using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using Microsoft.CodeAnalysis;
using NoBackgroundAudio.Extensions;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoBackgroundAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoBackgroundAudio")]
[assembly: AssemblyTitle("NoBackgroundAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoBackgroundAudio
{
[BepInPlugin("NoBackgroundAudio", "NoBackgroundAudio", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoBackgroundAudio loaded");
Start();
}
private async void Start()
{
while ((Object)(object)IngamePlayerSettings.Instance == (Object)null)
{
await Task.Delay(1000);
}
((Component)IngamePlayerSettings.Instance).gameObject.AddOnApplicationFocusEvents(OnApplicationFocus);
}
private void OnApplicationFocus(bool hasFocus)
{
float volume = ES3.Load<float>("MasterVolume", "LCGeneralSaveData", 1f);
if (!hasFocus)
{
AudioListener.volume = 0f;
}
else
{
AudioListener.volume = volume;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoBackgroundAudio";
public const string PLUGIN_NAME = "NoBackgroundAudio";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoBackgroundAudio.Extensions
{
public static class GameObjectExtensions
{
public static void AddOnApplicationFocusEvents(this GameObject gameObject, Action<bool> onApplicationFocus)
{
ApplicationFocusHandler applicationFocusHandler = gameObject.AddComponent<ApplicationFocusHandler>();
applicationFocusHandler.OnApplicationFocusEvent += onApplicationFocus;
}
}
public class ApplicationFocusHandler : MonoBehaviour
{
public event Action<bool> OnApplicationFocusEvent;
private void OnApplicationFocus(bool hasFocus)
{
this.OnApplicationFocusEvent?.Invoke(hasFocus);
}
}
}