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SchoolMoon

[1.3.0 Release] Adds a new moon with a soviet abandoned school with 8 unique scrap items (v68 compatibility)

CHANGELOG

  • 1.3.0

    • v68 compatibility
    • Ported to LLL 1.3.10
    • Fixed audio reverb triggers errors
    • Maneater can spawn (quite rare)
    • All new scrap from v60 can spawn
    • Mod size reduced by 2 times
    • Removed history section from description (now you can see the currently weather of this moon at the monitor)
  • 1.2.1

    • v55 compatibility (fixed cruiser's dropship)
    • Slighty decreased Old Bird spawn chance
    • Breakable trees for cruiser
    • Removed trash can near ship to make it easier to hook up cruiser
    • Now all mod scrap was moved to "school.lethalbundle" ("schoolextra" file was deleted)
  • 1.2.0

    • Ported to LLL 1.2.1 (and v50 game version)
    • Now butler and old bird can spawn
    • Easter egg can spawn as scrap
    • Changed sounds
  • 1.1.9

    • Decreased skybox bright
  • 1.1.8

    • The fog has been slightly corrected
  • 1.1.7

    • Improvements in skybox and fog, now skybox is more visible
    • Added second fire exit (junior part)
    • Changed hazard level to "B+"
    • Fixed football gates texture
  • 1.1.6

    • New water material
  • 1.1.5

    • Fixed some errors in log
    • Fixed screen texture on xiaomi
    • Added grass footstep sounds to grass
    • Slightly decreased enemies spawnrate
    • Min total scrap value increased from 650 to 850
    • Max total scrap value increased from 1300 to 1500
  • 1.1.4

    • Fixed custom scrap desync in multiplayer
  • 1.1.3

    • Fixed "Source mesh (name) is skipped because it does not allow read access" warning
  • 1.1.2

    • Deleted Foggy and Flooded weather (has no effect)
    • Package size compressed (some texture resolution decreased)
  • 1.1.1

    • Fixed trees collision
    • Fixed some little issues
    • Max enemy power count inside object (spawnrate) decreased from 10 to 8
    • Min total scrap value increased from 500 to 650
    • Max total scrap value increased from 1150 to 1300
  • 1.1.0

    • Ported to LethalLevelLoader (1.1.6)
    • Fixed the map rendering on ship monitor
    • Fixed some textures on map
    • Fixed ItemShip items drop position
    • Changed map lightning
    • Route cost increased from 0 to 125
    • All custom scrap now is unique and spawning only on school
    • Removed "Wooden Table" and "Wooden Chair", this assets will be used in my other mod
    • Now hazard level is "A+"

    Now I'll start making a dungeon (other mod)

  • 1.0.4

    • Mod ported to the 1.3.36 LE version
    • Max enemy power count inside object (spawnrate) decreased from 14 to 10
    • Changed price of wooden crate, table and chair
    • Added some scan info to the moon
    • Added some blocked fire exits inside the object
    • Added moon info (LE 1.3.36 bonus)
    • Removed dust clouds (LE 1.3.36 bonus)
  • 1.0.3

    • Max enemy power count inside object (spawnrate) increased from 12 to 14
    • The spawn chance of some enemies was decreased.
    • Spawn chance of some scraps was slightly changed
    • Now, enemy "Masked" (or "Mimic") can spawn on school moon
    • New 5 scraps:
      • Wooden crate
      • Wooden table
      • Armor
      • Car key (most rare and expensive item in this mod)
      • Axe (works like shovel, hit power: 2)
    • Changed the position of the wooden chair in the player's hands
    • "Rainy" weather was deleted from school moon, because this weather does nothing on this moon
    • Fixed some bugs
  • 1.0.2

    • Max enemy power count inside object (spawnrate) decreased from 16 to 12
    • New 1 scrap:
      • Magnet
    • Fixed the position of the scrap in the player's hands
    • Scrap prices increased (previously the prices were not what they were intended, this has been fixed)
    • Fixed mod version index
  • 1.0.1

    • Max enemy power count inside object (spawnrate) decreased from 20 to 16
  • 1.0.0

    • New moon: 15 MAOY School
    • New 4 scraps:
      • Wooden Chair
      • Old Book
      • Cone
      • Xiaomi