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Decompiled source of Retro FNaF 2 ModelReplacement v0.6.0
fnaf 2 pms.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("fnaf 2 pms")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("fnaf 2 pms")] [assembly: AssemblyTitle("fnaf 2 pms")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRRETROBALLOONBOY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Balloon Boy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROCHICABEAK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Chica Beak"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROCHICABEAKLESS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Chica Beakless"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROJJ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro JJ"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROMANGLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Mangle"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROPUPPET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Puppet"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROTOYBONNIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Toy Bonnie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROTOYFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Toy Freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDBONNIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Bonnie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDBONNIEFACELESS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Bonnie Faceless"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDBONNIENOEYES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Bonnie_noeyes"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDCHICA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Chica"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDFOXY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Foxy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class WITHEREDGOLDENFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Withered Golden Freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SHADOWBONNIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Shadow Bonnie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SHADOWFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Shadow Freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class PURPLEGUYANIMATRONIC : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Purple Guy Animatronic"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.moddingcompany.RetroFNaF2ModelReplacement", "Retro FNaF2 Model Replacement", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("RetroBalloonBoy", typeof(MRRETROBALLOONBOY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroJJ", typeof(MRRETROJJ)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroMangle", typeof(MRRETROMANGLE)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroPuppet", typeof(MRRETROPUPPET)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyChica", typeof(MRRETROCHICABEAK)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyChicaBeakless", typeof(MRRETROCHICABEAKLESS)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyFreddy", typeof(MRRETROTOYFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroToyBonnie", typeof(MRRETROTOYBONNIE)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredFreddy", typeof(WITHEREDFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredBonnieFace", typeof(WITHEREDBONNIEFACELESS)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredBonnie", typeof(WITHEREDBONNIE)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredBonnieNoEyes", typeof(WITHEREDBONNIENOEYES)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredChica", typeof(WITHEREDCHICA)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredFoxy", typeof(WITHEREDFOXY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroWitheredGoldenFreddy", typeof(WITHEREDGOLDENFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroShadowBonnie", typeof(SHADOWBONNIE)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroShadowFreddy", typeof(SHADOWFREDDY)); ModelReplacementAPI.RegisterSuitModelReplacement("RetroPurpleGuyAnimatronic", typeof(PURPLEGUYANIMATRONIC)); Harmony val = new Harmony("com.moddingcompany.RetroFNaF2ModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.moddingcompany.RetroFNaF2ModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "retrofnaf2assets"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }