Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Crucible Sword Slayers Eternal v1.0.0
plugins/LethalLib/LethalLib.dll
Decompiled a year ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using DunGen; using DunGen.Graph; using LethalLib.Extras; using LethalLib.Modules; using LethalLib.NetcodePatcher; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using MonoMod.RuntimeDetour; using On; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("Evaisa")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Content-addition API for Lethal Company")] [assembly: AssemblyFileVersion("0.16.2.0")] [assembly: AssemblyInformationalVersion("0.16.2+ac9f7ed51dbdf79772a1e47cfdc38828f2d9bc92")] [assembly: AssemblyProduct("LethalLib")] [assembly: AssemblyTitle("LethalLib")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/EvaisaDev/LethalLib")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalLib { [BepInPlugin("evaisa.lethallib", "LethalLib", "0.16.2")] public class Plugin : BaseUnityPlugin { public const string ModGUID = "evaisa.lethallib"; public const string ModName = "LethalLib"; public const string ModVersion = "0.16.2"; public static AssetBundle MainAssets; public static ManualLogSource logger; public static ConfigFile config; public static Plugin Instance; public static ConfigEntry<bool> extendedLogging; private void Awake() { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) Instance = this; config = ((BaseUnityPlugin)this).Config; logger = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalLib loaded!!"); extendedLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ExtendedLogging", false, "Enable extended logging"); MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "lethallib")); new ILHook((MethodBase)typeof(StackTrace).GetMethod("AddFrames", BindingFlags.Instance | BindingFlags.NonPublic), new Manipulator(IlHook)); Enemies.Init(); Items.Init(); Unlockables.Init(); MapObjects.Init(); Dungeon.Init(); Weathers.Init(); Player.Init(); Utilities.Init(); NetworkPrefabs.Init(); } private void IlHook(ILContext il) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown ILCursor val = new ILCursor(il); MethodInfo getFileLineNumberMethod = typeof(StackFrame).GetMethod("GetFileLineNumber", BindingFlags.Instance | BindingFlags.Public); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt(x, (MethodBase)getFileLineNumberMethod) })) { val.RemoveRange(2); val.EmitDelegate<Func<StackFrame, string>>((Func<StackFrame, string>)GetLineOrIL); } } private static string GetLineOrIL(StackFrame instance) { int fileLineNumber = instance.GetFileLineNumber(); if (fileLineNumber == -1 || fileLineNumber == 0) { return "IL_" + instance.GetILOffset().ToString("X4"); } return fileLineNumber.ToString(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalLib"; public const string PLUGIN_NAME = "LethalLib"; public const string PLUGIN_VERSION = "0.16.2"; } } namespace LethalLib.Modules { public class ContentLoader { public class CustomContent { private string id = ""; public string ID => id; public CustomContent(string id) { this.id = id; } } public class CustomItem : CustomContent { public Action<Item> registryCallback = delegate { }; public string contentPath = ""; internal Item item; public Item Item => item; public CustomItem(string id, string contentPath, Action<Item> registryCallback = null) : base(id) { this.contentPath = contentPath; if (registryCallback != null) { this.registryCallback = registryCallback; } } } public class ShopItem : CustomItem { public int initPrice; public string buyNode1Path; public string buyNode2Path; public string itemInfoPath; public void RemoveFromShop() { Items.RemoveShopItem(base.Item); } public void SetPrice(int price) { Items.UpdateShopItemPrice(base.Item, price); } public ShopItem(string id, string contentPath, int price = 0, string buyNode1Path = null, string buyNode2Path = null, string itemInfoPath = null, Action<Item> registryCallback = null) : base(id, contentPath, registryCallback) { initPrice = price; this.buyNode1Path = buyNode1Path; this.buyNode2Path = buyNode2Path; this.itemInfoPath = itemInfoPath; } } public class ScrapItem : CustomItem { public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>(); public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>(); public int Rarity => 0; public void RemoveFromLevels(Levels.LevelTypes levelFlags) { Items.RemoveScrapFromLevels(base.Item, levelFlags); } public ScrapItem(string id, string contentPath, int rarity, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Action<Item> registryCallback = null) : base(id, contentPath, registryCallback) { if (levelFlags != Levels.LevelTypes.None) { levelRarities.Add(levelFlags, rarity); } else if (levelOverrides != null) { foreach (string key in levelOverrides) { customLevelRarities.Add(key, rarity); } } } public ScrapItem(string id, string contentPath, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, Action<Item> registryCallback = null) : base(id, contentPath, registryCallback) { if (levelRarities != null) { this.levelRarities = levelRarities; } if (customLevelRarities != null) { this.customLevelRarities = customLevelRarities; } } } public class Unlockable : CustomContent { public Action<UnlockableItem> registryCallback = delegate { }; internal UnlockableItem unlockable; public string contentPath = ""; public int initPrice; public string buyNode1Path; public string buyNode2Path; public string itemInfoPath; public StoreType storeType; public UnlockableItem UnlockableItem => unlockable; public void RemoveFromShop() { Unlockables.DisableUnlockable(UnlockableItem); } public void SetPrice(int price) { Unlockables.UpdateUnlockablePrice(UnlockableItem, price); } public Unlockable(string id, string contentPath, int price = 0, string buyNode1Path = null, string buyNode2Path = null, string itemInfoPath = null, StoreType storeType = StoreType.None, Action<UnlockableItem> registryCallback = null) : base(id) { this.contentPath = contentPath; if (registryCallback != null) { this.registryCallback = registryCallback; } initPrice = price; this.buyNode1Path = buyNode1Path; this.buyNode2Path = buyNode2Path; this.itemInfoPath = itemInfoPath; this.storeType = storeType; } } public class CustomEnemy : CustomContent { public Action<EnemyType> registryCallback = delegate { }; public string contentPath = ""; internal EnemyType enemy; public string infoNodePath; public string infoKeywordPath; public int rarity; public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None; public string[] levelOverrides; public Enemies.SpawnType spawnType = (Enemies.SpawnType)(-1); public EnemyType Enemy => enemy; public void RemoveFromLevels(Levels.LevelTypes levelFlags) { Enemies.RemoveEnemyFromLevels(Enemy, levelFlags); } public CustomEnemy(string id, string contentPath, int rarity = 0, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, Enemies.SpawnType spawnType = (Enemies.SpawnType)(-1), string[] levelOverrides = null, string infoNodePath = null, string infoKeywordPath = null, Action<EnemyType> registryCallback = null) : base(id) { this.contentPath = contentPath; if (registryCallback != null) { this.registryCallback = registryCallback; } this.infoNodePath = infoNodePath; this.infoKeywordPath = infoKeywordPath; this.rarity = rarity; LevelTypes = levelFlags; this.levelOverrides = levelOverrides; this.spawnType = spawnType; } } public class MapHazard : CustomContent { public Action<SpawnableMapObjectDef> registryCallback = delegate { }; public string contentPath = ""; internal SpawnableMapObjectDef hazard; public Func<SelectableLevel, AnimationCurve> spawnRateFunction; public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None; public string[] levelOverrides; public SpawnableMapObjectDef Hazard => hazard; public void RemoveFromLevels(Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null) { MapObjects.RemoveMapObject(Hazard, levelFlags, levelOverrides); } public MapHazard(string id, string contentPath, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null, Action<SpawnableMapObjectDef> registryCallback = null) : base(id) { this.contentPath = contentPath; if (registryCallback != null) { this.registryCallback = registryCallback; } LevelTypes = levelFlags; this.levelOverrides = levelOverrides; this.spawnRateFunction = spawnRateFunction; } } public class OutsideObject : CustomContent { public Action<SpawnableOutsideObjectDef> registryCallback = delegate { }; public string contentPath = ""; internal SpawnableOutsideObjectDef mapObject; public Func<SelectableLevel, AnimationCurve> spawnRateFunction; public Levels.LevelTypes LevelTypes = Levels.LevelTypes.None; public string[] levelOverrides; public SpawnableOutsideObjectDef MapObject => mapObject; public void RemoveFromLevels(Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null) { MapObjects.RemoveOutsideObject(MapObject, levelFlags, levelOverrides); } public OutsideObject(string id, string contentPath, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null, Action<SpawnableOutsideObjectDef> registryCallback = null) : base(id) { this.contentPath = contentPath; if (registryCallback != null) { this.registryCallback = registryCallback; } LevelTypes = levelFlags; this.levelOverrides = levelOverrides; this.spawnRateFunction = spawnRateFunction; } } public PluginInfo modInfo; private AssetBundle modBundle; public Action<CustomContent, GameObject> prefabCallback = delegate { }; public Dictionary<string, CustomContent> LoadedContent { get; } = new Dictionary<string, CustomContent>(); public string modName => modInfo.Metadata.Name; public string modVersion => modInfo.Metadata.Version.ToString(); public string modGUID => modInfo.Metadata.GUID; public ContentLoader(PluginInfo modInfo, AssetBundle modBundle, Action<CustomContent, GameObject> prefabCallback = null) { this.modInfo = modInfo; this.modBundle = modBundle; if (prefabCallback != null) { this.prefabCallback = prefabCallback; } } public ContentLoader Create(PluginInfo modInfo, AssetBundle modBundle, Action<CustomContent, GameObject> prefabCallback = null) { return new ContentLoader(modInfo, modBundle, prefabCallback); } public void Register(CustomContent content) { if (LoadedContent.ContainsKey(content.ID)) { Debug.LogError((object)("[LethalLib] " + modName + " tried to register content with ID " + content.ID + " but it already exists!")); return; } if (content is CustomItem customItem) { Item val = (customItem.item = modBundle.LoadAsset<Item>(customItem.contentPath)); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); prefabCallback(customItem, val.spawnPrefab); customItem.registryCallback(val); if (content is ShopItem shopItem) { TerminalNode buyNode = null; TerminalNode buyNode2 = null; TerminalNode itemInfo = null; if (shopItem.buyNode1Path != null) { buyNode = modBundle.LoadAsset<TerminalNode>(shopItem.buyNode1Path); } if (shopItem.buyNode2Path != null) { buyNode2 = modBundle.LoadAsset<TerminalNode>(shopItem.buyNode2Path); } if (shopItem.itemInfoPath != null) { itemInfo = modBundle.LoadAsset<TerminalNode>(shopItem.itemInfoPath); } Items.RegisterShopItem(val, buyNode, buyNode2, itemInfo, shopItem.initPrice); } else if (content is ScrapItem scrapItem) { Items.RegisterScrap(val, scrapItem.levelRarities, scrapItem.customLevelRarities); } else { Items.RegisterItem(val); } } else if (content is Unlockable unlockable) { UnlockableItemDef unlockableItemDef = modBundle.LoadAsset<UnlockableItemDef>(unlockable.contentPath); if ((Object)(object)unlockableItemDef.unlockable.prefabObject != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(unlockableItemDef.unlockable.prefabObject); prefabCallback(content, unlockableItemDef.unlockable.prefabObject); Utilities.FixMixerGroups(unlockableItemDef.unlockable.prefabObject); } unlockable.unlockable = unlockableItemDef.unlockable; unlockable.registryCallback(unlockableItemDef.unlockable); TerminalNode buyNode3 = null; TerminalNode buyNode4 = null; TerminalNode itemInfo2 = null; if (unlockable.buyNode1Path != null) { buyNode3 = modBundle.LoadAsset<TerminalNode>(unlockable.buyNode1Path); } if (unlockable.buyNode2Path != null) { buyNode4 = modBundle.LoadAsset<TerminalNode>(unlockable.buyNode2Path); } if (unlockable.itemInfoPath != null) { itemInfo2 = modBundle.LoadAsset<TerminalNode>(unlockable.itemInfoPath); } Unlockables.RegisterUnlockable(unlockableItemDef, unlockable.storeType, buyNode3, buyNode4, itemInfo2, unlockable.initPrice); } else if (content is CustomEnemy customEnemy) { EnemyType val2 = modBundle.LoadAsset<EnemyType>(customEnemy.contentPath); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Utilities.FixMixerGroups(val2.enemyPrefab); customEnemy.enemy = val2; prefabCallback(content, val2.enemyPrefab); customEnemy.registryCallback(val2); TerminalNode infoNode = null; TerminalKeyword infoKeyword = null; if (customEnemy.infoNodePath != null) { infoNode = modBundle.LoadAsset<TerminalNode>(customEnemy.infoNodePath); } if (customEnemy.infoKeywordPath != null) { infoKeyword = modBundle.LoadAsset<TerminalKeyword>(customEnemy.infoKeywordPath); } if (customEnemy.spawnType == (Enemies.SpawnType)(-1)) { Enemies.RegisterEnemy(val2, customEnemy.rarity, customEnemy.LevelTypes, customEnemy.levelOverrides, infoNode, infoKeyword); } else { Enemies.RegisterEnemy(val2, customEnemy.rarity, customEnemy.LevelTypes, customEnemy.spawnType, customEnemy.levelOverrides, infoNode, infoKeyword); } } else if (content is MapHazard mapHazard) { SpawnableMapObjectDef spawnableMapObjectDef = (mapHazard.hazard = modBundle.LoadAsset<SpawnableMapObjectDef>(mapHazard.contentPath)); NetworkPrefabs.RegisterNetworkPrefab(spawnableMapObjectDef.spawnableMapObject.prefabToSpawn); Utilities.FixMixerGroups(spawnableMapObjectDef.spawnableMapObject.prefabToSpawn); prefabCallback(content, spawnableMapObjectDef.spawnableMapObject.prefabToSpawn); mapHazard.registryCallback(spawnableMapObjectDef); MapObjects.RegisterMapObject(spawnableMapObjectDef, mapHazard.LevelTypes, mapHazard.levelOverrides, mapHazard.spawnRateFunction); } else if (content is OutsideObject outsideObject) { SpawnableOutsideObjectDef spawnableOutsideObjectDef = (outsideObject.mapObject = modBundle.LoadAsset<SpawnableOutsideObjectDef>(outsideObject.contentPath)); NetworkPrefabs.RegisterNetworkPrefab(spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn); Utilities.FixMixerGroups(spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn); prefabCallback(content, spawnableOutsideObjectDef.spawnableMapObject.spawnableObject.prefabToSpawn); outsideObject.registryCallback(spawnableOutsideObjectDef); MapObjects.RegisterOutsideObject(spawnableOutsideObjectDef, outsideObject.LevelTypes, outsideObject.levelOverrides, outsideObject.spawnRateFunction); } LoadedContent.Add(content.ID, content); } public void RegisterAll(CustomContent[] content) { Plugin.logger.LogInfo((object)$"[LethalLib] {modName} is registering {content.Length} content items!"); foreach (CustomContent content2 in content) { Register(content2); } } public void RegisterAll(List<CustomContent> content) { Plugin.logger.LogInfo((object)$"[LethalLib] {modName} is registering {content.Count} content items!"); foreach (CustomContent item in content) { Register(item); } } } public class Dungeon { public class CustomDungeonArchetype { public DungeonArchetype archeType; public Levels.LevelTypes LevelTypes; public int lineIndex = -1; } public class CustomGraphLine { public GraphLine graphLine; public Levels.LevelTypes LevelTypes; } public class CustomDungeon { public int rarity; public DungeonFlow dungeonFlow; public Levels.LevelTypes LevelTypes; public string[] levelOverrides; public int dungeonIndex = -1; public AudioClip firstTimeDungeonAudio; } [CompilerGenerated] private static class <>O { public static hook_GenerateNewFloor <0>__RoundManager_GenerateNewFloor; public static hook_Start <1>__RoundManager_Start; } public static List<CustomDungeonArchetype> customDungeonArchetypes = new List<CustomDungeonArchetype>(); public static List<CustomGraphLine> customGraphLines = new List<CustomGraphLine>(); public static Dictionary<string, TileSet> extraTileSets = new Dictionary<string, TileSet>(); public static Dictionary<string, GameObjectChance> extraRooms = new Dictionary<string, GameObjectChance>(); public static List<CustomDungeon> customDungeons = new List<CustomDungeon>(); public static void Init() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown object obj = <>O.<0>__RoundManager_GenerateNewFloor; if (obj == null) { hook_GenerateNewFloor val = RoundManager_GenerateNewFloor; <>O.<0>__RoundManager_GenerateNewFloor = val; obj = (object)val; } RoundManager.GenerateNewFloor += (hook_GenerateNewFloor)obj; object obj2 = <>O.<1>__RoundManager_Start; if (obj2 == null) { hook_Start val2 = RoundManager_Start; <>O.<1>__RoundManager_Start = val2; obj2 = (object)val2; } RoundManager.Start += (hook_Start)obj2; } private static void RoundManager_Start(orig_Start orig, RoundManager self) { orig.Invoke(self); } private static void RoundManager_GenerateNewFloor(orig_GenerateNewFloor orig, RoundManager self) { string name = ((Object)self.currentLevel).name; if (Enum.IsDefined(typeof(Levels.LevelTypes), name)) { Levels.LevelTypes levelEnum = (Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name); int index = 0; self.dungeonGenerator.Generator.DungeonFlow.Lines.ForEach(delegate(GraphLine line) { foreach (CustomDungeonArchetype customDungeonArchetype in customDungeonArchetypes) { if (customDungeonArchetype.LevelTypes.HasFlag(levelEnum) && !line.DungeonArchetypes.Contains(customDungeonArchetype.archeType) && (customDungeonArchetype.lineIndex == -1 || customDungeonArchetype.lineIndex == index)) { line.DungeonArchetypes.Add(customDungeonArchetype.archeType); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Added " + ((Object)customDungeonArchetype.archeType).name + " to " + name)); } } } foreach (DungeonArchetype dungeonArchetype in line.DungeonArchetypes) { string name2 = ((Object)dungeonArchetype).name; if (extraTileSets.ContainsKey(name2)) { TileSet val4 = extraTileSets[name2]; if (!dungeonArchetype.TileSets.Contains(val4)) { dungeonArchetype.TileSets.Add(val4); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Added " + ((Object)val4).name + " to " + name)); } } } foreach (TileSet tileSet in dungeonArchetype.TileSets) { string name3 = ((Object)tileSet).name; if (extraRooms.ContainsKey(name3)) { GameObjectChance item = extraRooms[name3]; if (!tileSet.TileWeights.Weights.Contains(item)) { tileSet.TileWeights.Weights.Add(item); } } } } index++; }); foreach (CustomGraphLine customGraphLine in customGraphLines) { if (customGraphLine.LevelTypes.HasFlag(levelEnum) && !self.dungeonGenerator.Generator.DungeonFlow.Lines.Contains(customGraphLine.graphLine)) { self.dungeonGenerator.Generator.DungeonFlow.Lines.Add(customGraphLine.graphLine); } } } orig.Invoke(self); NetworkManager val = Object.FindObjectOfType<NetworkManager>(); RandomMapObject[] array = Object.FindObjectsOfType<RandomMapObject>(); foreach (RandomMapObject val2 in array) { for (int j = 0; j < val2.spawnablePrefabs.Count; j++) { string prefabName = ((Object)val2.spawnablePrefabs[j]).name; NetworkPrefab val3 = ((IEnumerable<NetworkPrefab>)val.NetworkConfig.Prefabs.m_Prefabs).FirstOrDefault((Func<NetworkPrefab, bool>)((NetworkPrefab x) => ((Object)x.Prefab).name == prefabName)); if (val3 != null && (Object)(object)val3.Prefab != (Object)(object)val2.spawnablePrefabs[j]) { val2.spawnablePrefabs[j] = val3.Prefab; } else if (val3 == null) { Plugin.logger.LogError((object)("DungeonGeneration - Could not find network prefab (" + prefabName + ")! Make sure your assigned prefab is registered with the network manager, or named identically to the vanilla prefab you are referencing.")); } } } } public static void AddArchetype(DungeonArchetype archetype, Levels.LevelTypes levelFlags, int lineIndex = -1) { CustomDungeonArchetype customDungeonArchetype = new CustomDungeonArchetype(); customDungeonArchetype.archeType = archetype; customDungeonArchetype.LevelTypes = levelFlags; customDungeonArchetype.lineIndex = lineIndex; customDungeonArchetypes.Add(customDungeonArchetype); } public static void AddLine(GraphLine line, Levels.LevelTypes levelFlags) { CustomGraphLine customGraphLine = new CustomGraphLine(); customGraphLine.graphLine = line; customGraphLine.LevelTypes = levelFlags; customGraphLines.Add(customGraphLine); } public static void AddLine(DungeonGraphLineDef line, Levels.LevelTypes levelFlags) { AddLine(line.graphLine, levelFlags); } public static void AddTileSet(TileSet set, string archetypeName) { extraTileSets.Add(archetypeName, set); } public static void AddRoom(GameObjectChance room, string tileSetName) { extraRooms.Add(tileSetName, room); } public static void AddRoom(GameObjectChanceDef room, string tileSetName) { AddRoom(room.gameObjectChance, tileSetName); } public static void AddDungeon(DungeonDef dungeon, Levels.LevelTypes levelFlags) { AddDungeon(dungeon.dungeonFlow, dungeon.rarity, levelFlags, dungeon.firstTimeDungeonAudio); } public static void AddDungeon(DungeonDef dungeon, Levels.LevelTypes levelFlags, string[] levelOverrides) { AddDungeon(dungeon.dungeonFlow, dungeon.rarity, levelFlags, levelOverrides, dungeon.firstTimeDungeonAudio); } public static void AddDungeon(DungeonFlow dungeon, int rarity, Levels.LevelTypes levelFlags, AudioClip firstTimeDungeonAudio = null) { customDungeons.Add(new CustomDungeon { dungeonFlow = dungeon, rarity = rarity, LevelTypes = levelFlags, firstTimeDungeonAudio = firstTimeDungeonAudio }); } public static void AddDungeon(DungeonFlow dungeon, int rarity, Levels.LevelTypes levelFlags, string[] levelOverrides = null, AudioClip firstTimeDungeonAudio = null) { customDungeons.Add(new CustomDungeon { dungeonFlow = dungeon, rarity = rarity, LevelTypes = levelFlags, firstTimeDungeonAudio = firstTimeDungeonAudio, levelOverrides = levelOverrides }); } } public class Enemies { public struct EnemyAssetInfo { public EnemyType EnemyAsset; public TerminalKeyword keyword; } public enum SpawnType { Default, Daytime, Outside } public class SpawnableEnemy { public EnemyType enemy; public SpawnType spawnType; public TerminalNode terminalNode; public TerminalKeyword infoKeyword; public string modName; public int rarity; public Levels.LevelTypes spawnLevels; public string[] spawnLevelOverrides; public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>(); public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>(); public SpawnableEnemy(EnemyType enemy, int rarity, Levels.LevelTypes spawnLevels, SpawnType spawnType, string[] spawnLevelOverrides = null) { this.enemy = enemy; this.spawnLevels = spawnLevels; this.spawnType = spawnType; if (spawnLevelOverrides != null) { foreach (string levelName in spawnLevelOverrides) { customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(levelName), rarity); } } if (spawnLevels == Levels.LevelTypes.None) { return; } foreach (Levels.LevelTypes value in Enum.GetValues(typeof(Levels.LevelTypes))) { if (spawnLevels.HasFlag(value)) { levelRarities.Add(value, rarity); } } } public SpawnableEnemy(EnemyType enemy, SpawnType spawnType, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null) { this.enemy = enemy; this.spawnType = spawnType; if (levelRarities != null) { this.levelRarities = levelRarities; } if (customLevelRarities != null) { this.customLevelRarities = Levels.Compatibility.LLLifyLevelRarityDictionary(customLevelRarities); } } } [CompilerGenerated] private static class <>O { public static hook_Awake <0>__RegisterLevelEnemies; public static hook_Start <1>__Terminal_Start; public static hook_Start <2>__QuickMenuManager_Start; public static hook_Start <3>__RegisterLevelEnemiesforLLL_RoundManager_Start; public static hook_Start <4>__RegisterLevelEnemiesforLE_Terminal_Start; } private static List<SelectableLevel> levelsAlreadyAddedTo = new List<SelectableLevel>(); private static bool addedToDebug = false; public static Terminal terminal; public static List<EnemyAssetInfo> enemyAssetInfos = new List<EnemyAssetInfo>(); public static List<SpawnableEnemy> spawnableEnemies = new List<SpawnableEnemy>(); public static void Init() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown object obj = <>O.<0>__RegisterLevelEnemies; if (obj == null) { hook_Awake val = RegisterLevelEnemies; <>O.<0>__RegisterLevelEnemies = val; obj = (object)val; } StartOfRound.Awake += (hook_Awake)obj; object obj2 = <>O.<1>__Terminal_Start; if (obj2 == null) { hook_Start val2 = Terminal_Start; <>O.<1>__Terminal_Start = val2; obj2 = (object)val2; } Terminal.Start += (hook_Start)obj2; object obj3 = <>O.<2>__QuickMenuManager_Start; if (obj3 == null) { hook_Start val3 = QuickMenuManager_Start; <>O.<2>__QuickMenuManager_Start = val3; obj3 = (object)val3; } QuickMenuManager.Start += (hook_Start)obj3; } private static void QuickMenuManager_Start(orig_Start orig, QuickMenuManager self) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown if (addedToDebug) { orig.Invoke(self); return; } SelectableLevel testAllEnemiesLevel = self.testAllEnemiesLevel; List<SpawnableEnemyWithRarity> enemies = testAllEnemiesLevel.Enemies; List<SpawnableEnemyWithRarity> daytimeEnemies = testAllEnemiesLevel.DaytimeEnemies; List<SpawnableEnemyWithRarity> outsideEnemies = testAllEnemiesLevel.OutsideEnemies; foreach (SpawnableEnemy spawnableEnemy in spawnableEnemies) { if (enemies.All((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy)) { continue; } SpawnableEnemyWithRarity item = new SpawnableEnemyWithRarity { enemyType = spawnableEnemy.enemy, rarity = spawnableEnemy.rarity }; switch (spawnableEnemy.spawnType) { case SpawnType.Default: if (!enemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy)) { enemies.Add(item); } break; case SpawnType.Daytime: if (!daytimeEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy)) { daytimeEnemies.Add(item); } break; case SpawnType.Outside: if (!outsideEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy.enemy)) { outsideEnemies.Add(item); } break; } if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)$"Added {spawnableEnemy.enemy.enemyName} to DebugList [{spawnableEnemy.spawnType}]"); } } addedToDebug = true; orig.Invoke(self); } private static void Terminal_Start(orig_Start orig, Terminal self) { //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Expected O, but got Unknown terminal = self; TerminalKeyword val = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info"); List<string> list = new List<string>(); foreach (SpawnableEnemy spawnableEnemy in spawnableEnemies) { if (list.Contains(spawnableEnemy.enemy.enemyName)) { Plugin.logger.LogInfo((object)("Skipping " + spawnableEnemy.enemy.enemyName + " because it was already added")); continue; } if ((Object)(object)spawnableEnemy.terminalNode == (Object)null) { spawnableEnemy.terminalNode = ScriptableObject.CreateInstance<TerminalNode>(); spawnableEnemy.terminalNode.displayText = spawnableEnemy.enemy.enemyName + "\n\nDanger level: Unknown\n\n[No information about this creature was found.]\n\n"; spawnableEnemy.terminalNode.clearPreviousText = true; spawnableEnemy.terminalNode.maxCharactersToType = 35; spawnableEnemy.terminalNode.creatureName = spawnableEnemy.enemy.enemyName; } if (self.enemyFiles.Any((TerminalNode x) => x.creatureName == spawnableEnemy.terminalNode.creatureName)) { Plugin.logger.LogInfo((object)("Skipping " + spawnableEnemy.enemy.enemyName + " because it was already added")); continue; } TerminalKeyword keyword2 = (((Object)(object)spawnableEnemy.infoKeyword != (Object)null) ? spawnableEnemy.infoKeyword : TerminalUtils.CreateTerminalKeyword(spawnableEnemy.terminalNode.creatureName.ToLowerInvariant().Replace(" ", "-"), isVerb: false, null, null, val)); keyword2.defaultVerb = val; List<TerminalKeyword> list2 = self.terminalNodes.allKeywords.ToList(); if (!list2.Any((TerminalKeyword x) => x.word == keyword2.word)) { list2.Add(keyword2); self.terminalNodes.allKeywords = list2.ToArray(); } List<CompatibleNoun> list3 = val.compatibleNouns.ToList(); if (!list3.Any((CompatibleNoun x) => x.noun.word == keyword2.word)) { list3.Add(new CompatibleNoun { noun = keyword2, result = spawnableEnemy.terminalNode }); } val.compatibleNouns = list3.ToArray(); spawnableEnemy.terminalNode.creatureFileID = self.enemyFiles.Count; self.enemyFiles.Add(spawnableEnemy.terminalNode); ScanNodeProperties[] componentsInChildren = spawnableEnemy.enemy.enemyPrefab.GetComponentsInChildren<ScanNodeProperties>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].creatureScanID = spawnableEnemy.terminalNode.creatureFileID; } EnemyAssetInfo enemyAssetInfo = default(EnemyAssetInfo); enemyAssetInfo.EnemyAsset = spawnableEnemy.enemy; enemyAssetInfo.keyword = keyword2; EnemyAssetInfo item = enemyAssetInfo; enemyAssetInfos.Add(item); } orig.Invoke(self); } private static void RegisterLevelEnemies(orig_Awake orig, StartOfRound self) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown orig.Invoke(self); RegisterLethalLibEnemiesForAllLevels(); if (Chainloader.PluginInfos.ContainsKey("imabatby.lethallevelloader") || Chainloader.PluginInfos.ContainsKey("iambatby.lethallevelloader")) { object obj = <>O.<3>__RegisterLevelEnemiesforLLL_RoundManager_Start; if (obj == null) { hook_Start val = RegisterLevelEnemiesforLLL_RoundManager_Start; <>O.<3>__RegisterLevelEnemiesforLLL_RoundManager_Start = val; obj = (object)val; } RoundManager.Start += (hook_Start)obj; } if (Chainloader.PluginInfos.ContainsKey("LethalExpansion")) { object obj2 = <>O.<4>__RegisterLevelEnemiesforLE_Terminal_Start; if (obj2 == null) { hook_Start val2 = RegisterLevelEnemiesforLE_Terminal_Start; <>O.<4>__RegisterLevelEnemiesforLE_Terminal_Start = val2; obj2 = (object)val2; } Terminal.Start += (hook_Start)obj2; } } private static void RegisterLevelEnemiesforLLL_RoundManager_Start(orig_Start orig, RoundManager self) { orig.Invoke(self); RegisterLethalLibEnemiesForAllLevels(); } private static void RegisterLevelEnemiesforLE_Terminal_Start(orig_Start orig, Terminal self) { orig.Invoke(self); RegisterLethalLibEnemiesForAllLevels(); } private static void RegisterLethalLibEnemiesForAllLevels() { SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { if (levelsAlreadyAddedTo.Contains(val)) { continue; } foreach (SpawnableEnemy spawnableEnemy in spawnableEnemies) { AddEnemyToLevel(spawnableEnemy, val); } levelsAlreadyAddedTo.Add(val); } } private static void AddEnemyToLevel(SpawnableEnemy spawnableEnemy, SelectableLevel level) { //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Expected O, but got Unknown SpawnableEnemy spawnableEnemy2 = spawnableEnemy; string text = ((Object)level).name; bool flag = spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.All) || spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.Vanilla) || (spawnableEnemy2.customLevelRarities != null && spawnableEnemy2.customLevelRarities.ContainsKey(text)); if (spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), text)) { flag = true; } Levels.LevelTypes levelTypes = Levels.LevelTypes.None; bool flag2 = false; if (Enum.IsDefined(typeof(Levels.LevelTypes), text)) { levelTypes = (Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), text); flag2 = true; } else { text = Levels.Compatibility.GetLLLNameOfLevel(text); } if (!(flag2 || flag)) { return; } Levels.LevelTypes key = (flag ? Levels.LevelTypes.All : levelTypes); if (!flag && !spawnableEnemy2.levelRarities.ContainsKey(key)) { return; } int num = 0; if (flag2 && spawnableEnemy2.levelRarities.ContainsKey(levelTypes)) { num = spawnableEnemy2.levelRarities[levelTypes]; } else if (flag2 && spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.Vanilla)) { num = spawnableEnemy2.levelRarities[Levels.LevelTypes.Vanilla]; } else if (!flag2 && spawnableEnemy2.customLevelRarities != null && spawnableEnemy2.customLevelRarities.ContainsKey(text)) { num = spawnableEnemy2.customLevelRarities[text]; } else if (!flag2 && spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.Modded)) { num = spawnableEnemy2.levelRarities[Levels.LevelTypes.Modded]; } else if (spawnableEnemy2.levelRarities.ContainsKey(Levels.LevelTypes.All)) { num = spawnableEnemy2.levelRarities[Levels.LevelTypes.All]; } SpawnableEnemyWithRarity item = new SpawnableEnemyWithRarity { enemyType = spawnableEnemy2.enemy, rarity = num }; switch (spawnableEnemy2.spawnType) { case SpawnType.Default: if (!level.Enemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy2.enemy)) { level.Enemies.Add(item); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)$"To {text} added {((Object)spawnableEnemy2.enemy).name} with weight {num} and SpawnType [Default]"); } } break; case SpawnType.Daytime: if (!level.DaytimeEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy2.enemy)) { level.DaytimeEnemies.Add(item); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)$"To {text} added {((Object)spawnableEnemy2.enemy).name} with weight {num} andSpawnType [Daytime]"); } } break; case SpawnType.Outside: if (!level.OutsideEnemies.Any((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)spawnableEnemy2.enemy)) { level.OutsideEnemies.Add(item); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)$"To {text} added {((Object)spawnableEnemy2.enemy).name} with weight {num} and SpawnType [Outside]"); } } break; } } public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, SpawnType spawnType, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { RegisterEnemy(enemy, rarity, levelFlags, spawnType, null, infoNode, infoKeyword); } public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, SpawnType spawnType, string[] spawnLevelOverrides = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { EnemyType enemy2 = enemy; EnemyNullCheck(enemy2); SpawnableEnemy spawnableEnemy = spawnableEnemies.FirstOrDefault((SpawnableEnemy x) => (Object)(object)x.enemy == (Object)(object)enemy2 && x.spawnType == spawnType); if (spawnableEnemy != null) { if (levelFlags != Levels.LevelTypes.None) { spawnableEnemy.levelRarities.Add(levelFlags, rarity); } if (spawnLevelOverrides != null) { foreach (string levelName in spawnLevelOverrides) { spawnableEnemy.customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(levelName), rarity); } } } else { spawnableEnemy = new SpawnableEnemy(enemy2, rarity, levelFlags, spawnType, spawnLevelOverrides); spawnableEnemy.terminalNode = infoNode; spawnableEnemy.infoKeyword = infoKeyword; FinalizeRegisterEnemy(spawnableEnemy); } } public static void RegisterEnemy(EnemyType enemy, SpawnType spawnType, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { EnemyType enemy2 = enemy; EnemyNullCheck(enemy2); SpawnableEnemy spawnableEnemy = spawnableEnemies.FirstOrDefault((SpawnableEnemy x) => (Object)(object)x.enemy == (Object)(object)enemy2 && x.spawnType == spawnType); if (spawnableEnemy != null) { if (levelRarities != null) { foreach (KeyValuePair<Levels.LevelTypes, int> levelRarity in levelRarities) { spawnableEnemy.levelRarities.Add(levelRarity.Key, levelRarity.Value); } } if (customLevelRarities == null) { return; } { foreach (KeyValuePair<string, int> customLevelRarity in customLevelRarities) { spawnableEnemy.customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(customLevelRarity.Key), customLevelRarity.Value); } return; } } spawnableEnemy = new SpawnableEnemy(enemy2, spawnType, levelRarities, customLevelRarities); spawnableEnemy.terminalNode = infoNode; spawnableEnemy.infoKeyword = infoKeyword; FinalizeRegisterEnemy(spawnableEnemy); } private static void FinalizeRegisterEnemy(SpawnableEnemy spawnableEnemy) { string name = Assembly.GetCallingAssembly().GetName().Name; spawnableEnemy.modName = name; if (spawnableEnemy.enemy.enemyPrefab == null) { throw new NullReferenceException("Cannot register enemy '" + spawnableEnemy.enemy.enemyName + "', because enemy.enemyPrefab is null!"); } EnemyAICollisionDetect[] componentsInChildren = spawnableEnemy.enemy.enemyPrefab.GetComponentsInChildren<EnemyAICollisionDetect>(); foreach (EnemyAICollisionDetect val in componentsInChildren) { if (val.mainScript == null) { Plugin.logger.LogWarning((object)("An Enemy AI Collision Detect Script on GameObject '" + ((Object)((Component)val).gameObject).name + "' of enemy '" + spawnableEnemy.enemy.enemyName + "' does not reference a 'Main Script', and could cause Null Reference Exceptions.")); } } spawnableEnemies.Add(spawnableEnemy); } private static void EnemyNullCheck(EnemyType enemy) { if (enemy == null) { throw new ArgumentNullException("enemy", "The first argument of RegisterEnemy was null!"); } } public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { EnemyNullCheck(enemy); SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default)); RegisterEnemy(enemy, rarity, levelFlags, spawnType, null, infoNode, infoKeyword); } public static void RegisterEnemy(EnemyType enemy, int rarity, Levels.LevelTypes levelFlags, string[] spawnLevelOverrides = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { EnemyNullCheck(enemy); SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default)); RegisterEnemy(enemy, rarity, levelFlags, spawnType, spawnLevelOverrides, infoNode, infoKeyword); } public static void RegisterEnemy(EnemyType enemy, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null, TerminalNode infoNode = null, TerminalKeyword infoKeyword = null) { EnemyNullCheck(enemy); SpawnType spawnType = (enemy.isDaytimeEnemy ? SpawnType.Daytime : (enemy.isOutsideEnemy ? SpawnType.Outside : SpawnType.Default)); RegisterEnemy(enemy, spawnType, levelRarities, customLevelRarities, infoNode, infoKeyword); } public static void RemoveEnemyFromLevels(EnemyType enemyType, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null) { EnemyType enemyType2 = enemyType; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { string name = ((Object)val).name; if (!Enum.IsDefined(typeof(Levels.LevelTypes), name)) { name = Levels.Compatibility.GetLLLNameOfLevel(name); } bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => Levels.Compatibility.GetLLLNameOfLevel(item).ToLowerInvariant() == name.ToLowerInvariant()) ?? false); if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name)) { flag = true; } if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)) { continue; } Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name))); if (flag || levelFlags.HasFlag(levelTypes)) { List<SpawnableEnemyWithRarity> enemies = val.Enemies; List<SpawnableEnemyWithRarity> daytimeEnemies = val.DaytimeEnemies; List<SpawnableEnemyWithRarity> outsideEnemies = val.OutsideEnemies; enemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2); daytimeEnemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2); outsideEnemies.RemoveAll((SpawnableEnemyWithRarity x) => (Object)(object)x.enemyType == (Object)(object)enemyType2); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Removed Enemy " + ((Object)enemyType2).name + " from Level " + name)); } } } } } public class Items { public struct ItemSaveOrderData { public int itemId; public string itemName; public string assetName; } public struct BuyableItemAssetInfo { public Item itemAsset; public TerminalKeyword keyword; } public class ScrapItem { public Item item; public Item origItem; public int rarity; public Levels.LevelTypes spawnLevels; public string[] spawnLevelOverrides; public string modName = "Unknown"; public Dictionary<string, int> customLevelRarities = new Dictionary<string, int>(); public Dictionary<Levels.LevelTypes, int> levelRarities = new Dictionary<Levels.LevelTypes, int>(); public ScrapItem(Item item, int rarity, Levels.LevelTypes spawnLevels = Levels.LevelTypes.None, string[] spawnLevelOverrides = null) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) origItem = item; if (!item.isScrap) { item = item.Clone<Item>(); item.isScrap = true; if (item.maxValue == 0 && item.minValue == 0) { item.minValue = 40; item.maxValue = 100; } else if (item.maxValue == 0) { item.maxValue = item.minValue * 2; } else if (item.minValue == 0) { item.minValue = item.maxValue / 2; } GameObject val = NetworkPrefabs.CloneNetworkPrefab(item.spawnPrefab); if ((Object)(object)val.GetComponent<GrabbableObject>() != (Object)null) { val.GetComponent<GrabbableObject>().itemProperties = item; } if ((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() == (Object)null) { GameObject obj = Object.Instantiate<GameObject>(scanNodePrefab, val.transform); ((Object)obj).name = "ScanNode"; obj.transform.localPosition = new Vector3(0f, 0f, 0f); obj.GetComponent<ScanNodeProperties>().headerText = item.itemName; } item.spawnPrefab = val; } this.item = item; if (spawnLevelOverrides != null) { foreach (string levelName in spawnLevelOverrides) { customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(levelName), rarity); } } if (spawnLevels == Levels.LevelTypes.None) { return; } foreach (Levels.LevelTypes value in Enum.GetValues(typeof(Levels.LevelTypes))) { if (spawnLevels.HasFlag(value)) { levelRarities.Add(value, rarity); } } } public ScrapItem(Item item, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) origItem = item; if (!item.isScrap) { item = item.Clone<Item>(); item.isScrap = true; if (item.maxValue == 0 && item.minValue == 0) { item.minValue = 40; item.maxValue = 100; } else if (item.maxValue == 0) { item.maxValue = item.minValue * 2; } else if (item.minValue == 0) { item.minValue = item.maxValue / 2; } GameObject val = NetworkPrefabs.CloneNetworkPrefab(item.spawnPrefab); if ((Object)(object)val.GetComponent<GrabbableObject>() != (Object)null) { val.GetComponent<GrabbableObject>().itemProperties = item; } if ((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() == (Object)null) { GameObject obj = Object.Instantiate<GameObject>(scanNodePrefab, val.transform); ((Object)obj).name = "ScanNode"; obj.transform.localPosition = new Vector3(0f, 0f, 0f); obj.GetComponent<ScanNodeProperties>().headerText = item.itemName; } item.spawnPrefab = val; } this.item = item; if (customLevelRarities != null) { this.customLevelRarities = Levels.Compatibility.LLLifyLevelRarityDictionary(customLevelRarities); } if (levelRarities != null) { this.levelRarities = levelRarities; } } } public class PlainItem { public Item item; public string modName; public PlainItem(Item item) { this.item = item; } } public class ShopItem { public Item item; public Item origItem; public TerminalNode buyNode1; public TerminalNode buyNode2; public TerminalNode itemInfo; public bool wasRemoved; public int price; public string modName; public ShopItem(Item item, TerminalNode buyNode1 = null, TerminalNode buyNode2 = null, TerminalNode itemInfo = null, int price = 0) { origItem = item; this.item = item; this.price = price; if ((Object)(object)buyNode1 != (Object)null) { this.buyNode1 = buyNode1; } if ((Object)(object)buyNode2 != (Object)null) { this.buyNode2 = buyNode2; } if ((Object)(object)itemInfo != (Object)null) { this.itemInfo = itemInfo; } } } [CompilerGenerated] private static class <>O { public static hook_Start <0>__StartOfRound_Start; public static hook_Awake <1>__Terminal_Awake; public static hook_TextPostProcess <2>__Terminal_TextPostProcess; public static hook_Start <3>__RegisterLevelScrapforLLL_RoundManager_Start; public static hook_Start <4>__RegisterLevelScrapforLE_Terminal_Start; } public static ConfigEntry<bool> useSavedataFix; public static GameObject scanNodePrefab; private static List<SelectableLevel> levelsAlreadyAddedTo = new List<SelectableLevel>(); public static List<Item> LethalLibItemList = new List<Item>(); public static List<BuyableItemAssetInfo> buyableItemAssetInfos = new List<BuyableItemAssetInfo>(); public static Terminal terminal; public static List<ScrapItem> scrapItems = new List<ScrapItem>(); public static List<ShopItem> shopItems = new List<ShopItem>(); public static List<PlainItem> plainItems = new List<PlainItem>(); public static void Init() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown useSavedataFix = Plugin.config.Bind<bool>("Items", "EnableItemSaveFix", false, "Allow for LethalLib to store/reorder the item list, which should fix issues where items get reshuffled when loading an old save. This is experimental and may cause save corruptions occasionally."); scanNodePrefab = Plugin.MainAssets.LoadAsset<GameObject>("Assets/Custom/ItemScanNode.prefab"); object obj = <>O.<0>__StartOfRound_Start; if (obj == null) { hook_Start val = StartOfRound_Start; <>O.<0>__StartOfRound_Start = val; obj = (object)val; } StartOfRound.Start += (hook_Start)obj; object obj2 = <>O.<1>__Terminal_Awake; if (obj2 == null) { hook_Awake val2 = Terminal_Awake; <>O.<1>__Terminal_Awake = val2; obj2 = (object)val2; } Terminal.Awake += (hook_Awake)obj2; object obj3 = <>O.<2>__Terminal_TextPostProcess; if (obj3 == null) { hook_TextPostProcess val3 = Terminal_TextPostProcess; <>O.<2>__Terminal_TextPostProcess = val3; obj3 = (object)val3; } Terminal.TextPostProcess += (hook_TextPostProcess)obj3; } private static string Terminal_TextPostProcess(orig_TextPostProcess orig, Terminal self, string modifiedDisplayText, TerminalNode node) { List<Item> list = self.buyableItemsList.ToList(); List<Item> list2 = self.buyableItemsList.ToList(); list2.RemoveAll((Item x) => shopItems.FirstOrDefault((ShopItem item) => (Object)(object)item.origItem == (Object)(object)x || (Object)(object)item.item == (Object)(object)x)?.wasRemoved ?? false); self.buyableItemsList = list2.ToArray(); string result = orig.Invoke(self, modifiedDisplayText, node); self.buyableItemsList = list.ToArray(); return result; } private static void StartOfRound_Start(orig_Start orig, StartOfRound self) { if (useSavedataFix.Value && ((NetworkBehaviour)self).IsHost) { Plugin.logger.LogInfo((object)"Fixing Item savedata!!"); List<ItemSaveOrderData> itemList = new List<ItemSaveOrderData>(); StartOfRound.Instance.allItemsList.itemsList.ForEach(delegate(Item item) { itemList.Add(new ItemSaveOrderData { itemId = item.itemId, itemName = item.itemName, assetName = ((Object)item).name }); }); if (ES3.KeyExists("LethalLibAllItemsList", GameNetworkManager.Instance.currentSaveFileName)) { itemList = ES3.Load<List<ItemSaveOrderData>>("LethalLibAllItemsList", GameNetworkManager.Instance.currentSaveFileName); } List<Item> itemsList = StartOfRound.Instance.allItemsList.itemsList; List<Item> list = new List<Item>(); foreach (ItemSaveOrderData item2 in itemList) { Item val = ((IEnumerable<Item>)itemsList).FirstOrDefault((Func<Item, bool>)((Item x) => x.itemId == item2.itemId && x.itemName == item2.itemName && item2.assetName == ((Object)x).name)); if ((Object)(object)val != (Object)null) { list.Add(val); } else { list.Add(ScriptableObject.CreateInstance<Item>()); } } foreach (Item item3 in itemsList) { if (!list.Contains(item3)) { list.Add(item3); } } StartOfRound.Instance.allItemsList.itemsList = list; ES3.Save<List<ItemSaveOrderData>>("LethalLibAllItemsList", itemList, GameNetworkManager.Instance.currentSaveFileName); } orig.Invoke(self); } private static void RegisterLevelScrapforLLL_RoundManager_Start(orig_Start orig, RoundManager self) { orig.Invoke(self); RegisterLethalLibScrapItemsForAllLevels(); } private static void RegisterLevelScrapforLE_Terminal_Start(orig_Start orig, Terminal self) { orig.Invoke(self); RegisterLethalLibScrapItemsForAllLevels(); } private static void RegisterLethalLibScrapItemsForAllLevels() { SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { if (levelsAlreadyAddedTo.Contains(val)) { continue; } foreach (ScrapItem scrapItem in scrapItems) { AddScrapItemToLevel(scrapItem, val); } levelsAlreadyAddedTo.Add(val); } } private static void AddScrapItemToLevel(ScrapItem scrapItem, SelectableLevel level) { //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Expected O, but got Unknown ScrapItem scrapItem2 = scrapItem; string text = ((Object)level).name; bool flag = scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.All) || scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.Vanilla) || (scrapItem2.customLevelRarities != null && scrapItem2.customLevelRarities.ContainsKey(text)); if (scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), text)) { flag = true; } Levels.LevelTypes key = Levels.LevelTypes.None; bool flag2 = false; if (Enum.IsDefined(typeof(Levels.LevelTypes), text)) { key = (Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), text); flag2 = true; } else { text = Levels.Compatibility.GetLLLNameOfLevel(text); } if (!(flag2 || flag)) { return; } Levels.LevelTypes key2 = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), text))); if (!flag && !scrapItem2.levelRarities.ContainsKey(key2)) { return; } int rarity = 0; if (flag2 && scrapItem2.levelRarities.ContainsKey(key)) { rarity = scrapItem2.levelRarities[key]; } else if (flag2 && scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.Vanilla)) { rarity = scrapItem2.levelRarities[Levels.LevelTypes.Vanilla]; } else if (!flag2 && scrapItem2.customLevelRarities != null && scrapItem2.customLevelRarities.ContainsKey(text)) { rarity = scrapItem2.customLevelRarities[text]; } else if (!flag2 && scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.Modded)) { rarity = scrapItem2.levelRarities[Levels.LevelTypes.Modded]; } else if (scrapItem2.levelRarities.ContainsKey(Levels.LevelTypes.All)) { rarity = scrapItem2.levelRarities[Levels.LevelTypes.All]; } SpawnableItemWithRarity item = new SpawnableItemWithRarity { spawnableItem = scrapItem2.item, rarity = rarity }; if (!level.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)scrapItem2.item)) { level.spawnableScrap.Add(item); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("To " + text + " added " + ((Object)scrapItem2.item).name)); } } } private static void RegisterScrapAsItem(StartOfRound startOfRound) { foreach (ScrapItem scrapItem in scrapItems) { if (startOfRound.allItemsList.itemsList.Contains(scrapItem.item)) { continue; } if (Plugin.extendedLogging.Value) { if (scrapItem.modName != "LethalLib") { Plugin.logger.LogInfo((object)(scrapItem.modName + " registered scrap item: " + scrapItem.item.itemName)); } else { Plugin.logger.LogInfo((object)("Registered scrap item: " + scrapItem.item.itemName)); } } LethalLibItemList.Add(scrapItem.item); startOfRound.allItemsList.itemsList.Add(scrapItem.item); } } private static void Terminal_Awake(orig_Awake orig, Terminal self) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0579: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_05b3: Unknown result type (might be due to invalid IL or missing references) //IL_05bc: Expected O, but got Unknown //IL_05be: Unknown result type (might be due to invalid IL or missing references) //IL_05c3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_0600: Expected O, but got Unknown //IL_0663: Unknown result type (might be due to invalid IL or missing references) //IL_0668: Unknown result type (might be due to invalid IL or missing references) //IL_0670: Unknown result type (might be due to invalid IL or missing references) //IL_067d: Expected O, but got Unknown //IL_070a: Unknown result type (might be due to invalid IL or missing references) //IL_070f: Unknown result type (might be due to invalid IL or missing references) //IL_0717: Unknown result type (might be due to invalid IL or missing references) //IL_0724: Expected O, but got Unknown StartOfRound instance = StartOfRound.Instance; RegisterLethalLibScrapItemsForAllLevels(); if (Chainloader.PluginInfos.ContainsKey("imabatby.lethallevelloader") || Chainloader.PluginInfos.ContainsKey("iambatby.lethallevelloader")) { object obj = <>O.<3>__RegisterLevelScrapforLLL_RoundManager_Start; if (obj == null) { hook_Start val = RegisterLevelScrapforLLL_RoundManager_Start; <>O.<3>__RegisterLevelScrapforLLL_RoundManager_Start = val; obj = (object)val; } RoundManager.Start += (hook_Start)obj; } if (Chainloader.PluginInfos.ContainsKey("LethalExpansion")) { object obj2 = <>O.<4>__RegisterLevelScrapforLE_Terminal_Start; if (obj2 == null) { hook_Start val2 = RegisterLevelScrapforLE_Terminal_Start; <>O.<4>__RegisterLevelScrapforLE_Terminal_Start = val2; obj2 = (object)val2; } Terminal.Start += (hook_Start)obj2; } RegisterScrapAsItem(instance); foreach (ShopItem shopItem in shopItems) { if (instance.allItemsList.itemsList.Contains(shopItem.item)) { continue; } if (Plugin.extendedLogging.Value) { if (shopItem.modName != "LethalLib") { Plugin.logger.LogInfo((object)(shopItem.modName + " registered shop item: " + shopItem.item.itemName)); } else { Plugin.logger.LogInfo((object)("Registered shop item: " + shopItem.item.itemName)); } } LethalLibItemList.Add(shopItem.item); instance.allItemsList.itemsList.Add(shopItem.item); } foreach (PlainItem plainItem in plainItems) { if (instance.allItemsList.itemsList.Contains(plainItem.item)) { continue; } if (Plugin.extendedLogging.Value) { if (plainItem.modName != "LethalLib") { Plugin.logger.LogInfo((object)(plainItem.modName + " registered item: " + plainItem.item.itemName)); } else { Plugin.logger.LogInfo((object)("Registered item: " + plainItem.item.itemName)); } } LethalLibItemList.Add(plainItem.item); instance.allItemsList.itemsList.Add(plainItem.item); } terminal = self; List<Item> list = self.buyableItemsList.ToList(); TerminalKeyword val3 = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy"); TerminalNode result = val3.compatibleNouns[0].result.terminalOptions[1].result; TerminalKeyword val4 = self.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info"); Plugin.logger.LogInfo((object)$"Adding {shopItems.Count} items to terminal"); foreach (ShopItem item in shopItems) { if (list.Any((Item x) => x.itemName == item.item.itemName) && !item.wasRemoved) { Plugin.logger.LogInfo((object)("Item " + item.item.itemName + " already exists in terminal, skipping")); continue; } item.wasRemoved = false; if (item.price == -1) { item.price = item.item.creditsWorth; } else { item.item.creditsWorth = item.price; } int num = -1; if (!list.Any((Item x) => (Object)(object)x == (Object)(object)item.item)) { list.Add(item.item); } else { num = list.IndexOf(item.item); } int buyItemIndex = ((num == -1) ? (list.Count - 1) : num); string itemName = item.item.itemName; _ = itemName[itemName.Length - 1]; string text = itemName; TerminalNode val5 = item.buyNode2; if ((Object)(object)val5 == (Object)null) { val5 = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val5).name = itemName.Replace(" ", "-") + "BuyNode2"; val5.displayText = "Ordered [variableAmount] " + text + ". Your new balance is [playerCredits].\n\nOur contractors enjoy fast, free shipping while on the job! Any purchased items will arrive hourly at your approximate location.\r\n\r\n"; val5.clearPreviousText = true; val5.maxCharactersToType = 15; } val5.buyItemIndex = buyItemIndex; val5.isConfirmationNode = false; val5.itemCost = item.price; val5.playSyncedClip = 0; TerminalNode val6 = item.buyNode1; if ((Object)(object)val6 == (Object)null) { val6 = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val6).name = itemName.Replace(" ", "-") + "BuyNode1"; val6.displayText = "You have requested to order " + text + ". Amount: [variableAmount].\nTotal cost of items: [totalCost].\n\nPlease CONFIRM or DENY.\r\n\r\n"; val6.clearPreviousText = true; val6.maxCharactersToType = 35; } val6.buyItemIndex = buyItemIndex; val6.isConfirmationNode = true; val6.overrideOptions = true; val6.itemCost = item.price; val6.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { new CompatibleNoun { noun = self.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "confirm"), result = val5 }, new CompatibleNoun { noun = self.terminalNodes.allKeywords.First((TerminalKeyword keyword2) => keyword2.word == "deny"), result = result } }; TerminalKeyword val7 = TerminalUtils.CreateTerminalKeyword(itemName.ToLowerInvariant().Replace(" ", "-"), isVerb: false, null, null, val3); List<TerminalKeyword> list2 = self.terminalNodes.allKeywords.ToList(); list2.Add(val7); self.terminalNodes.allKeywords = list2.ToArray(); List<CompatibleNoun> list3 = val3.compatibleNouns.ToList(); list3.Add(new CompatibleNoun { noun = val7, result = val6 }); val3.compatibleNouns = list3.ToArray(); TerminalNode val8 = item.itemInfo; if ((Object)(object)val8 == (Object)null) { val8 = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val8).name = itemName.Replace(" ", "-") + "InfoNode"; val8.displayText = "[No information about this object was found.]\n\n"; val8.clearPreviousText = true; val8.maxCharactersToType = 25; } self.terminalNodes.allKeywords = list2.ToArray(); List<CompatibleNoun> list4 = val4.compatibleNouns.ToList(); list4.Add(new CompatibleNoun { noun = val7, result = val8 }); val4.compatibleNouns = list4.ToArray(); BuyableItemAssetInfo buyableItemAssetInfo = default(BuyableItemAssetInfo); buyableItemAssetInfo.itemAsset = item.item; buyableItemAssetInfo.keyword = val7; BuyableItemAssetInfo item2 = buyableItemAssetInfo; buyableItemAssetInfos.Add(item2); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)$"Added {itemName} to terminal (Item price: {val6.itemCost}, Item Index: {val6.buyItemIndex}, Terminal keyword: {val7.word})"); } } self.buyableItemsList = list.ToArray(); orig.Invoke(self); } public static void RegisterScrap(Item spawnableItem, int rarity, Levels.LevelTypes levelFlags) { Item spawnableItem2 = spawnableItem; ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2); if (scrapItem != null) { if (levelFlags != Levels.LevelTypes.None) { scrapItem.levelRarities.Add(levelFlags, rarity); } } else { scrapItem = new ScrapItem(spawnableItem2, rarity, levelFlags); string name = Assembly.GetCallingAssembly().GetName().Name; scrapItem.modName = name; scrapItems.Add(scrapItem); } } public static void RegisterScrap(Item spawnableItem, int rarity, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null) { Item spawnableItem2 = spawnableItem; ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2); if (scrapItem != null) { if (levelFlags != Levels.LevelTypes.None) { scrapItem.levelRarities.Add(levelFlags, rarity); } if (levelOverrides != null) { foreach (string levelName in levelOverrides) { scrapItem.customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(levelName), rarity); } } } else { scrapItem = new ScrapItem(spawnableItem2, rarity, levelFlags, levelOverrides); string name = Assembly.GetCallingAssembly().GetName().Name; scrapItem.modName = name; scrapItems.Add(scrapItem); } } public static void RegisterScrap(Item spawnableItem, Dictionary<Levels.LevelTypes, int>? levelRarities = null, Dictionary<string, int>? customLevelRarities = null) { Item spawnableItem2 = spawnableItem; ScrapItem scrapItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)spawnableItem2 || (Object)(object)x.item == (Object)(object)spawnableItem2); if (scrapItem != null) { if (levelRarities != null) { foreach (KeyValuePair<Levels.LevelTypes, int> levelRarity in levelRarities) { scrapItem.levelRarities.Add(levelRarity.Key, levelRarity.Value); } } if (customLevelRarities == null) { return; } { foreach (KeyValuePair<string, int> customLevelRarity in customLevelRarities) { scrapItem.customLevelRarities.Add(Levels.Compatibility.GetLLLNameOfLevel(customLevelRarity.Key), customLevelRarity.Value); } return; } } scrapItem = new ScrapItem(spawnableItem2, levelRarities, customLevelRarities); string name = Assembly.GetCallingAssembly().GetName().Name; scrapItem.modName = name; scrapItems.Add(scrapItem); } public static void RegisterShopItem(Item shopItem, TerminalNode buyNode1 = null, TerminalNode buyNode2 = null, TerminalNode itemInfo = null, int price = -1) { ShopItem shopItem2 = new ShopItem(shopItem, buyNode1, buyNode2, itemInfo, price); string name = Assembly.GetCallingAssembly().GetName().Name; shopItem2.modName = name; shopItems.Add(shopItem2); } public static void RegisterShopItem(Item shopItem, int price = -1) { ShopItem shopItem2 = new ShopItem(shopItem, null, null, null, price); string name = Assembly.GetCallingAssembly().GetName().Name; shopItem2.modName = name; shopItems.Add(shopItem2); } public static void RegisterItem(Item plainItem) { PlainItem plainItem2 = new PlainItem(plainItem); string name = Assembly.GetCallingAssembly().GetName().Name; plainItem2.modName = name; plainItems.Add(plainItem2); } public static void RemoveScrapFromLevels(Item scrapItem, Levels.LevelTypes levelFlags = Levels.LevelTypes.None, string[] levelOverrides = null) { Item scrapItem2 = scrapItem; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { string name = ((Object)val).name; if (!Enum.IsDefined(typeof(Levels.LevelTypes), name)) { name = Levels.Compatibility.GetLLLNameOfLevel(name); } bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => Levels.Compatibility.GetLLLNameOfLevel(item).ToLowerInvariant() == name.ToLowerInvariant()) ?? false); if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name)) { flag = true; } if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)) { continue; } Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name))); if (!flag && !levelFlags.HasFlag(levelTypes)) { continue; } ScrapItem actualItem = scrapItems.FirstOrDefault((ScrapItem x) => (Object)(object)x.origItem == (Object)(object)scrapItem2 || (Object)(object)x.item == (Object)(object)scrapItem2); SpawnableItemWithRarity val2 = ((IEnumerable<SpawnableItemWithRarity>)val.spawnableScrap).FirstOrDefault((Func<SpawnableItemWithRarity, bool>)((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)actualItem.item)); if (val2 != null) { if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Removed Item " + ((Object)val2.spawnableItem).name + " from Level " + name)); } val.spawnableScrap.Remove(val2); } } } public static void RemoveShopItem(Item shopItem) { Item shopItem2 = shopItem; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } ShopItem actualItem = shopItems.FirstOrDefault((ShopItem x) => (Object)(object)x.origItem == (Object)(object)shopItem2 || (Object)(object)x.item == (Object)(object)shopItem2); actualItem.wasRemoved = true; List<TerminalKeyword> list = terminal.terminalNodes.allKeywords.ToList(); TerminalKeyword obj = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "info"); TerminalKeyword val = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy"); List<CompatibleNoun> list2 = val.compatibleNouns.ToList(); List<CompatibleNoun> list3 = obj.compatibleNouns.ToList(); if (buyableItemAssetInfos.Any((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item)) { BuyableItemAssetInfo asset = buyableItemAssetInfos.First((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item); list.Remove(asset.keyword); list2.RemoveAll((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword); list3.RemoveAll((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword); } terminal.terminalNodes.allKeywords = list.ToArray(); val.compatibleNouns = list2.ToArray(); obj.compatibleNouns = list3.ToArray(); } public static void UpdateShopItemPrice(Item shopItem, int price) { Item shopItem2 = shopItem; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } ShopItem actualItem = shopItems.FirstOrDefault((ShopItem x) => (Object)(object)x.origItem == (Object)(object)shopItem2 || (Object)(object)x.item == (Object)(object)shopItem2); actualItem.item.creditsWorth = price; TerminalKeyword obj = terminal.terminalNodes.allKeywords.First((TerminalKeyword keyword) => keyword.word == "buy"); _ = obj.compatibleNouns[0].result.terminalOptions[1].result; List<CompatibleNoun> source = obj.compatibleNouns.ToList(); if (!buyableItemAssetInfos.Any((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item)) { return; } BuyableItemAssetInfo asset = buyableItemAssetInfos.First((BuyableItemAssetInfo x) => (Object)(object)x.itemAsset == (Object)(object)actualItem.item); if (!source.Any((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword)) { return; } TerminalNode result = source.First((CompatibleNoun noun) => (Object)(object)noun.noun == (Object)(object)asset.keyword).result; result.itemCost = price; if (result.terminalOptions.Length == 0) { return; } CompatibleNoun[] terminalOptions = result.terminalOptions; foreach (CompatibleNoun val in terminalOptions) { if ((Object)(object)val.result != (Object)null && val.result.buyItemIndex != -1) { val.result.itemCost = price; } } } } public class Levels { [Flags] public enum LevelTypes { None = 1, ExperimentationLevel = 4, AssuranceLevel = 8, VowLevel = 0x10, OffenseLevel = 0x20, MarchLevel = 0x40, RendLevel = 0x80, DineLevel = 0x100, TitanLevel = 0x200, AdamanceLevel = 0x800, ArtificeLevel = 0x1000, EmbrionLevel = 0x2000, Vanilla = 0x3BFC, Modded = 0x400, All = -1 } internal static class Compatibility { private const string illegalCharacters = ".,?!@#$%^&*()_+-=';:'\""; private static string GetNumberlessPlanetName(string planetName) { if (planetName != null) { return new string(planetName.SkipWhile((char c) => !char.IsLetter(c)).ToArray()); } return string.Empty; } private static string StripSpecialCharacters(string input) { string text = string.Empty; for (int i = 0; i < input.Length; i++) { char c = input[i]; if ((!".,?!@#$%^&*()_+-=';:'\"".ToCharArray().Contains(c) && char.IsLetterOrDigit(c)) || c.ToString() == " ") { text += c; } } return text; } internal static string GetLLLNameOfLevel(string levelName) { string text = StripSpecialCharacters(GetNumberlessPlanetName(levelName)); if (!text.EndsWith("Level")) { text += "Level"; } return text; } internal static Dictionary<string, int> LLLifyLevelRarityDictionary(Dictionary<string, int> keyValuePairs) { Dictionary<string, int> dictionary = new Dictionary<string, int>(); List<string> list = keyValuePairs.Keys.ToList(); List<int> list2 = keyValuePairs.Values.ToList(); for (int i = 0; i < keyValuePairs.Count; i++) { dictionary.Add(GetLLLNameOfLevel(list[i]), list2[i]); } return dictionary; } } } public class MapObjects { public class RegisteredMapObject { public SpawnableMapObject mapObject; public SpawnableOutsideObjectWithRarity outsideObject; public Levels.LevelTypes levels; public string[] spawnLevelOverrides; public Func<SelectableLevel, AnimationCurve> spawnRateFunction; } [CompilerGenerated] private static class <>O { public static hook_Awake <0>__StartOfRound_Awake; public static hook_SpawnMapObjects <1>__RoundManager_SpawnMapObjects; } public static List<RegisteredMapObject> mapObjects = new List<RegisteredMapObject>(); public static void Init() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown object obj = <>O.<0>__StartOfRound_Awake; if (obj == null) { hook_Awake val = StartOfRound_Awake; <>O.<0>__StartOfRound_Awake = val; obj = (object)val; } StartOfRound.Awake += (hook_Awake)obj; object obj2 = <>O.<1>__RoundManager_SpawnMapObjects; if (obj2 == null) { hook_SpawnMapObjects val2 = RoundManager_SpawnMapObjects; <>O.<1>__RoundManager_SpawnMapObjects = val2; obj2 = (object)val2; } RoundManager.SpawnMapObjects += (hook_SpawnMapObjects)obj2; } private static void RoundManager_SpawnMapObjects(orig_SpawnMapObjects orig, RoundManager self) { RandomMapObject[] array = Object.FindObjectsOfType<RandomMapObject>(); foreach (RandomMapObject val in array) { foreach (RegisteredMapObject mapObject in mapObjects) { if (mapObject.mapObject != null && !val.spawnablePrefabs.Any((GameObject prefab) => (Object)(object)prefab == (Object)(object)mapObject.mapObject.prefabToSpawn)) { val.spawnablePrefabs.Add(mapObject.mapObject.prefabToSpawn); } } } orig.Invoke(self); } private static void StartOfRound_Awake(orig_Awake orig, StartOfRound self) { //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Expected O, but got Unknown //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Expected O, but got Unknown orig.Invoke(self); foreach (RegisteredMapObject mapObject in mapObjects) { SelectableLevel[] levels = self.levels; foreach (SelectableLevel val in levels) { string name = ((Object)val).name; bool flag = mapObject.levels.HasFlag(Levels.LevelTypes.All) || (mapObject.spawnLevelOverrides != null && mapObject.spawnLevelOverrides.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant())); if (mapObject.levels.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name)) { flag = true; } if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)) { continue; } Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name))); if (!flag && !mapObject.levels.HasFlag(levelTypes)) { continue; } if (mapObject.mapObject != null) { if (val.spawnableMapObjects.Any((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn == (Object)(object)mapObject.mapObject.prefabToSpawn)) { List<SpawnableMapObject> list = val.spawnableMapObjects.ToList(); list.RemoveAll((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn == (Object)(object)mapObject.mapObject.prefabToSpawn); val.spawnableMapObjects = list.ToArray(); } SpawnableMapObject val2 = new SpawnableMapObject { prefabToSpawn = mapObject.mapObject.prefabToSpawn, spawnFacingAwayFromWall = mapObject.mapObject.spawnFacingAwayFromWall, spawnFacingWall = mapObject.mapObject.spawnFacingWall, spawnWithBackToWall = mapObject.mapObject.spawnWithBackToWall, spawnWithBackFlushAgainstWall = mapObject.mapObject.spawnWithBackFlushAgainstWall, requireDistanceBetweenSpawns = mapObject.mapObject.requireDistanceBetweenSpawns, disallowSpawningNearEntrances = mapObject.mapObject.disallowSpawningNearEntrances }; if (mapObject.spawnRateFunction != null) { val2.numberToSpawn = mapObject.spawnRateFunction(val); } List<SpawnableMapObject> list2 = val.spawnableMapObjects.ToList(); list2.Add(val2); val.spawnableMapObjects = list2.ToArray(); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Added " + ((Object)val2.prefabToSpawn).name + " to " + name)); } } else { if (mapObject.outsideObject == null) { continue; } if (val.spawnableOutsideObjects.Any((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn == (Object)(object)mapObject.outsideObject.spawnableObject.prefabToSpawn)) { List<SpawnableOutsideObjectWithRarity> list3 = val.spawnableOutsideObjects.ToList(); list3.RemoveAll((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn == (Object)(object)mapObject.outsideObject.spawnableObject.prefabToSpawn); val.spawnableOutsideObjects = list3.ToArray(); } SpawnableOutsideObjectWithRarity val3 = new SpawnableOutsideObjectWithRarity { spawnableObject = mapObject.outsideObject.spawnableObject }; if (mapObject.spawnRateFunction != null) { val3.randomAmount = mapObject.spawnRateFunction(val); } List<SpawnableOutsideObjectWithRarity> list4 = val.spawnableOutsideObjects.ToList(); list4.Add(val3); val.spawnableOutsideObjects = list4.ToArray(); if (Plugin.extendedLogging.Value) { Plugin.logger.LogInfo((object)("Added " + ((Object)val3.spawnableObject.prefabToSpawn).name + " to " + name)); } } } } } public static void RegisterMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { RegisterMapObject(mapObject.spawnableMapObject, levels, spawnRateFunction); } public static void RegisterMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { RegisterMapObject(mapObject.spawnableMapObject, levels, levelOverrides, spawnRateFunction); } public static void RegisterMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { mapObjects.Add(new RegisteredMapObject { mapObject = mapObject, levels = levels, spawnRateFunction = spawnRateFunction }); } public static void RegisterMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { mapObjects.Add(new RegisteredMapObject { mapObject = mapObject, levels = levels, spawnRateFunction = spawnRateFunction, spawnLevelOverrides = levelOverrides }); } public static void RegisterOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { RegisterOutsideObject(mapObject.spawnableMapObject, levels, spawnRateFunction); } public static void RegisterOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { RegisterOutsideObject(mapObject.spawnableMapObject, levels, levelOverrides, spawnRateFunction); } public static void RegisterOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levels, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { mapObjects.Add(new RegisteredMapObject { outsideObject = mapObject, levels = levels, spawnRateFunction = spawnRateFunction }); } public static void RegisterOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levels = Levels.LevelTypes.None, string[] levelOverrides = null, Func<SelectableLevel, AnimationCurve> spawnRateFunction = null) { mapObjects.Add(new RegisteredMapObject { outsideObject = mapObject, levels = levels, spawnRateFunction = spawnRateFunction, spawnLevelOverrides = levelOverrides }); } public static void RemoveMapObject(SpawnableMapObjectDef mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null) { RemoveMapObject(mapObject.spawnableMapObject, levelFlags, levelOverrides); } public static void RemoveMapObject(SpawnableMapObject mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null) { SpawnableMapObject mapObject2 = mapObject; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { string name = ((Object)val).name; bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false); if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name)) { flag = true; } if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)) { continue; } Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name))); if (flag || levelFlags.HasFlag(levelTypes)) { val.spawnableMapObjects = val.spawnableMapObjects.Where((SpawnableMapObject x) => (Object)(object)x.prefabToSpawn != (Object)(object)mapObject2.prefabToSpawn).ToArray(); } } } public static void RemoveOutsideObject(SpawnableOutsideObjectDef mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null) { RemoveOutsideObject(mapObject.spawnableMapObject, levelFlags, levelOverrides); } public static void RemoveOutsideObject(SpawnableOutsideObjectWithRarity mapObject, Levels.LevelTypes levelFlags, string[] levelOverrides = null) { SpawnableOutsideObjectWithRarity mapObject2 = mapObject; if (!((Object)(object)StartOfRound.Instance != (Object)null)) { return; } SelectableLevel[] levels = StartOfRound.Instance.levels; foreach (SelectableLevel val in levels) { string name = ((Object)val).name; bool flag = levelFlags.HasFlag(Levels.LevelTypes.All) || (levelOverrides?.Any((string item) => item.ToLowerInvariant() == name.ToLowerInvariant()) ?? false); if (levelFlags.HasFlag(Levels.LevelTypes.Modded) && !Enum.IsDefined(typeof(Levels.LevelTypes), name)) { flag = true; } if (!(Enum.IsDefined(typeof(Levels.LevelTypes), name) || flag)) { continue; } Levels.LevelTypes levelTypes = (flag ? Levels.LevelTypes.All : ((Levels.LevelTypes)Enum.Parse(typeof(Levels.LevelTypes), name))); if (flag || levelFlags.HasFlag(levelTypes)) { val.spawnableOutsideObjects = val.spawnableOutsideObjects.Where((SpawnableOutsideObjectWithRarity x) => (Object)(object)x.spawnableObject.prefabToSpawn != (Object)(object)mapObject2.spawnableObject.prefabToSpawn).ToArray(); } } } } public class NetworkPrefabs { [CompilerGenerated] private static class <>O { public static hook_Start <0>__GameNetworkManager_Start; } private static List<GameObject> _networkPrefabs = new List<GameObject>(); internal static void Init() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown object obj = <>O.<0>__GameNetworkManager_Start; if (obj == null) { hook_Start val = GameNetworkManager_Start; <>O.<0>__GameNetworkManager_Start = val; obj = (object)val; } GameNetworkManager.Start += (hook_Start)obj; } public static void RegisterNetworkPrefab(GameObject prefab) { if (prefab == null) { throw new ArgumentNullException("prefab", "The given argument for RegisterNetworkPrefab is null!"); } if (!_networkPrefabs.Contains(prefab)) { _networkPrefabs.Add(prefab); } } public static GameObject CreateNetworkPrefab(string name) { GameObject obj = PrefabUtils.CreatePrefab(name); obj.AddComponent<NetworkObject>(); byte[] value = MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(Assembly.GetCallingAssembly().GetName().Name + name)); obj.GetComponent<NetworkObject>().GlobalObjectIdHash = BitConverter.ToUInt32(value, 0); RegisterNetworkPrefab(obj); return obj; } public static GameObject CloneNetworkPrefab(GameObject prefabToClone, string newName = null) { GameObject val = PrefabUtils.ClonePrefab(prefabToClone, newName); byte[] value = MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(Assembly.GetCallingAssembly().GetName().Name + ((Object)val).name)); val.GetComponent<NetworkObject>().GlobalObjectIdHash = BitConverter.ToUInt32(value, 0); RegisterNetworkPrefab(val); return val; } private static void GameNetworkManager_Start(orig_Start orig, GameNetworkManager self) { orig.Invoke(self); foreach (GameObject networkPrefab in _networkPrefabs) { if (!NetworkManager.Singleton.NetworkConfig.Prefabs.Contains(networkPrefab)) { NetworkManager.Singleton.AddNetworkPrefab(networkPrefab); } } } } public class Player { [CompilerGenerated] private static class <>O { public static hook_Awake <0>__StartOfRound_Awake; } public static Dictionary<string, GameObject> ragdollRefs = new Dictionary<string, GameObject>(); public static Dictionary<string, int> ragdollIndexes = new Dictionary<string, int>(); public static void Init() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown object obj = <>O.<0>__StartOfRound_Awake; if (obj == null) { hook_Awake val = StartOfRound_Awake; <>O.<0>__StartOfRound_Awake = val; obj = (object)val; } StartOfRound.Awake += (hook_Awake)obj; } private static void StartOfRound_Awake(orig_Awake orig, StartOfRound self) { orig.Invoke(self); foreach (KeyValuePair<string, GameObject> ragdollRef in ragdollRefs) { if (!self.playerRagdolls.Contains(ragdollRef.V