Decompiled source of LethalCum v2.1.0

LethalCum.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCum")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Not just a mod, its a lifestyle.")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: AssemblyInformationalVersion("2.1.0+3b984d2963c6b6773ea1dd951d369ea68f811364")]
[assembly: AssemblyProduct("LethalCum")]
[assembly: AssemblyTitle("LethalCum")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCum
{
	[BepInPlugin("LethalCum", "LethalCum", "2.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle assets;

		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "buttplugscrap"));
			if ((Object)(object)assets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			string[] array = new string[9] { "buttPlug", "dogDick", "sealedCondom", "usedCondom", "cumBlaster", "goldenPlug", "wolfCock", "crustySocks", "cumJar" };
			int[] array2 = new int[9] { 72, 65, 70, 76, 50, 30, 55, 87, 70 };
			for (int i = 0; i < array.Length; i++)
			{
				string text = array[i];
				Item val = assets.LoadAsset<Item>("Assets/" + text + "/" + text + ".asset");
				((BaseUnityPlugin)this).Logger.LogInfo((object)(" Registering Scrap: " + text));
				Utilities.FixMixerGroups(val.spawnPrefab);
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Items.RegisterScrap(val, array2[i], (LevelTypes)(-1));
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalCum (2.1.0) is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalCum";

		public const string PLUGIN_NAME = "LethalCum";

		public const string PLUGIN_VERSION = "2.1.0";
	}
}