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UltimateLethal CrewMorale
Crew Morale test build with roster-based death tracking for reliable solo/multiplayer death penalties, plus the v0.1.3 HUD and morale overhaul.UltimateLethal Crew Morale v0.1.4 TEST
Shared crew morale + personal sanity integration for Ultimate Lethal.
Current test balance
- Starting morale: 55
- Death: -18 per death
- Perfect reunion: +10
- Quota fulfilled: +15 once per quota
- Full-crew ship passive recovery: +0.03/sec
- Orbit recovery: +0.05/sec
- Empty ship decay: -0.03/sec
Perfect reunion rules
The reunion reward only fires when:
- The expedition has landed.
- At least one crew member actually left the ship.
- Nobody who started the expedition died.
- Everyone who started the expedition returns alive.
- The reward has not already fired for that expedition.
Decoration economy
Only purchased, currently placed furniture counts.
Default/base furniture such as the starting bunk beds gives 0.
Formula:
morale = (price / 200)^1.15
- max +10 from one decoration
- max +20 total decoration baseline bonus
Approximate examples:
| Price | Morale |
|---|---|
| 50 | +0.20 |
| 100 | +0.45 |
| 200 | +1.00 |
| 300 | +1.59 |
| 500 | +2.87 |
| 750 | +4.57 |
| 1000 | +6.37 |
| 1250 | +8.25 |
| 1500 | +10 cap |
HUD
Persistent ship HUD shows:
- current morale / 100
- morale state: BROKEN, SHAKEN, UNEASY, STABLE, CONFIDENT, THRIVING
- current decor bonus / +20 cap
- current morale-derived sanity gain multiplier
- current morale-derived sanity recovery multiplier
Temporary event banners show:
- CREW MEMBER LOST
- CREW REUNITED
- QUOTA FULFILLED
- SHIP DECOR IMPROVED
- DECORATION REMOVED
The sanity circle default offset remains 360px upward for the middle-right layout.
v0.1.4 death fix
Deaths are tracked against the crew roster captured when the expedition lands. This fixes solo deaths being missed when the game changes the dead player's controlled/spectator state.