using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCum")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Not just a mod, its a lifestyle.")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: AssemblyInformationalVersion("2.1.0+3b984d2963c6b6773ea1dd951d369ea68f811364")]
[assembly: AssemblyProduct("LethalCum")]
[assembly: AssemblyTitle("LethalCum")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalCum
{
[BepInPlugin("LethalCum", "LethalCum", "2.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle assets;
private void Awake()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "buttplugscrap"));
if ((Object)(object)assets == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
return;
}
string[] array = new string[9] { "buttPlug", "dogDick", "sealedCondom", "usedCondom", "cumBlaster", "goldenPlug", "wolfCock", "crustySocks", "cumJar" };
int[] array2 = new int[9] { 72, 65, 70, 76, 50, 30, 55, 87, 70 };
for (int i = 0; i < array.Length; i++)
{
string text = array[i];
Item val = assets.LoadAsset<Item>("Assets/" + text + "/" + text + ".asset");
((BaseUnityPlugin)this).Logger.LogInfo((object)(" Registering Scrap: " + text));
Utilities.FixMixerGroups(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, array2[i], (LevelTypes)(-1));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalCum (2.1.0) is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LethalCum";
public const string PLUGIN_NAME = "LethalCum";
public const string PLUGIN_VERSION = "2.1.0";
}
}