Decompiled source of NoBackgroundAudio v1.0.2

plugins/NoBackgroundAudio.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using Microsoft.CodeAnalysis;
using NoBackgroundAudio.Extensions;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoBackgroundAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoBackgroundAudio")]
[assembly: AssemblyTitle("NoBackgroundAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoBackgroundAudio
{
	[BepInPlugin("NoBackgroundAudio", "NoBackgroundAudio", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoBackgroundAudio loaded");
			Start();
		}

		private async void Start()
		{
			while ((Object)(object)IngamePlayerSettings.Instance == (Object)null)
			{
				await Task.Delay(1000);
			}
			((Component)IngamePlayerSettings.Instance).gameObject.AddOnApplicationFocusEvents(OnApplicationFocus);
		}

		private void OnApplicationFocus(bool hasFocus)
		{
			float volume = ES3.Load<float>("MasterVolume", "LCGeneralSaveData", 1f);
			if (!hasFocus)
			{
				AudioListener.volume = 0f;
			}
			else
			{
				AudioListener.volume = volume;
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoBackgroundAudio";

		public const string PLUGIN_NAME = "NoBackgroundAudio";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NoBackgroundAudio.Extensions
{
	public static class GameObjectExtensions
	{
		public static void AddOnApplicationFocusEvents(this GameObject gameObject, Action<bool> onApplicationFocus)
		{
			ApplicationFocusHandler applicationFocusHandler = gameObject.AddComponent<ApplicationFocusHandler>();
			applicationFocusHandler.OnApplicationFocusEvent += onApplicationFocus;
		}
	}
	public class ApplicationFocusHandler : MonoBehaviour
	{
		public event Action<bool> OnApplicationFocusEvent;

		private void OnApplicationFocus(bool hasFocus)
		{
			this.OnApplicationFocusEvent?.Invoke(hasFocus);
		}
	}
}