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CHANGELOG
0.2.6
- Big update with new configs and fixes
0.2.5
- Fixed some missed code
0.2.4
- Fixed some missed code
0.2.2
- Added some configs ( i've separated most of the features so i may made some errors but i didn't encounter one )
- The EndRoundStats is now fully clientside ( i hope i don't forget anything )
- Cleared some scripts
0.2.1
- Fixed weather changing when leaving the game
- Fixed the deadline that visually sets to 1 when restarting a game
- Fixed moons that were not appearing in the client terminal, as well as a terminal-time game desynchronization.
0.2.0
- Some fixes
0.1.9
- Some fixes
0.1.8
- Some fixes
0.1.7
- Some fixes
- Better event stability
0.1.6
- I'm recovering my project because of a device lost
0.1.5
HideHUD became HUDOverhaul :
HUDOverhaul offers a new experience, adding sounds of shortness of breath,
a heartbeat, and a blood-red visor.
You have natural regeneration that varies depending on your health
(low health = low regeneration / high health = high regeneration).
Furthermore, some elements of the vanilla HUD are hidden,
such as the compass, inventory slots,
character status, and the chat is compacted (you can no longer send messages).
0.1.4
- Changed pop up for meteor shower
- New event : Fake Ship ( Masked Company ? )
0.1.3
- Reduced profit quota ( now playable )
- Fixed first day time desync
0.1.2
Two client parameters were added :
-> Visual Overhaul ( = challenge )
-> Hide HUD ( My view is clear )
0.1.1
- Moons catalogue now with average scrap value
- Better quota calculation
- Better seed handle
0.1.0
- Realtime clock
- A new networked and saved seed for my projects
- Better moon catalogue
0.0.9
- Some changes in the moons catalogue ( only the chosen non visited moons will appear )
- New moon event like weather ( you can see it in the terminal ), the arriving time ! ( Early / Normal / Late )
- Sell item to gain only credits, and use them to fill the quota ( use the command "quota" to fill it if you can afford )
0.0.8
- Some fixes about the end round stats ( my UI of course )
0.0.7
- Reverted some features ( because some other mods do it better )
0.0.6
- Paradon Moon added ( safe moon, and can save scrap )
- Minor fixes
0.0.5
- Can save multiple belt bag
- Can't put a belt bag in a belt bag
- Drop all items when caught by Masked or Forest Keeper
0.0.4
- Stability increased
0.0.3
- Stability increased
- Can grab items before start
- Exploded landmines no longer show up ( radar and scan node )
- Belt bag memory
0.0.2
- Stability increased
- Dependancy added
0.0.1
- Initial release