsFitOnRack && source.Count > 13) { num2 /= (float)Math.Min(source.Count, 20) / 12f; } component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "x753.More_Suits"; private const string modName = "More Suits"; private const string modVersion = "1.4.1"; private readonly Harmony harmony = new Harmony("x753.More_Suits"); private static MoreSuitsMod Instance; public static bool SuitsAdded = false; public static string DisabledSuits; public static bool LoadAllSuits; public static bool MakeSuitsFitOnRack; public static int MaxSuits; public static List<Material> customMaterials = new List<Material>(); private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value; LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value; MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value; MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!"); } private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.hasBeenMoved = false; newSuit.placedPosition = Vector3.zero; newSuit.placedRotation = Vector3.zero; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); return newSuit; } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }
BepInEx/plugins/BA models.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("BA models")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BA models")] [assembly: AssemblyTitle("BA models")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BAModelReplacement { public class MREIMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "eimi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROHNO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ohno"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAKARI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "akari"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHINATSU_HINOMIYA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "chinatsu_hinomiya"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREISA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "reisa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOYUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "koyuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnEmoteStart(int emoteId) { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(67, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(102, 0f); if (emoteId == 2) { AudioClip randomAudio = Assets.KoyukiE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(67, 100f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(102, 100f); } } protected override void OnEmoteEnd() { base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(67, 0f); base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(102, 0f); } } public class MRIZUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "izumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHIBIKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hibiki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREIJO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "reijo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("BlueArchive.Delete", "Blue Archive bundle", "2.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Eimi", typeof(MREIMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Tsukuyo", typeof(MROHNO)); ModelReplacementAPI.RegisterSuitModelReplacement("Akari", typeof(MRAKARI)); ModelReplacementAPI.RegisterSuitModelReplacement("Chinatsu", typeof(MRCHINATSU_HINOMIYA)); ModelReplacementAPI.RegisterSuitModelReplacement("Reisa", typeof(MRREISA)); ModelReplacementAPI.RegisterSuitModelReplacement("Koyuki", typeof(MRKOYUKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Izumi", typeof(MRIZUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Hibiki", typeof(MRHIBIKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Reijo", typeof(MRREIJO)); Harmony val = new Harmony("BlueArchive.Delete"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BlueArchive.Delete is loaded!"); } } public static class Assets { public class RandomAudioClip { private List<AudioClip> audioClipList = new List<AudioClip>(); public AudioClip GetRandomAudio(int seed) { Random random = new Random(); int num = random.Next(audioClipList.Count); Console.WriteLine($"Get audio N {audioClipList.Count} > {num}"); return audioClipList[num]; } public void AddAudio(string name) { AudioClip audioClipFromName = GetAudioClipFromName(name); if ((Object)(object)audioClipFromName != (Object)null) { audioClipList.Add(audioClipFromName); } else { Console.WriteLine("clip " + name + " null"); } } } public static string mainAssetBundleName = "BAbundle"; public static AssetBundle MainAssetBundle = null; public static RandomAudioClip KoyukiE2 = new RandomAudioClip(); private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } KoyukiE2.AddAudio("Koyuki_CommonSkill"); } public static AudioClip GetAudioClipFromName(string name) { Object obj = MainAssetBundle.LoadAsset(name); return (AudioClip)(object)((obj is AudioClip) ? obj : null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/kendoLC.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("kendoLC")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("kendoLC")] [assembly: AssemblyTitle("kendoLC")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRKENDOU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kendoU"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("kosakusasd", "Kendo_Roblox_Model", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Kendo", typeof(MRKENDOU)); Harmony val = new Harmony("kosakusasd"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin kosakusasd is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "kendotemp"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/JujutsuKaisenSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; using jjksuitsbundle; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Jujutsu Kaisen Suits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Jujutsu Kaisen Suits Unity")] [assembly: AssemblyTitle("Jujutsu Kaisen Suits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace jjksuitsbundle { [BepInPlugin("inki.JJKSuits", "Jujutsu Kaisen Suits", "2.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRITADORI)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRITADORI)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRITADORI)); } ModelReplacementAPI.RegisterSuitModelReplacement("OlderGeto", typeof(MROLDERGETO)); ModelReplacementAPI.RegisterSuitModelReplacement("OlderGojo", typeof(MROLDERGOJO)); ModelReplacementAPI.RegisterSuitModelReplacement("Itadori", typeof(MRITADORI)); ModelReplacementAPI.RegisterSuitModelReplacement("Nobara", typeof(MRNOBARA)); ModelReplacementAPI.RegisterSuitModelReplacement("Megumi", typeof(MRMEGUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Nanami", typeof(MRNANAMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Yuta", typeof(MRYUTA)); ModelReplacementAPI.RegisterSuitModelReplacement("Panda", typeof(MRPANDA)); ModelReplacementAPI.RegisterSuitModelReplacement("Panda_v2", typeof(MRPANDAV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Todo", typeof(MRTODO)); ModelReplacementAPI.RegisterSuitModelReplacement("Maki", typeof(MRMAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Inumaki", typeof(MRINUMAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("MeiMei", typeof(MRMEIMEI)); ModelReplacementAPI.RegisterSuitModelReplacement("Kokichi", typeof(MRKOKICHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mechamaru", typeof(MRMECHAMARU)); ModelReplacementAPI.RegisterSuitModelReplacement("Jogo", typeof(MRJOGO)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna", typeof(MRSUKUNA)); ModelReplacementAPI.RegisterSuitModelReplacement("Hanami", typeof(MRHANAMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mahito", typeof(MRMAHITO)); ModelReplacementAPI.RegisterSuitModelReplacement("Eso", typeof(MRESO)); ModelReplacementAPI.RegisterSuitModelReplacement("Junpei", typeof(MRJUNPEI)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v3", typeof(MRSUKUNAV3)); ModelReplacementAPI.RegisterSuitModelReplacement("Miwa", typeof(MRMIWA)); ModelReplacementAPI.RegisterSuitModelReplacement("Utahime", typeof(MRUTAHIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Momo", typeof(MRMOMO)); ModelReplacementAPI.RegisterSuitModelReplacement("Sukuna_v2", typeof(MRSUKUNAV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Mai", typeof(MRMAI)); ModelReplacementAPI.RegisterSuitModelReplacement("Todo_v2", typeof(MRTODOV2)); Harmony val = new Harmony("inki.JJKSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.JJKSuits is loaded, MONKEYS!"); } } public static class Assets { public static string mainAssetBundleName = "jjksuitsbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace ModelReplacement { public class MROLDERGOJO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderGojo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROLDERGETO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderGeto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRITADORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Itadori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOBARA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nobara"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMEGUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Megumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNANAMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nanami"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUTA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuta"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPANDA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Panda"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPANDAV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Panda_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTODO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Todo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Maki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRINUMAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Inumaki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMEIMEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MeiMei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOKICHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kokichi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMECHAMARU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mechamaru"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOGO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jogo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHANAMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hanami"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAHITO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mahito"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRESO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Eso"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJUNPEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Junpei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNAV3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna_v3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUKUNAV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sukuna_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTODOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Todo_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mai"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUTAHIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Utahime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIWA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Miwa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOMO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Momo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/MoreJujutsuKaisenSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("More Jujutsu Kaisen Suits Unity")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("More Jujutsu Kaisen Suits Unity")] [assembly: AssemblyTitle("More Jujutsu Kaisen Suits Unity")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace jjkmoresuitsbundle { public class MRYOUNGGOJO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungGojo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOUNGGETO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungGeto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHIGEMO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shigemo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAHITOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mahito_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Riko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOUNGSHOKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YoungShoko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHANAMIV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hanami_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOGOV2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jogo_v2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTOJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Toji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHOSO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Choso"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYAGA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yaga"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDAGON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dagon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAKADA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Takada"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTSUMIKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tsumiki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOSHINOBU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yoshinobu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRUIUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "UiUi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROLDERSHOKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OlderShoko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIGUEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Miguel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("inki.MoreJJKSuits", "MoreJujutsu Kaisen Suits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYOUNGGOJO)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYOUNGGOJO)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRYOUNGGOJO)); } ModelReplacementAPI.RegisterSuitModelReplacement("YoungGojo", typeof(MRYOUNGGOJO)); ModelReplacementAPI.RegisterSuitModelReplacement("YoungGeto", typeof(MRYOUNGGETO)); ModelReplacementAPI.RegisterSuitModelReplacement("Shigemo", typeof(MRSHIGEMO)); ModelReplacementAPI.RegisterSuitModelReplacement("Yuki", typeof(MRYUKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mahito_v2", typeof(MRMAHITOV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Jogo_v2", typeof(MRJOGOV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Riko", typeof(MRRIKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Choso", typeof(MRCHOSO)); ModelReplacementAPI.RegisterSuitModelReplacement("OlderShoko", typeof(MROLDERSHOKO)); ModelReplacementAPI.RegisterSuitModelReplacement("YoungShoko", typeof(MRYOUNGSHOKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Hanami_v2", typeof(MRHANAMIV2)); ModelReplacementAPI.RegisterSuitModelReplacement("Toji", typeof(MRTOJI)); ModelReplacementAPI.RegisterSuitModelReplacement("UiUi", typeof(MRUIUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Dagon", typeof(MRDAGON)); ModelReplacementAPI.RegisterSuitModelReplacement("Takada", typeof(MRTAKADA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tsumiki", typeof(MRTSUMIKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Yoshinobu", typeof(MRYOSHINOBU)); ModelReplacementAPI.RegisterSuitModelReplacement("Yaga", typeof(MRYAGA)); ModelReplacementAPI.RegisterSuitModelReplacement("Miguel", typeof(MRMIGUEL)); Harmony val = new Harmony("inki.MoreJJKSuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin inki.MoreJJKSuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "jjkmoresuitsbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }