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SchoolDungeon
[1.0.0 Release] Adds a new dungeon: school.
Date uploaded | 9 months ago |
Version | 1.0.0 |
Download link | MrUnrealTeam-SchoolDungeon-1.0.0.zip |
Downloads | 2632 |
Dependency string | MrUnrealTeam-SchoolDungeon-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
SchoolDungeon
This mod adds a new dungeon - school. Has only one fire exit. As default, spawns on "Dine" and "MAOY School".
Also check my custom moon
Known issues
- Game crashes on some moons with this generated dungeon. I think, because a big size of this dungeon are not working, but maybe not so.
Installation
- Install BepInEx into your game.
- Download LethalLib and drop it into "Lethal Company\BepInEx\plugins"
- Download HookGenPatcher and unpack it into "Lethal Company\BepInEx"
- Download LethalLevelLoader and drop it into "Lethal Company\BepInEx\plugins"
- Download this mod and move "SchoolDungeon" folder to "Lethal Company\BepInEx\plugins".
Credits
- IAmBatby for LethalLevelLoader
- Evasia for LethalLib and UnityTemplateProject
- Badham_Mods for example assets of his dungeon
CHANGELOG
-
1.3.1
- Not an update, just description fix
-
1.3.0
- v66 compatibility
- Fixed uncustomizable config settings
- Fixed piano in multiplayer
-
1.2.6
- Ported to LLL 1.3.10 (and v62 game version)
- Fixed a bug with stucking enemies in the end of the hallways.
-
1.2.5
- Fixed a hole in the ladder tile
-
1.2.4
- Now loading as "lethalbundle"
- Config can be changed only in LLL config (check mod page for guide about it).
- As default, this dungeon spawns on "MAOY School" with rarity 300 (LLL can't give me to change value to more than 300)
-
1.2.3
- Renamed flow as "School Flow" (in recent update i changed dungeon display name, but this name already have a SleepsSchool flow)
-
1.2.2
- Fixed console message about dungeon rarity on moons
- Fixed busting out doors by "Locker" enemy (mod by zealsprince)
- An attempt to fix piano not working in multiplayer, where the sound would not play for one player when trying to play it on another (maybe not, I can't test it right now)
- As default, this dungeon spawns on "MAOY School" with rarity 9999
- Slighty changed assembly hall
-
1.2.1
- Ported to LLL 1.2.1 (and v50 game version)
-
1.2.0
- Added:
- Four new tiles: dining room, large sports room, assembly hall, staff only
- One new special item: Fire extinguisher (spawns like lung, max 2 in all dungeon)
- Breaker box and Lung apparatus spawn (in staff only room)
- Fixes:
- Reworked lightning for Breaker box and Lung apparatus
- Fixed spray paint (painting didn't work before)
- Fixed some troubles with AI moving
- Slightly changed settings description
- Added:
-
1.1.1
- Fixed an issue when the dungeon wouldn't spawn on moons with "all" setting in DungeonMoonsList
- Fixed "AssetBundleLoader.RegisterExtendedDungeonFlow() is deprecated." warning
-
1.1.0
- Added corner tiles
- Added second double-row classroom tile
- Reworked stairs tile
- Reworked wc tile
- Reworked AINodes on tiles
- Some classroom tiles now can only spawn once
- Added one doorway on default classroom tile
- Fixed crashes on moons with big dungeon size
- Now start tile has more branches than one
-
1.0.6
- Now any number of fire exits can appear
- The room with the stairs has been slightly changed
- Fixed "Source mesh (name) is skipped because it does not allow read access" warning
-
1.0.5
- Fixed door unsync in multiplayer
-
1.0.4
- Not an update, just fixed a description and changelog
-
1.0.2 (3)
- Updated dependencies
- Package size reduced
- Tried to fix doors unsync (i can't check it now, if issue still happens, i fixed it in the next patch)
-
1.0.1
- Fixed a bug where centipedes would stick to the ceiling when passing through it
- Some texture resolutions decreased (now package size reduced by three times)
- Metal doors is not blocker (Now metal doors spawns on start room as a deco and as a fire exit in other rooms)
-
1.0.0
- New dungeon: School dungeon