Version 0.6.9
Underwater Mines
- some mesh colliders fixed
Version 0.6.8
- New interior added "Abandoned Cinema"
Version 0.6.7
Version 0.6.6
UnderWater Mines
Version 0.6.5
Basement
Version 0.6.4
Endless Hall
- No Clip room is not always good so just like with the elevator, you don't know whether you'll survive in it or not
- More scraps spawn in NoClip Room
- Less scrap in the Board Room
Basement
- The interior is more claustrophobic
- Better Lights
- When the gate closes it can kill you if you stand under it
- More obstacles
- New tiles
Haunted Hotel
- The entrance door model has been changed (Ty Zehs)
- Fixed a few small invisible bugs
- Removed some mesh colliders
Version 0.6.3
Endless Hall
- Fixed interior generation
- The Fake Elevator on the radar changes color from green to red every now and then
Version 0.6.2
Endless Hall
- New 4 tiles
- Reduced lags (Added LOD,doors don't always spawn)
Abandoned Factory
- New 3 variants of the buried rooms
Version 0.6.1
- Reworked old interior for v81 "Abandoned Factory"
Version 0.6.0
Haunted Attic
- New, refreshed, more scary monster in the chase room and now you can see how close it is
- New music in chase room
- Chase rooms is easier a little
- More chance for chase room (I hope)
- Bugs fixed
Version 0.5.9
Haunted Hotel
- More fire exits locations
Haunted Attic
- More fire exits locations
- Fixed sounds in doors
- Fixed icon in doors
- Scraps cant spawn outside the rooms
Basement
- Scraps cant spawn outisde the rooms
- Gate can always open even if you are standing very close to them
Version 0.5.8
Version 0.5.7
Haunted Hotel
Version 0.5.6
Basement
Version 0.5.5
All (expect Basement)
- More scrap spawn (4min.-16max.)
Version 0.5.4
Endless Hall
Version 0.5.3
Haunted Hotel
- Fake Room locations have been changed
- Fixed Mesh collider
Pre released Interior
A new interior has been added "Endless Hall"
Version 0.5.2
Haunted Attic
- More chance for chase room
- Small reward if you completed the Chase Room
- More chance for behind you door and added normal door to spawn
- New tile
Haunted Hotel
- Smaller interior generation
- Fixed interior generation with large Interior Size on moons
- Missing colliders on props fixed
- Mystical painting
- removed Jack in the box
Basement
- Doorways fixed
- Lower chance for gate
All
- Interiors generate faster
- Better textures resolution
- Interior is more climatic (except Basement)
Version 0.5.1
Haunted Attic
- Chase room is more harder
- Smaller interior generation
- Chase room can spawn more than 1
- Replaced one melody in musicbox room
Version 0.5.0
Haunted Attic
- New music in chase room
- More chance for chase room
- Smaller interior generation
Haunted Hotel
- Main entrance room added some obsacles
- Navmesh blocker fixed
- More chance of scrap appearing in the library
- Added new obsacles
- Jester? nuh uh thats just a Box
- New suspicious room
UnderWater Mines
- It was removed for repairs
All
- New interior generation
- Radar map added
- Bugs fixes
Basement
- Small changes
Interior will not be updated in the future (but it will still be available)