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MrUnrealTeam-SchoolDungeon-1.1.1 icon

SchoolDungeon

[1.1.1 Release] Adds a new dungeon: school.

Date uploaded 8 months ago
Version 1.1.1
Download link MrUnrealTeam-SchoolDungeon-1.1.1.zip
Downloads 38309
Dependency string MrUnrealTeam-SchoolDungeon-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

SchoolDungeon

This mod adds a new dungeon - school. As default, spawns on "Dine" and "MAOY School".

Screenshot_1

Screenshot_2

Screenshot_3

Screenshot_4

Also check my custom moon

Known issues

There are no known issues at the moment.

Installation

  1. Install BepInEx into your game.
  2. Download LethalLib and drop it into "Lethal Company\BepInEx\plugins"
  3. Download HookGenPatcher and unpack it into "Lethal Company\BepInEx"
  4. Download LethalLevelLoader and drop it into "Lethal Company\BepInEx\plugins"
  5. Download this mod and move "SchoolDungeon" folder to "Lethal Company\BepInEx\plugins".

Credits

  • IAmBatby for LethalLevelLoader
  • Evasia for LethalLib and UnityTemplateProject
  • Badham_Mods for example assets of his dungeon and helping in some questions
  • Dantor for helping in some questions
  • Plastered_Crab for helping in some questions
  • Piggy for helping in some questions
  • Cobertos for helping in some questions

CHANGELOG

  • 1.3.1

    • Not an update, just description fix
  • 1.3.0

    • v66 compatibility
    • Fixed uncustomizable config settings
    • Fixed piano in multiplayer
  • 1.2.6

    • Ported to LLL 1.3.10 (and v62 game version)
    • Fixed a bug with stucking enemies in the end of the hallways.
  • 1.2.5

    • Fixed a hole in the ladder tile
  • 1.2.4

    • Now loading as "lethalbundle"
    • Config can be changed only in LLL config (check mod page for guide about it).
    • As default, this dungeon spawns on "MAOY School" with rarity 300 (LLL can't give me to change value to more than 300)
  • 1.2.3

    • Renamed flow as "School Flow" (in recent update i changed dungeon display name, but this name already have a SleepsSchool flow)
  • 1.2.2

    • Fixed console message about dungeon rarity on moons
    • Fixed busting out doors by "Locker" enemy (mod by zealsprince)
    • An attempt to fix piano not working in multiplayer, where the sound would not play for one player when trying to play it on another (maybe not, I can't test it right now)
    • As default, this dungeon spawns on "MAOY School" with rarity 9999
    • Slighty changed assembly hall
  • 1.2.1

    • Ported to LLL 1.2.1 (and v50 game version)
  • 1.2.0

    • Added:
      • Four new tiles: dining room, large sports room, assembly hall, staff only
      • One new special item: Fire extinguisher (spawns like lung, max 2 in all dungeon)
      • Breaker box and Lung apparatus spawn (in staff only room)
    • Fixes:
      • Reworked lightning for Breaker box and Lung apparatus
      • Fixed spray paint (painting didn't work before)
      • Fixed some troubles with AI moving
      • Slightly changed settings description
  • 1.1.1

    • Fixed an issue when the dungeon wouldn't spawn on moons with "all" setting in DungeonMoonsList
    • Fixed "AssetBundleLoader.RegisterExtendedDungeonFlow() is deprecated." warning
  • 1.1.0

    • Added corner tiles
    • Added second double-row classroom tile
    • Reworked stairs tile
    • Reworked wc tile
    • Reworked AINodes on tiles
    • Some classroom tiles now can only spawn once
    • Added one doorway on default classroom tile
    • Fixed crashes on moons with big dungeon size
    • Now start tile has more branches than one
  • 1.0.6

    • Now any number of fire exits can appear
    • The room with the stairs has been slightly changed
    • Fixed "Source mesh (name) is skipped because it does not allow read access" warning
  • 1.0.5

    • Fixed door unsync in multiplayer
  • 1.0.4

    • Not an update, just fixed a description and changelog
  • 1.0.2 (3)

    • Updated dependencies
    • Package size reduced
    • Tried to fix doors unsync (i can't check it now, if issue still happens, i fixed it in the next patch)
  • 1.0.1

    • Fixed a bug where centipedes would stick to the ceiling when passing through it
    • Some texture resolutions decreased (now package size reduced by three times)
    • Metal doors is not blocker (Now metal doors spawns on start room as a deco and as a fire exit in other rooms)
  • 1.0.0

    • New dungeon: School dungeon