WalkieTalkieMimic
Masked enemies transmit Mirage voice over walkie-talkies when far from players. Supports Mirage, NightOfTheLivingMimic, ReservedWalkieSlot, and requires Universal Radar.WalkieTalkieMimic
WalkieTalkieMimic is a BepInEx mod for Lethal Company by Michalis.
Masked enemies will transmit Mirage voice mimicry through walkie-talkies when they are far enough from all players.
When close to players, Mirage handles voice normally in 3D space — no interference.
Transmission sounds exactly like a real walkie-talkie — click, radio-filtered voice, click off.
Distance, minimum interval, and maximum interval between transmissions are configurable.
Supports both naturally spawned Masked enemies (Mirage) and dead body mimics (NightOfTheLivingMimic).
Compatible with ReservedWalkieSlot for reserved slot walkie detection and multiplayer.WAIT!! for 1.0.10 working version.
Requires Universal Radar for detection and synchronization across all moons.
Dependencies (Required)
- MirageCore by qwbarch
- Mirage by qwbarch
- NightOfTheLivingMimic by slayer6409
- LethalIntelligenceExperimental by VirusTLNR
- ReservedItemSlotCore by FlipMods
- ReservedWalkieSlot by FlipMods
- Universal Radar by ScienceBird (Improved, dynamic, and configurable contour maps for every moon)
Configuration
A config file WalkieTalkieMimic.cfg is generated in BepInEx/config/ on first launch.
Settings:
TransmitDistance(default 25) — distance from all players to transmit via walkieWalkieVolume(default 2.0) — volume multiplier for radio filterTransmitCooldownMin(default 13) — minimum seconds between transmissions per mimicTransmitCooldownMax(default 40) — maximum seconds between transmissions per mimic
Installation
- Install all required dependencies.
- Copy
WalkieTalkieMimic.dlltoBepInEx/plugins/WalkieTalkieMimic/. - Launch the game to generate the config file.
- Adjust settings if desired.
WalkieTalkieMimic adds terrifying realism by letting Masked enemies mimic voices over walkie-talkies.
The closer they get, the more natural the voice behavior — creating paranoia, uncertainty, and tension in solo and multiplayer games.
#LethalCompany #BepInEx #Modding #Mirage #WalkieTalkieMimic #UniversalRadar #NightOfTheLivingMimic #ReservedWalkieSlot #SurvivalHorror #Multiplayer
