using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoMines")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoMines")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ac1767c5-6278-455e-ae68-42c1d0343508")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoMines;
[BepInPlugin("MonkeySaint.NoMineSounds", "No Mine Sounds", "0.1")]
[BepInProcess("Lethal Company.exe")]
public class NoMines : BaseUnityPlugin
{
[HarmonyPatch(typeof(Landmine))]
private class LandminePatchh
{
private static float oldVolume;
private static float oldFarVolume;
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void muteMineSound(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio)
{
oldVolume = ___mineAudio.volume;
oldFarVolume = ___mineFarAudio.volume;
___mineAudio.volume = 0f;
___mineFarAudio.volume = 0f;
}
[HarmonyPatch("Detonate")]
[HarmonyPostfix]
public static void unmuteMineSound(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio)
{
___mineAudio.volume = oldVolume;
___mineFarAudio.volume = oldFarVolume;
}
}
private const string modGUID = "MonkeySaint.NoMineSounds";
private const string modName = "No Mine Sounds";
private const string modVersion = "0.1";
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("MonkeySaint.NoMineSounds");
val.PatchAll();
}
}