Decompiled source of WalkieTalkieMimic v1.0.7

MimicFinsih.dll

Decompiled 18 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Audio;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ClassLibrary1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ClassLibrary1")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ed811e64-2e6b-43f8-8853-cac7ec1b6b3c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WalkieTalkieMimic;

[BepInPlugin("com.yourname.walkietalkiemimic", "WalkieTalkieMimic", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class WalkieTalkieMimicPlugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	internal static ConfigEntry<float> TransmitDistance;

	internal static ConfigEntry<float> WalkieVolume;

	internal static ConfigEntry<float> TransmitCooldownMin;

	internal static ConfigEntry<float> TransmitCooldownMax;

	internal static bool TransmitSlotFree = true;

	private void Awake()
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		TransmitDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TransmitDistance", 25f, "Distance in meters. Beyond this the masked enemy's voice is routed through walkie-talkies.");
		WalkieVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "WalkieVolume", 1f, "Volume multiplier for walkie transmission (0.0 - 1.0).");
		TransmitCooldownMin = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TransmitCooldownMin", 13f, "Minimum seconds between walkie transmissions per mimic.");
		TransmitCooldownMax = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TransmitCooldownMax", 40f, "Maximum seconds between walkie transmissions per mimic.");
		new Harmony("com.yourname.walkietalkiemimic").PatchAll();
		Log.LogInfo((object)("WalkieTalkieMimic loaded! " + $"Distance={TransmitDistance.Value}m  " + $"CooldownMin={TransmitCooldownMin.Value}s  " + $"CooldownMax={TransmitCooldownMax.Value}s  " + $"Volume={WalkieVolume.Value}"));
	}
}
internal static class WalkieInfo
{
	private static bool _initialised;

	private static AudioClip _clipStart;

	private static AudioClip _clipStop;

	public static AudioClip ClipStart => _clipStart;

	public static AudioClip ClipStop => _clipStop;

	public static void Init(WalkieTalkie wt)
	{
		if (_initialised)
		{
			return;
		}
		Type type = ((object)wt).GetType();
		BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
		FieldInfo[] fields = type.GetFields(bindingAttr);
		foreach (FieldInfo fieldInfo in fields)
		{
			if (fieldInfo.FieldType != typeof(AudioClip))
			{
				continue;
			}
			object? value = fieldInfo.GetValue(wt);
			AudioClip val = (AudioClip)((value is AudioClip) ? value : null);
			if (!((Object)(object)val == (Object)null))
			{
				string text = fieldInfo.Name.ToLowerInvariant();
				if ((Object)(object)_clipStart == (Object)null && (text.Contains("on") || text.Contains("start") || text.Contains("open")))
				{
					_clipStart = val;
					WalkieTalkieMimicPlugin.Log.LogInfo((object)("[WalkieInfo] Start clip = '" + fieldInfo.Name + "'"));
				}
				else if ((Object)(object)_clipStop == (Object)null && (text.Contains("off") || text.Contains("stop") || text.Contains("close")))
				{
					_clipStop = val;
					WalkieTalkieMimicPlugin.Log.LogInfo((object)("[WalkieInfo] Stop clip = '" + fieldInfo.Name + "'"));
				}
			}
		}
		fields = type.GetFields(bindingAttr);
		foreach (FieldInfo fieldInfo2 in fields)
		{
			if (!(fieldInfo2.FieldType != typeof(AudioClip[])) && fieldInfo2.GetValue(wt) is AudioClip[] array && array.Length != 0)
			{
				string text2 = fieldInfo2.Name.ToLowerInvariant();
				if ((Object)(object)_clipStart == (Object)null && (text2.Contains("start") || text2.Contains("on") || text2.Contains("open")))
				{
					_clipStart = array[0];
					WalkieTalkieMimicPlugin.Log.LogInfo((object)("[WalkieInfo] Start clip (arr) = '" + fieldInfo2.Name + "'"));
				}
				else if ((Object)(object)_clipStop == (Object)null && (text2.Contains("stop") || text2.Contains("off") || text2.Contains("close")))
				{
					_clipStop = array[0];
					WalkieTalkieMimicPlugin.Log.LogInfo((object)("[WalkieInfo] Stop clip (arr) = '" + fieldInfo2.Name + "'"));
				}
			}
		}
		if ((Object)(object)_clipStart != (Object)null && (Object)(object)_clipStop != (Object)null)
		{
			_initialised = true;
			WalkieTalkieMimicPlugin.Log.LogInfo((object)"[WalkieInfo] Both clips found — initialised.");
		}
		else
		{
			WalkieTalkieMimicPlugin.Log.LogWarning((object)$"[WalkieInfo] Clips incomplete (start={(Object)(object)_clipStart != (Object)null}, stop={(Object)(object)_clipStop != (Object)null}) — will retry.");
		}
	}

	public static AudioSource GetSpeaker(WalkieTalkie wt)
	{
		BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
		string[] array = new string[4] { "thisAudio", "speakerAudio", "audio", "_audio" };
		foreach (string name in array)
		{
			FieldInfo field = ((object)wt).GetType().GetField(name, bindingAttr);
			if (field != null && field.FieldType == typeof(AudioSource))
			{
				object? value = field.GetValue(wt);
				return (AudioSource)((value is AudioSource) ? value : null);
			}
		}
		return ((Component)wt).GetComponentInChildren<AudioSource>();
	}
}
[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
internal class MaskedStartPatch
{
	private struct MixerCapture
	{
		public AudioMixerGroup OriginalGroup;

		public bool Active;
	}

	[CompilerGenerated]
	private sealed class <WaitForMimicAndSetup>d__1 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public MaskedPlayerEnemy masked;

		private Component <audioStreamComp>5__2;

		private float <timeout>5__3;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <WaitForMimicAndSetup>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<audioStreamComp>5__2 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<audioStreamComp>5__2 = null;
				<timeout>5__3 = Time.time + 10f;
				break;
			case 1:
			{
				<>1__state = -1;
				if ((Object)(object)masked == (Object)null || ((EnemyAI)masked).isEnemyDead)
				{
					return false;
				}
				Component[] componentsInChildren = ((Component)masked).GetComponentsInChildren<Component>(true);
				foreach (Component val in componentsInChildren)
				{
					if ((Object)(object)val != (Object)null && ((object)val).GetType().FullName.Contains("AudioStream"))
					{
						<audioStreamComp>5__2 = val;
						break;
					}
				}
				break;
			}
			}
			if ((Object)(object)<audioStreamComp>5__2 == (Object)null && Time.time < <timeout>5__3)
			{
				<>2__current = (object)new WaitForSeconds(0.2f);
				<>1__state = 1;
				return true;
			}
			if ((Object)(object)<audioStreamComp>5__2 == (Object)null)
			{
				WalkieTalkieMimicPlugin.Log.LogWarning((object)$"[{((Object)masked).GetInstanceID()}] AudioStream not found.");
				return false;
			}
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
			AudioSource val2 = null;
			FieldInfo[] fields = ((object)<audioStreamComp>5__2).GetType().GetFields(bindingAttr);
			foreach (FieldInfo fieldInfo in fields)
			{
				if (fieldInfo.FieldType == typeof(AudioSource))
				{
					object? value = fieldInfo.GetValue(<audioStreamComp>5__2);
					val2 = (AudioSource)((value is AudioSource) ? value : null);
					if ((Object)(object)val2 != (Object)null)
					{
						break;
					}
				}
			}
			if ((Object)(object)val2 == (Object)null)
			{
				val2 = <audioStreamComp>5__2.GetComponent<AudioSource>();
			}
			if ((Object)(object)val2 == (Object)null)
			{
				WalkieTalkieMimicPlugin.Log.LogWarning((object)$"[{((Object)masked).GetInstanceID()}] Mirage AudioSource not found.");
				return false;
			}
			WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Setup complete.");
			((MonoBehaviour)masked).StartCoroutine(WalkieTransmitter(masked, val2));
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	[CompilerGenerated]
	private sealed class <WalkieTransmitter>d__8 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public AudioSource mirageAudio;

		public MaskedPlayerEnemy masked;

		private OccludeAudio <occlude>5__2;

		private MixerCapture <mixerCapture>5__3;

		private AudioLowPassFilter <ownedLpf>5__4;

		private AudioHighPassFilter <ownedHpf>5__5;

		private AudioSource <walkieSpeaker>5__6;

		private AudioSource <crossZoneSource>5__7;

		private bool <inWalkieMode>5__8;

		private bool <wasPlaying>5__9;

		private float <lastTransmitEnd>5__10;

		private float <nextCooldown>5__11;

		private int <lastTimeSamples>5__12;

		private WalkieTalkie <walkie>5__13;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <WalkieTransmitter>d__8(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<occlude>5__2 = null;
			<mixerCapture>5__3 = default(MixerCapture);
			<ownedLpf>5__4 = null;
			<ownedHpf>5__5 = null;
			<walkieSpeaker>5__6 = null;
			<crossZoneSource>5__7 = null;
			<walkie>5__13 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_04e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f2: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<occlude>5__2 = ((Component)mirageAudio).GetComponent<OccludeAudio>();
				<mixerCapture>5__3 = default(MixerCapture);
				<ownedLpf>5__4 = null;
				<ownedHpf>5__5 = null;
				<walkieSpeaker>5__6 = null;
				<crossZoneSource>5__7 = null;
				<inWalkieMode>5__8 = false;
				<wasPlaying>5__9 = false;
				<lastTransmitEnd>5__10 = -999f;
				<nextCooldown>5__11 = WalkieTalkieMimicPlugin.TransmitCooldownMin.Value;
				<lastTimeSamples>5__12 = 0;
				goto IL_06c4;
			case 1:
				<>1__state = -1;
				goto IL_00d5;
			case 2:
				<>1__state = -1;
				goto IL_00d5;
			case 3:
				{
					<>1__state = -1;
					goto IL_0502;
				}
				IL_00d5:
				if ((Object)(object)masked == (Object)null || ((EnemyAI)masked).isEnemyDead)
				{
					break;
				}
				if (NearestPlayerDist(masked) <= WalkieTalkieMimicPlugin.TransmitDistance.Value)
				{
					if (<inWalkieMode>5__8)
					{
						if ((Object)(object)<walkieSpeaker>5__6 != (Object)null && (Object)(object)WalkieInfo.ClipStop != (Object)null)
						{
							<walkieSpeaker>5__6.PlayOneShot(WalkieInfo.ClipStop, 1f);
						}
						ExitWalkieMode(mirageAudio, <occlude>5__2, ref <mixerCapture>5__3, ref <ownedLpf>5__4, ref <ownedHpf>5__5);
						if ((Object)(object)<crossZoneSource>5__7 != (Object)null && <crossZoneSource>5__7.isPlaying)
						{
							<crossZoneSource>5__7.Stop();
						}
						<inWalkieMode>5__8 = false;
						<wasPlaying>5__9 = false;
						<walkieSpeaker>5__6 = null;
						WalkieTalkieMimicPlugin.TransmitSlotFree = true;
						WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Walked near — stopped walkie tx.");
					}
					else if ((Object)(object)<occlude>5__2 != (Object)null && !((Behaviour)<occlude>5__2).enabled)
					{
						((Behaviour)<occlude>5__2).enabled = true;
					}
					mirageAudio.volume = (mirageAudio.isPlaying ? 1f : 0f);
				}
				else if (<inWalkieMode>5__8)
				{
					mirageAudio.volume = WalkieTalkieMimicPlugin.WalkieVolume.Value;
					if ((!IsCrossZone(masked)) ? (!mirageAudio.isPlaying) : ((!((Object)(object)<crossZoneSource>5__7 != (Object)null) || !((Object)(object)<crossZoneSource>5__7.clip != (Object)null)) ? (!mirageAudio.isPlaying) : (!<crossZoneSource>5__7.isPlaying)))
					{
						if ((Object)(object)<walkieSpeaker>5__6 != (Object)null && (Object)(object)WalkieInfo.ClipStop != (Object)null)
						{
							<walkieSpeaker>5__6.PlayOneShot(WalkieInfo.ClipStop, 1f);
						}
						ExitWalkieMode(mirageAudio, <occlude>5__2, ref <mixerCapture>5__3, ref <ownedLpf>5__4, ref <ownedHpf>5__5);
						<lastTransmitEnd>5__10 = Time.time;
						<nextCooldown>5__11 = Random.Range(WalkieTalkieMimicPlugin.TransmitCooldownMin.Value, WalkieTalkieMimicPlugin.TransmitCooldownMax.Value);
						<inWalkieMode>5__8 = false;
						<wasPlaying>5__9 = false;
						<walkieSpeaker>5__6 = null;
						WalkieTalkieMimicPlugin.TransmitSlotFree = true;
						WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Walkie done. Next cooldown: {<nextCooldown>5__11:F1}s");
					}
				}
				else
				{
					mirageAudio.volume = 0f;
					int timeSamples = mirageAudio.timeSamples;
					bool flag = IsCrossZone(masked);
					bool flag2 = mirageAudio.isPlaying || (flag && timeSamples != <lastTimeSamples>5__12 && timeSamples > 0);
					<lastTimeSamples>5__12 = timeSamples;
					bool num = flag2 && !<wasPlaying>5__9;
					<wasPlaying>5__9 = flag2;
					if (num && !(Time.time - <lastTransmitEnd>5__10 < <nextCooldown>5__11) && WalkieTalkieMimicPlugin.TransmitSlotFree)
					{
						<walkie>5__13 = FindWalkie(masked);
						if (!((Object)(object)<walkie>5__13 == (Object)null))
						{
							WalkieInfo.Init(<walkie>5__13);
							<walkieSpeaker>5__6 = WalkieInfo.GetSpeaker(<walkie>5__13);
							<inWalkieMode>5__8 = true;
							WalkieTalkieMimicPlugin.TransmitSlotFree = false;
							WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Walkie transmission started.");
							if ((Object)(object)<walkieSpeaker>5__6 != (Object)null && (Object)(object)WalkieInfo.ClipStart != (Object)null)
							{
								<walkieSpeaker>5__6.PlayOneShot(WalkieInfo.ClipStart, 1f);
								<>2__current = (object)new WaitForSeconds(Mathf.Min(WalkieInfo.ClipStart.length, 0.4f));
								<>1__state = 3;
								return true;
							}
							goto IL_0502;
						}
						WalkieTalkieMimicPlugin.Log.LogWarning((object)$"[{((Object)masked).GetInstanceID()}] No walkie found — skipping.");
					}
				}
				goto IL_06c4;
				IL_0502:
				EnterWalkieMode(mirageAudio, <occlude>5__2, <walkieSpeaker>5__6, ref <mixerCapture>5__3, ref <ownedLpf>5__4, ref <ownedHpf>5__5);
				if (IsCrossZone(masked))
				{
					if ((Object)(object)<crossZoneSource>5__7 == (Object)null)
					{
						<crossZoneSource>5__7 = ((Component)<walkie>5__13).gameObject.AddComponent<AudioSource>();
						<crossZoneSource>5__7.spatialBlend = 0f;
						<crossZoneSource>5__7.loop = false;
						<crossZoneSource>5__7.playOnAwake = false;
					}
					<crossZoneSource>5__7.outputAudioMixerGroup = (((Object)(object)<walkieSpeaker>5__6 != (Object)null) ? <walkieSpeaker>5__6.outputAudioMixerGroup : null);
					AudioHighPassFilter val = ((Component)<crossZoneSource>5__7).GetComponent<AudioHighPassFilter>();
					if ((Object)(object)val == (Object)null)
					{
						val = ((Component)<crossZoneSource>5__7).gameObject.AddComponent<AudioHighPassFilter>();
					}
					val.cutoffFrequency = 300f;
					val.highpassResonanceQ = 1f;
					((Behaviour)val).enabled = true;
					AudioLowPassFilter val2 = ((Component)<crossZoneSource>5__7).GetComponent<AudioLowPassFilter>();
					if ((Object)(object)val2 == (Object)null)
					{
						val2 = ((Component)<crossZoneSource>5__7).gameObject.AddComponent<AudioLowPassFilter>();
					}
					val2.cutoffFrequency = 3000f;
					val2.lowpassResonanceQ = 1f;
					((Behaviour)val2).enabled = true;
					<crossZoneSource>5__7.volume = WalkieTalkieMimicPlugin.WalkieVolume.Value;
					if ((Object)(object)mirageAudio.clip != (Object)null)
					{
						<crossZoneSource>5__7.clip = mirageAudio.clip;
						<crossZoneSource>5__7.Play();
					}
					mirageAudio.volume = 0f;
					WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Cross-zone: walkie mode active");
				}
				<walkie>5__13 = null;
				goto IL_06c4;
				IL_06c4:
				if ((Object)(object)masked != (Object)null && !((EnemyAI)masked).isEnemyDead)
				{
					if (<inWalkieMode>5__8)
					{
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					<>2__current = (object)new WaitForSeconds(0.1f);
					<>1__state = 2;
					return true;
				}
				break;
			}
			WalkieTalkieMimicPlugin.Log.LogInfo((object)$"[{((Object)masked).GetInstanceID()}] Masked dead — cleaning up.");
			if (<inWalkieMode>5__8)
			{
				WalkieTalkieMimicPlugin.TransmitSlotFree = true;
			}
			if ((Object)(object)<crossZoneSource>5__7 != (Object)null)
			{
				Object.Destroy((Object)(object)<crossZoneSource>5__7);
			}
			if ((Object)(object)mirageAudio != (Object)null)
			{
				ExitWalkieMode(mirageAudio, <occlude>5__2, ref <mixerCapture>5__3, ref <ownedLpf>5__4, ref <ownedHpf>5__5);
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private static void Postfix(MaskedPlayerEnemy __instance)
	{
		((MonoBehaviour)__instance).StartCoroutine(WaitForMimicAndSetup(__instance));
	}

	[IteratorStateMachine(typeof(<WaitForMimicAndSetup>d__1))]
	private static IEnumerator WaitForMimicAndSetup(MaskedPlayerEnemy masked)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <WaitForMimicAndSetup>d__1(0)
		{
			masked = masked
		};
	}

	private static float NearestPlayerDist(MaskedPlayerEnemy masked)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = float.MaxValue;
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (!((Object)(object)val == (Object)null) && val.isPlayerControlled)
			{
				float num2 = Vector3.Distance(((Component)masked).transform.position, ((Component)val).transform.position);
				if (num2 < num)
				{
					num = num2;
				}
			}
		}
		return num;
	}

	private static bool IsCrossZone(MaskedPlayerEnemy masked)
	{
		PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
		if ((Object)(object)val == (Object)null)
		{
			return false;
		}
		return ((EnemyAI)masked).isOutside == val.isInsideFactory;
	}

	private static WalkieTalkie FindWalkie(MaskedPlayerEnemy masked)
	{
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)masked.mimickingPlayer != (Object)null)
		{
			try
			{
				Type type = Type.GetType("ReservedWalkieSlot.Patches.WalkiePatcher, ReservedWalkieSlot");
				if (type != null)
				{
					MethodInfo method = type.GetMethod("GetReservedWalkie", BindingFlags.Static | BindingFlags.Public);
					if (method != null)
					{
						object? obj = method.Invoke(null, new object[1] { masked.mimickingPlayer });
						WalkieTalkie val = (WalkieTalkie)((obj is WalkieTalkie) ? obj : null);
						if ((Object)(object)val != (Object)null && ((GrabbableObject)val).isBeingUsed)
						{
							return val;
						}
					}
				}
			}
			catch
			{
			}
			GrabbableObject[] itemSlots = masked.mimickingPlayer.ItemSlots;
			foreach (GrabbableObject obj3 in itemSlots)
			{
				WalkieTalkie val2 = (WalkieTalkie)(object)((obj3 is WalkieTalkie) ? obj3 : null);
				if (val2 != null && ((GrabbableObject)val2).isBeingUsed)
				{
					return val2;
				}
			}
		}
		WalkieTalkie result = null;
		float num = float.MaxValue;
		WalkieTalkie[] array = Object.FindObjectsOfType<WalkieTalkie>();
		foreach (WalkieTalkie val3 in array)
		{
			if (((GrabbableObject)val3).isBeingUsed)
			{
				float num2 = Vector3.Distance(((Component)masked).transform.position, ((Component)val3).transform.position);
				if (num2 < num)
				{
					num = num2;
					result = val3;
				}
			}
		}
		return result;
	}

	private static void EnterWalkieMode(AudioSource mirageAudio, OccludeAudio occlude, AudioSource walkieSpeaker, ref MixerCapture capture, ref AudioLowPassFilter lpf, ref AudioHighPassFilter hpf)
	{
		if ((Object)(object)occlude != (Object)null)
		{
			((Behaviour)occlude).enabled = false;
		}
		mirageAudio.spatialBlend = 0f;
		mirageAudio.volume = WalkieTalkieMimicPlugin.WalkieVolume.Value;
		if ((Object)(object)walkieSpeaker != (Object)null && (Object)(object)walkieSpeaker.outputAudioMixerGroup != (Object)null)
		{
			capture.OriginalGroup = mirageAudio.outputAudioMixerGroup;
			capture.Active = true;
			mirageAudio.outputAudioMixerGroup = walkieSpeaker.outputAudioMixerGroup;
			WalkieTalkieMimicPlugin.Log.LogInfo((object)("[Walkie] Routed through LC mixer: '" + ((Object)walkieSpeaker.outputAudioMixerGroup).name + "'"));
		}
		else
		{
			capture.Active = false;
			WalkieTalkieMimicPlugin.Log.LogWarning((object)"[Walkie] No mixer group — filters only.");
		}
		if ((Object)(object)hpf == (Object)null)
		{
			hpf = ((Component)mirageAudio).GetComponent<AudioHighPassFilter>();
		}
		if ((Object)(object)hpf == (Object)null)
		{
			hpf = ((Component)mirageAudio).gameObject.AddComponent<AudioHighPassFilter>();
		}
		hpf.cutoffFrequency = 300f;
		hpf.highpassResonanceQ = 1f;
		((Behaviour)hpf).enabled = true;
		if ((Object)(object)lpf == (Object)null)
		{
			lpf = ((Component)mirageAudio).GetComponent<AudioLowPassFilter>();
		}
		if ((Object)(object)lpf == (Object)null)
		{
			lpf = ((Component)mirageAudio).gameObject.AddComponent<AudioLowPassFilter>();
		}
		lpf.cutoffFrequency = 3000f;
		lpf.lowpassResonanceQ = 1f;
		((Behaviour)lpf).enabled = true;
	}

	private static void ExitWalkieMode(AudioSource mirageAudio, OccludeAudio occlude, ref MixerCapture capture, ref AudioLowPassFilter lpf, ref AudioHighPassFilter hpf)
	{
		if (capture.Active)
		{
			mirageAudio.outputAudioMixerGroup = capture.OriginalGroup;
			capture.Active = false;
		}
		if ((Object)(object)lpf != (Object)null)
		{
			((Behaviour)lpf).enabled = false;
		}
		if ((Object)(object)hpf != (Object)null)
		{
			((Behaviour)hpf).enabled = false;
		}
		mirageAudio.spatialBlend = 1f;
		if ((Object)(object)occlude != (Object)null)
		{
			((Behaviour)occlude).enabled = true;
		}
	}

	[IteratorStateMachine(typeof(<WalkieTransmitter>d__8))]
	private static IEnumerator WalkieTransmitter(MaskedPlayerEnemy masked, AudioSource mirageAudio)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <WalkieTransmitter>d__8(0)
		{
			masked = masked,
			mirageAudio = mirageAudio
		};
	}
}