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Decompiled source of HideChat v1.0.0
HideChat.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HideChat")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HideChat")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fa900f4d-71b1-433a-ad23-a10fc53dc3d8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HideChat { [BepInPlugin("Miodec.HideChat", "Hide Chat", "1.0.0")] public class HidePlayerNames : BaseUnityPlugin { private const string modGUID = "Miodec.HideChat"; private const string modName = "Hide Chat"; private const string modVersion = "1.0.0"; private static HidePlayerNames Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Miodec.HideChat"); mls.LogDebug((object)"hidechat is awake"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } } namespace HideChat.Patches { [HarmonyPatch(typeof(HUDManager))] internal class HUDManagerPatch { [HarmonyPatch("OpenMenu_performed")] [HarmonyPatch("SubmitChat_performed")] [HarmonyPatch("AddChatMessage")] [HarmonyPostfix] public static void FadeToNothing(ref HUDManager __instance) { __instance.PingHUDElement(__instance.Chat, 5f, 1f, 0f); } } }