WalkieTalkieMimic
Masked enemies transmit Mirage voice over walkie-talkies when far from players. Supports Mirage, NightOfTheLivingMimic, ReservedWalkieSlot, and requires Universal Radar.
| Last updated | 2 weeks ago |
| Total downloads | 9986 |
| Total rating | 2 |
| Categories | Monsters Tweaks & Quality Of Life |
| Dependency string | MoujackTeam1-WalkieTalkieMimic-1.0.11 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.0VirusTLNR-LethalIntelligenceExperimental
[V69][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.
Preferred version: 0.4.8FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.54FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.3README
WalkieTalkieMimic
WalkieTalkieMimic is a BepInEx mod for Lethal Company by Michalis.
Masked enemies will transmit Mirage voice mimicry through walkie-talkies when they are far enough from all players.
When close to players, Mirage handles voice normally in 3D space — no interference.
Transmission sounds exactly like a real walkie-talkie — click, radio-filtered voice, click off.
Distance, minimum interval, and maximum interval between transmissions are configurable.
Supports both naturally spawned Masked enemies (Mirage) and dead body mimics (NightOfTheLivingMimic).
Compatible with ReservedWalkieSlot for reserved slot walkie detection and multiplayer.WAIT!! for 1.0.10 working version.
Requires Universal Radar for detection and synchronization across all moons.
Dependencies (Required)
- MirageCore by qwbarch
- Mirage by qwbarch
- NightOfTheLivingMimic by slayer6409
- LethalIntelligenceExperimental by VirusTLNR
- ReservedItemSlotCore by FlipMods
- ReservedWalkieSlot by FlipMods
- Universal Radar by ScienceBird (Improved, dynamic, and configurable contour maps for every moon)
Configuration
A config file WalkieTalkieMimic.cfg is generated in BepInEx/config/ on first launch.
Settings:
TransmitDistance(default 25) — distance from all players to transmit via walkieWalkieVolume(default 2.0) — volume multiplier for radio filterTransmitCooldownMin(default 13) — minimum seconds between transmissions per mimicTransmitCooldownMax(default 40) — maximum seconds between transmissions per mimic
Installation
- Install all required dependencies.
- Copy
WalkieTalkieMimic.dlltoBepInEx/plugins/WalkieTalkieMimic/. - Launch the game to generate the config file.
- Adjust settings if desired.
WalkieTalkieMimic adds terrifying realism by letting Masked enemies mimic voices over walkie-talkies.
The closer they get, the more natural the voice behavior — creating paranoia, uncertainty, and tension in solo and multiplayer games.
#LethalCompany #BepInEx #Modding #Mirage #WalkieTalkieMimic #UniversalRadar #NightOfTheLivingMimic #ReservedWalkieSlot #SurvivalHorror #Multiplayer