
You are viewing a potentially older version of this package. View Latest Version
UltimateLethal CrewMorale
Crew Morale overhaul with price-weighted decor, reunion and quota events, harsh recovery, sanity integration, and an expanded ship HUD.UltimateLethal Crew Morale v0.1.3 TEST
Shared crew morale + personal sanity integration for Ultimate Lethal.
Current test balance
- Starting morale: 55
- Death: -18 per death
- Perfect reunion: +10
- Quota fulfilled: +15 once per quota
- Full-crew ship passive recovery: +0.03/sec
- Orbit recovery: +0.05/sec
- Empty ship decay: -0.03/sec
Perfect reunion rules
The reunion reward only fires when:
- The expedition has landed.
- At least one crew member actually left the ship.
- Nobody who started the expedition died.
- Everyone who started the expedition returns alive.
- The reward has not already fired for that expedition.
Decoration economy
Only purchased, currently placed furniture counts.
Default/base furniture such as the starting bunk beds gives 0.
Formula:
morale = (price / 200)^1.15
- max +10 from one decoration
- max +20 total decoration baseline bonus
Approximate examples:
| Price | Morale |
|---|---|
| 50 | +0.20 |
| 100 | +0.45 |
| 200 | +1.00 |
| 300 | +1.59 |
| 500 | +2.87 |
| 750 | +4.57 |
| 1000 | +6.37 |
| 1250 | +8.25 |
| 1500 | +10 cap |
HUD
Persistent ship HUD shows:
- current morale / 100
- morale state: BROKEN, SHAKEN, UNEASY, STABLE, CONFIDENT, THRIVING
- current decor bonus / +20 cap
- current morale-derived sanity gain multiplier
- current morale-derived sanity recovery multiplier
Temporary event banners show:
- CREW MEMBER LOST
- CREW REUNITED
- QUOTA FULFILLED
- SHIP DECOR IMPROVED
- DECORATION REMOVED
The sanity circle default offset remains 360px upward for the middle-right layout.