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EvolvedFear
V50 compatible, le système de peur est largement approfondi.Required mods (52)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Catches all uncaught exceptions thrown by mods, fixing the issue of broken mods breaking other mods
Version:0.0.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Lethal Company mod to skip the animations / splashes that play on game startup.
Version:1.1.2
This mod simply lets you look down all the way. Well, almost all the way.
Version:1.0.1
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:1.1.0
Adds repercussions for removing the apparatus. Including: damage every hour, and screen blur
Version:1.2.2