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Decompiled source of ShipIntroFORTHECOMPANY v1.0.0
ShipStartAudioReplacement.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using ShipStartAudioReplacement.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ShipStartAudioReplacement")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ShipStartAudioReplacement")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("457f7a83-7b28-442c-a6c5-13a04ab497fc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShipStartAudioReplacement { [BepInPlugin("Elliot.ShipAudioReplacement", "Staryuceleste Ship Audio Replacement", "1.0.0")] public class ShipAudioModBase : BaseUnityPlugin { private const string modGUID = "Elliot.ShipAudioReplacement"; private const string modName = "Staryuceleste Ship Audio Replacement"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Elliot.ShipAudioReplacement"); private static ShipAudioModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Elliot.ShipAudioReplacement"); mls.LogInfo((object)"ShipAudioModBase awake called"); harmony.PatchAll(typeof(ShipAudioModBase)); harmony.PatchAll(typeof(ShipStartAudioPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("ShipStartAudioReplacement.dll".ToCharArray()); bundle = AssetBundle.LoadFromFile(location + "staryuceleste"); if ((Object)(object)bundle != (Object)null) { mls.LogInfo((object)"Loaded asset bundle ShipAudioReplacement staryuceleste"); SoundFX = bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle ShipAudioReplacement staryuceleste"); } } } } namespace ShipStartAudioReplacement.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class ShipStartAudioPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = ShipAudioModBase.SoundFX[0]; } } }