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Decompiled source of SprintLadderFix v1.0.0
SprintLadderFix.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using SprintLadderFix.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("SprintLadderFix")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SprintLadderFix")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cd8cad2b-a700-4306-b8a2-1eb833c9d281")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SprintToggleFix { [BepInPlugin("MoonJuice.SprintLadderFix", "SprintLadderFix", "1.0.0")] public class SprintLadderFix : BaseUnityPlugin { private const string modGUID = "MoonJuice.SprintLadderFix"; private const string modName = "SprintLadderFix"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("MoonJuice.SprintLadderFix"); private static SprintLadderFix Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("MoonJuice.SprintLadderFix"); mls.LogInfo((object)"SprintLadderFix loaded"); harmony.PatchAll(typeof(SprintLadderFix)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace SprintLadderFix.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void sprintLadderFix(ref bool ___isClimbingLadder, ref bool ___isSprinting) { if (___isClimbingLadder) { ___isSprinting = false; } } } }