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Decompiled source of DeltaruneGang v0.2.0
DeltaruneGang.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("DeltaruneGang")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DeltaruneGang")] [assembly: AssemblyTitle("DeltaruneGang")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRRALSEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ralsei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRALSEIBUTLER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RalseiButler"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRALSEICH1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RalseiCh1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUSIE_LW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Susie_LW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUSIE_DW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Susie_DW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKRIS_LW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kris_LW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKRIS_DW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kris_DW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBERDLY_LW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Berdly_LW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBERDLY_DW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Berdly_DW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBERDLY_TRUNKS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Berdly_Trunks"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOELLE_DW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Noelle_DW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLANCER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Lancer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLANCERFACE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LancerFace"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOELLE_DW_DISGUISE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Noelle_DW_Disguise"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOELLE_LW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Noelle_LW"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGERSON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Gerson"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGERSONARMOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "GersonArmor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJEVIL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jevil"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRROARINGKNIGHT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RoaringKnight"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSPAMTON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Spamton"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSPAMTON_NEO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Spamton_NEO"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.mointpan.deltarunegang", "DeltaruneGang", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Ralsei (Low Poly)", typeof(MRRALSEI)); ModelReplacementAPI.RegisterSuitModelReplacement("Ralsei Butler (Low Poly)", typeof(MRRALSEIBUTLER)); ModelReplacementAPI.RegisterSuitModelReplacement("Ralsei Ch1 (Low Poly)", typeof(MRRALSEICH1)); ModelReplacementAPI.RegisterSuitModelReplacement("SusieDW (Low Poly)", typeof(MRSUSIE_DW)); ModelReplacementAPI.RegisterSuitModelReplacement("SusieLW (Low Poly)", typeof(MRSUSIE_LW)); ModelReplacementAPI.RegisterSuitModelReplacement("KrisLW (Low Poly)", typeof(MRKRIS_LW)); ModelReplacementAPI.RegisterSuitModelReplacement("KrisDW (Low Poly)", typeof(MRKRIS_DW)); ModelReplacementAPI.RegisterSuitModelReplacement("BerdlyLW (Low Poly)", typeof(MRBERDLY_LW)); ModelReplacementAPI.RegisterSuitModelReplacement("BerdlyDW (Low Poly)", typeof(MRBERDLY_DW)); ModelReplacementAPI.RegisterSuitModelReplacement("BerdlyTrunks (Low Poly)", typeof(MRBERDLY_TRUNKS)); ModelReplacementAPI.RegisterSuitModelReplacement("NoelleLW (Low Poly)", typeof(MRNOELLE_LW)); ModelReplacementAPI.RegisterSuitModelReplacement("NoelleDW (Low Poly)", typeof(MRNOELLE_DW)); ModelReplacementAPI.RegisterSuitModelReplacement("NoelleDW Disguise (Low Poly)", typeof(MRNOELLE_DW_DISGUISE)); ModelReplacementAPI.RegisterSuitModelReplacement("Lancer (Low Poly)", typeof(MRLANCER)); ModelReplacementAPI.RegisterSuitModelReplacement("Lancer Handsome (Low Poly)", typeof(MRLANCERFACE)); ModelReplacementAPI.RegisterSuitModelReplacement("Gerson (Low Poly)", typeof(MRGERSON)); ModelReplacementAPI.RegisterSuitModelReplacement("Gerson Armor (Low Poly)", typeof(MRGERSONARMOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Jevil (Low Poly)", typeof(MRJEVIL)); ModelReplacementAPI.RegisterSuitModelReplacement("Spamtom (Low Poly)", typeof(MRSPAMTON)); ModelReplacementAPI.RegisterSuitModelReplacement("Spamtom NEO (Low Poly)", typeof(MRSPAMTON_NEO)); ModelReplacementAPI.RegisterSuitModelReplacement("Roaring Knight (Low Poly)", typeof(MRROARINGKNIGHT)); Harmony val = new Harmony("com.mointpan.deltarunegang"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mointpan.deltarunegang is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "DeltaruneGang"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }