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Decompiled source of ConstantJumpIncrease v1.0.0
ConstantJump.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BapJump.Patches; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BapJump")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BapJump")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fb629613-7c95-4dee-a17a-4bfcfee8b3e6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BapJump { [BepInPlugin("Poseidon.ConstantJump", "Constant Jump Increase", "1.0.0")] public class ConstantJump : BaseUnityPlugin { private const string modGUID = "Poseidon.ConstantJump"; private const string modName = "Constant Jump Increase"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Poseidon.ConstantJump"); private static ConstantJump instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("Poseidon.ConstantJump"); mls.LogInfo((object)"Constant Jump Increase has awoken :)"); harmony.PatchAll(typeof(ConstantJump)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace BapJump.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Jump_performed")] [HarmonyPrefix] private static void CrouchJumpPatch(ref bool ___isCrouching) { ___isCrouching = false; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void CrouchTimerPatch(ref bool ___crouch, ref float ___jumpForce) { ___jumpForce += 0.001f; } } }