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Decompiled source of BljakovModBug v1.0.0
Bljakov.dll
Decompiled 12 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Bljakov")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Bljakov")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ef2f0dd0-8da6-4a7e-9932-e5251c0206eb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BljakovMod; [BepInPlugin("bljakov.mod", "Bljakov Mod", "1.0.0")] public class BljakovModBase : BaseUnityPlugin { private const string ModGUID = "bljakov.mod"; private const string ModName = "Bljakov Mod"; private const string ModVersion = "1.0.0"; internal static ManualLogSource Log; internal static AudioClip[] NewChitterSFX; private Harmony _harmony; private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Bljakov Mod is loading..."); _harmony = new Harmony("bljakov.mod"); _harmony.PatchAll(); string location = ((BaseUnityPlugin)this).Info.Location; string text = Path.Combine(Path.GetDirectoryName(location), "bljakovsound"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { Log.LogError((object)("Failed to load asset bundle from: " + text)); return; } NewChitterSFX = val.LoadAllAssets<AudioClip>(); if (NewChitterSFX == null || NewChitterSFX.Length == 0) { Log.LogError((object)"Failed to load any AudioClips from the bundle."); } else { Log.LogInfo((object)$"Successfully loaded {NewChitterSFX.Length} audio clips."); } Log.LogInfo((object)"Bljakov Mod loaded successfully!"); } } [HarmonyPatch(typeof(HoarderBugAI), "Start")] internal static class HoarderBugAIPatch { [HarmonyPostfix] private static void ReplaceChitterSFX(ref AudioClip[] ___chitterSFX) { if (BljakovModBase.NewChitterSFX != null && BljakovModBase.NewChitterSFX.Length != 0) { ___chitterSFX = BljakovModBase.NewChitterSFX; BljakovModBase.Log.LogInfo((object)"Replaced HoarderBug chitter SFX with Bljakov sounds."); } else { BljakovModBase.Log.LogWarning((object)"Chitter SFX was not replaced due to missing audio clips."); } } }