using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("fnaf 2 pms")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("fnaf 2 pms")]
[assembly: AssemblyTitle("fnaf 2 pms")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRRETROBALLOONBOY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Balloon Boy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROCHICABEAK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Chica Beak";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROCHICABEAKLESS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Chica Beakless";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROJJ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro JJ";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROMANGLE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Mangle";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROPUPPET : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Puppet";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROTOYBONNIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Toy Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRETROTOYFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Toy Freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDBONNIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDBONNIEFACELESS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Bonnie Faceless";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDCHICA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Chica";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDFOXY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Foxy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WITHEREDGOLDENFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Withered Golden Freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SHADOWBONNIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Shadow Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SHADOWFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Shadow Freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PURPLEGUYANIMATRONIC : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Retro Purple Guy Animatronic";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.moddingcompany.RetroFNaF2ModelReplacement", "Retro FNaF2 Model Replacement", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("RetroBalloonBoy", typeof(MRRETROBALLOONBOY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroJJ", typeof(MRRETROJJ));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroMangle", typeof(MRRETROMANGLE));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroPuppet", typeof(MRRETROPUPPET));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyChica", typeof(MRRETROCHICABEAK));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyChicaBeakless", typeof(MRRETROCHICABEAKLESS));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyFreddy", typeof(MRRETROTOYFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyBonnie", typeof(MRRETROTOYBONNIE));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredFreddy", typeof(WITHEREDFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredBonnieFace", typeof(WITHEREDBONNIEFACELESS));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredBonnie", typeof(WITHEREDBONNIE));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredChica", typeof(WITHEREDCHICA));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredFoxy", typeof(WITHEREDFOXY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredGoldenFreddy", typeof(WITHEREDGOLDENFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroShadowBonnie", typeof(SHADOWBONNIE));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroShadowFreddy", typeof(SHADOWFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("RetroPurpleGuyAnimatronic", typeof(PURPLEGUYANIMATRONIC));
Harmony val = new Harmony("com.moddingcompany.RetroFNaF2ModelReplacement");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.moddingcompany.RetroFNaF2ModelReplacement is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "retrofnaf2assets";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}