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Decompiled source of NoMineSounds v1.0.0
NoMines.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoMines")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoMines")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ac1767c5-6278-455e-ae68-42c1d0343508")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoMines; [BepInPlugin("MonkeySaint.NoMineSounds", "No Mine Sounds", "0.1")] [BepInProcess("Lethal Company.exe")] public class NoMines : BaseUnityPlugin { [HarmonyPatch(typeof(Landmine))] private class LandminePatchh { private static float oldVolume; private static float oldFarVolume; [HarmonyPatch("Start")] [HarmonyPostfix] public static void muteMineSound(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio) { oldVolume = ___mineAudio.volume; oldFarVolume = ___mineFarAudio.volume; ___mineAudio.volume = 0f; ___mineFarAudio.volume = 0f; } [HarmonyPatch("Detonate")] [HarmonyPostfix] public static void unmuteMineSound(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio) { ___mineAudio.volume = oldVolume; ___mineFarAudio.volume = oldFarVolume; } } private const string modGUID = "MonkeySaint.NoMineSounds"; private const string modName = "No Mine Sounds"; private const string modVersion = "0.1"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("MonkeySaint.NoMineSounds"); val.PatchAll(); } }